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(Removed Plus/Minus and changed colours respectively)
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*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value
 
*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value
 
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value
 
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value
In addition to the color-codes, you will also find specific effects' markers, as follow:
+
 
*[[File:Plus.png|link=]] — this marker is associated to a positive effect on a turret's performances produced by an alteration
+
*[[File:Minus.png|link=]] — this marker is associated to a negative effect on a turret's performances produced by an alteration<br>
+
<br>
+
 
==List of Alterations & Other Info==
 
==List of Alterations & Other Info==
  
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| style="text-align: center;" | High-pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]]
 
| style="text-align: center;" | High-pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]]
 
| Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 
| Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
| style="text-align: center; font-weight:bold; " |  
+
| style="text-align: center; font-weight:bold; " | <span style="color:green">'''Minimum range: +10%'''<br/>
Minimum range: {{+|+10%}}<br/>Maximum range: {{+|+100%}}<br/>Cone angle: {{-|-75%}}
+
<span style="color:red">'''Maximum range: +100%'''<br/> <span style="color:red">'''Cone angle: -75%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]
 
<br/> 20 000 [[File:Crystal.png|link=]]
 
<br/> 20 000 [[File:Crystal.png|link=]]
Line 60: Line 57:
 
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 
| style="text-align: center; font-weight:bold; " |  
 
| style="text-align: center; font-weight:bold; " |  
Temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+200%}}<br/>Energy consumption: {{-|+50%}}
+
<span style="color:green">'''Temperature limit: +100%'''<br/> <span style="color:green">'''Heating rate: +100%''' <br/> <span style="color:green">'''Energy Consumption: +50%'''
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]
 
<br/> 70 000 [[File:Crystal.png|link=]]
 
<br/> 70 000 [[File:Crystal.png|link=]]
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| style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]]
 
| style="text-align: center;" | Incendiary mix<br>[[File:alteration_firebird_incendiary_mix.png|link=]]
 
| Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.
 
| Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.
| style="text-align: center; font-weight:bold; " |  
+
| style="text-align: center; font-weight:bold; " | <span style="color:green">'''Damage: +50%''' <Br/><span style="color:green">'''Energy consumption: -20%''' <br/> <span style="color:red">''' Heating Effect Disabled'''
Damage: {{+|+50%}}<Br/>Energy consumption: {{+|-20%}}<br/>Heating effect disabled [[File:Minus.png|link=]]
+
 
| style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]]
 
| style="text-align: center;" | [[File:IconsNormal_24.png|link=Major General]]
 
<br/> 160 000 [[File:Crystal.png|link=]]
 
<br/> 160 000 [[File:Crystal.png|link=]]
Line 82: Line 78:
 
| Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 
| Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum range: {{+|+10%}}<br/> Maximum range: {{+|+100%}}<br/> Cone angle: {{-|-75%}}
+
<span style="color:green">'''Minimum range: +10%'''<br/> <span style="color:green">'''Maximum range: +100%'''<br/> <span style="color:red">'''Cone angle: -75%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.
 
| Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Damage: {{+|+10%}}<br/> Freezing effect disabled [[File:Minus.png|link=]]
+
<span style="color:green">'''Damage: +10%'''<br/> <span style="color:red">'''Freezing effect disabled'''
 
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.
 
| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}}
+
<span style="color:green">'''Freezing rate: +100%'''<br/> <span style="color:green">'''Energy consumption: -50%'''<br/> <span style="color:red">'''Damage: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
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| Broadband radiators with a shortened range for easier aiming.
 
| Broadband radiators with a shortened range for easier aiming.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}}
+
<span style="color:green">'''Cone angle: +200%'''<br/><span style="color:red">'''Range: -25%''' 
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.
 
| Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Health healed: {{+|+25%}}<br/> Damage: {{-|-50%}}
+
<span style="color:green">''' Health healed: +25%'''<br/><span style="color:red">'''Damage: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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|After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
 
|After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}}
+
<span style="color:green">'''Destroying an enemy reloads the energy tank <br/> <span style="color:red">'''Energy consumption: +50%''' {{hint|i|Includes both healing and attacking modes'''}}
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
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| Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.
 
| Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-70%}}
+
<span style="color:green">'''Vertical scatter angle: -50%'''<br/> <span style="color:green">'''Horizontal spread angle: -50%'''<br/> <span style="color:red">'''Rotation speed: -70%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
 
| Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Hitting an enemy ignites it [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+20%}}<br/> Horizontal spread angle: {{-|+20%}}
+
<span style="color:green">'''Hitting an enemy ignites it''' <br/><span style="color:red">'''Vertical scatter angle: +20%''' <br/> <span style="color:red">'''Horizontal spread angle: +20%'''
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.
 
| Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Ammunition per clip: {{+|+2}}<br/> Clip reload: {{-|+35%}}<br/> Shot reload: {{-|+10%}}
+
<span style="color:green">'''Ammunition per clip: +2'''<br/> <span style="color:red">'''Clip reload: +35%''' <br/> <span style="color:red">'''Shot reload: +10%'''
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.  
 
| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Clip reload: {{+|-20%}}<br/> Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}
+
<span style="color:green">'''Clip reload: -20%'''<br/> <span style="color:green">'''Shot reload: -85%'''<br/> <span style="color:red">'''Ammunition per clip: -1'''
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.
 
| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Destroying an enemy adds 2 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+20%}}
+
<span style="color:green">'''Destroying an enemy adds 2 shots to the clip'''<br/> <span style="color:red">'''Clip reload: +20%'''
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
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| Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.
 
| Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}}
+
<span style="color:green">'''Projectile speed: +100%'''<br/> <span style="color:green">'''Minimum range: +100%''' <br/> <span style="color:red">'''Reload: +25%'''
  
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
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| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage.
 
| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}}
+
<span style="color:green">'''Self-damage removed''' <br/><span style="color:green">'''Impact force: +10%''' <br/> <span style="color:red">'''Splash damage removed''' <br/> <span style="color:green">'''Recoil: +10%'''
 
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range!
 
| Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range!
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}}
+
<span style="color:green">'''Minimum damage: +35%'''<br/> <span style="color:green">'''Maximum damage: +35%''' <br/> <span style="color:red">'''Projectile speed: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link=Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
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| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.
 
| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}}
+
<span style="color:green">'''Projectile speed: +100%'''<br/> <span style="color:green">'''Minimum range: +100%''' <br/> <span style="color:red">'''Reload: +25%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
 
| Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]]
+
<span style="color:green">'''Splash damage added''' <br/> <span style="color:red">'''Bouncing/ricochet effect disabled'''
 
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 211: Line 207:
 
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.
 
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-75%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}}
+
<span style="color:green">'''Reload: -50%'''<br/> <span style="color:red">''' Minimum damage: -25%'''<br/> <span style="colorgred">'''Maximum damage: -25%'''<br/> <span style="color:red">'''Projectile speed: -75%'''<br/> <span style="color:red">'''Maximum number of ricochets: <nowiki>=1</nowiki>'''
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.
 
| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+100%}}
+
<span style="color:green">'''Destroying an enemy adds 100% to the energy tank'''<br/> <span style="color:red">'''Energy used per shot: +100%'''
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
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| Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.
 
| Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]]
+
<span style="color:green">'''Impact force: +35%'''<br/> <span style="color:red">'''Critical hit disabled'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.
 
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}}
+
<span style="color:green">'''Critical damage: +50%'''<br /> <span style="color:red">'''Critical chance: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_10.png|link=Sergeant-Major]]<br/> 30 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.
 
| High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}}
+
<span style="color:green">'''Maximum damage: +20%'''<br/> <span style="color:green">'''Minimum damage: +50%'''<br/> <span style="color:green">'''Critical damage: +20%'''<br/> <span style="color:red">'''Reloading: +40%'''
 
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 249: Line 245:
 
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}}
+
<span style="color:green">'''Critical hits ignite the target''' <br/> <span style="color:red">''' Critical hit excess damage disabled'''  {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}}
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 255: Line 251:
 
| Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.
 
| Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}}
+
<span style="color:green">'''Critical hits freeze the target''' <br/> <span style="color:red">''' Critical hit excess damage disabled'''  {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}}
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 261: Line 257:
 
| Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.  
 
| Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}}
+
<span style="color:green">'''Reload: <nowiki>=</nowiki>0.5s'''<br/> <span style="color:red">''' Recoil: -33%''<br/> <span style="color:red">''' Minimum damage: -85%'''<br/> <span style="color:red">''' Maximum damage: -85%'''<br/> <span style="color:red">''' Impact force: -66%'''
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 275: Line 271:
 
| Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.
 
| Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}}
+
<span style="color:green">'''Aiming time: -80%'''<br/> <span style="color:green">'''Projectile angular velocity: +25%'''<br/> <span style="color:red">''' Rockets in salvo: -3'''<br/> <span style="color:red">'''Maximum projectile speed: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 281: Line 277:
 
| Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.
 
| Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}}
+
<span style="color:green">'''Total rockets in salvo: +4''' {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/> <span style="color:red">'''Pause between rockets in salvo: <nowiki>=</nowiki>0.15s>'''<br/> <span style="color:red">'''Aiming time: +40%'''
 
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_13.png|link=Warrant Officer 3]]<br/> 45 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 287: Line 283:
 
| Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage.  
 
| Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum: damage {{+|+50%}}<br/> Maximum damage: {{+|+50%}}<br/> Maximum projectile speed: {{-|<nowiki>=</nowiki>125m/s}}
+
<span style="color:green">'''Minimum: damage +50%'''<br/> <span style="color:green">'''Maximum damage: +50%'''<br/> <span style="color:red">'''Maximum projectile speed: =125m/s'''
 
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_20.png|link=Major]]<br/> 90 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 293: Line 289:
 
| Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
 
| Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]]
+
<span style="color:green">'''Rockets will explode upon double-pressing fire button'''
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_26.png|link=General]]<br/> 200 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 307: Line 303:
 
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
 
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}}
+
<span style="color:green">'''Turret slowdown rate: -50%'''<br/> <span style="color:red">'''Vertical autoaim: -30%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 313: Line 309:
 
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.
 
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-10%}}
+
<span style="color:green">'''Shots ignite the target'''  {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> <span style="color:red">'''Ignites only when self-heating''' <br/> <span style="color:green">'''Damage: -10%'''
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 319: Line 315:
 
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
 
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-25%}}
+
<span style="color:green">'''Barrel startup: -50%'''<br/> <span style="color:green">'''Barrel slowdown: -50%'''<br/> <span style="color:green">'''Time to overheat: +50%'''<br/> <span style="color:red">'''Damage: -25%'''
 
| style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 333: Line 329:
 
| Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.
 
| Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Self damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}}
+
<span style="color:green">'''Self damage removed''' <br/> <span style="color:green">'''Impact force: +10%'''<br/> <span style="color:red">'''Splash damage removed''' <br/> <span style="color:green">'''Recoil: +10%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 339: Line 335:
 
| Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage.
 
| Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}}
+
<span style="color:green">'''Reload: -20%'''<br/> <span style="color:red">'''Minimum damage: -20%'''<br/> <span style="color:green">'''Maximum damage: -20%'''
 
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_17.png|link=Second Lieutenant]]<br/> 65 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 345: Line 341:
 
| Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.
 
| Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Reload: {{+|-30%}}<br/> Maximum range: {{-|-90%}}
+
<span style="color:green">'''Reload: -30%'''<br/> <span style="color:red">'''Maximum range: -90%'''
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link= Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 359: Line 355:
 
| Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.
 
| Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}}
+
<span style="color:green">'''Turret rotation speed: +40%'''<br/> <span style="color:green">'''Turret rotatory acceleration: +35%'''<br/> <span style="color:red">'''Vertical autoaim: -30%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 365: Line 361:
 
| Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.
 
| Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}}
+
<span style="color:green">'''Penetration: <nowiki>=</nowiki>100%'''<br/> <span style="color:green">''' <span style="color:green">'''Minimum damage: +50%'''<br/> <span style="color:red">'''Maximum damage: -25%'''
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 371: Line 367:
 
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.
 
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+90%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}}
+
<span style="color:green">'''Impact force: +20%'''<br/> <span style="color:green">'''Maximum damage: +90%'''<br/> <span style="color:red">'''Minimum damage: <nowiki>=</nowiki>1hp'''
 
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 377: Line 373:
 
| This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.  
 
| This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Reloading: {{+|-20%}}<br/> Charge time: {{+|-50%}}<br/> Maximum damage: {{-|-40%}}
+
<span style="color:green">'''Reloading: -20%'''<br/> <span style="color:green">'''Charge time: -50%'''<br/> <span style="color:red">'''Maximum damage: -40%'''
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 383: Line 379:
 
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.  
 
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}}
+
<span style="color:green">'''Minimum damage: +40%'''<br/> <span style="color:green">'''Maximum damage: +40%'''<br/> <span style="color:red">'''Reloading: +20%'''<br/> <span style="color:red">'''Charge time: +50%'''
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 389: Line 385:
 
| Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
 
| Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Reload time: {{-|+10%}}
+
<span style="color:green">'''Destroying an enemy fully reloads the turret'''<br/> <span style="color:red">'''Reload time: +10%'''
 
| style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 395: Line 391:
 
| No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.
 
| No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}}
+
<span style="color:green">'''Penetration: +100%'''<br/> <span style="color:red">'''Maximum damage: -10%'''<br/> <span style="color:red">'''Impact force: -25%'''
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_25.png|link=Lieutenant General]]<br/> 180 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 409: Line 405:
 
| Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.
 
| Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Amplification time: -33%
+
<span style="color:white">'''Amplification time: -33%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 415: Line 411:
 
| Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.
 
| Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|5 °}}<br/>Projectile gravitation: -50%
+
<span style="color:green">'''Ability to rotate turret horizontally''' <br/> <span style="color:red">'''Fixed angle of elevation: 5 °'''<br/> <span style="color:white">'''Projectile gravitation: -50%'''
 
| style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_12.png|link=Warrant Officer 2]]<br/> 40 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 421: Line 417:
 
| The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.
 
| The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> Maximum damage: {{-|-25%}}
+
<span style="color:green">'''Lay mines'''  {{hint|i|Your own supplies will not be used, and the mine lasts for thirty seconds.}}<br/> <span style="color:red">'''Maximum damage: -25%'''
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
Line 435: Line 431:
 
| Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.  
 
| Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}}
+
<span style="color:green">'''Minimum arcade damage: +20%'''<br/> <span style="color:green">'''Maximum arcade damage: +20%'''<br/> <span style="color:green">'''Minimum aiming damage: +20%'''<br/> <span style="color:red">'''Arcade reload: +25%'''<br/> <span style="color:red">'''Energy consumed per arcade shot: +20%'''
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
Line 441: Line 437:
 
| Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.  
 
| Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Maximum aiming damage: {{+|+30%}}<br/> Energy consumption in aiming mode: {{-|-50%}} {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> Horizontal aiming speed: {{-|-30%}}
+
<span style="color:green">'''Maximum aiming damage: +30%'''<br/> <span style="color:green">'''Energy consumption in aiming mode: -50%''' {{hint|i|Because of reduced energy consumption, acquiring maximum charge in aiming mode will take longer.}}<br/> <span style="color:red">'''Horizontal aiming speed: -30%'''
 
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_14.png|link=Warrant Officer 4]]<br/> 50 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.
 
| Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Energy consumption in aiming mode: {{+|+60%}} {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> Horizontal aiming speed: {{+|+30%}}<br/> Maximum aiming damage: {{-|-30%}}
+
<span style="color:red">'''Energy consumption in aiming mode: +60%''' {{hint|i|Because of increased energy consumption, acquiring maximum charge in aiming mode will be quicker.}}<br/> <span style="color:green">'''Horizontal aiming speed: +30%'''<br/> <span style="color:red">'''Maximum aiming damage: -30%'''
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=First Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
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| Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.
 
| Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>380}}
+
<span style="color:green">'''Arcade shot reload: <nowiki>=</nowiki>0.5s'''<br/> <span style="color:green">'''Energy per arcade shot: <nowiki>=</nowiki>380'''
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}

Revision as of 18:29, 25 December 2018


Alterations banner.png

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.

Contents

Important Information

  • A total of fifty-one alterations are available for purchase at the moment.
  • Alterations can be purchased for crystals in the Garage.
  • Alterations for standard items can be equipped with XT skins.
  • Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
  • Developing alterations for hulls is not planned (excluding options like equipping XT skins).
  • You can see alterations of other players equipped in battle by pressing R or V.
  • XT skins can now be found under Alterations [Only for turrets and hulls that are having XT skins], where a player can equip or unequip them according to their wish. However, they do not affect any features of a hull or turret apart from visual appearance.


General Information

  • Alterations unlock according to your rank.
  • Already bought/unlocked alterations won't disappear at any time.
  • You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
  • Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
  • Only 1 alteration can be equipped at any given time.


Obtaining Alterations

Alterations can be obtained in the Garage for crystals as soon as the required rank is reached.

  1. Go to the Garage.
  2. Click on the turret you want to obtain the alteration of.
  3. The menu of the turret will be displayed. Click on the center green box to the right of the screen.
  4. All alterations available to be purchased/equipped will show up.


Alterations

The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific color-codes, as follow:

  • GREEN TEXT — green text is associated to an increase of a specific parameter's value
  • RED TEXT — red text is associated to a decrease of a specific parameter's value

List of Alterations & Other Info

Alterations for Firebird

Name
Icon
Description Effects Available from
Price
High-pressure pump
Alteration firebird high pressure pump.png
Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. Minimum range: +10%

Maximum range: +100%
Cone angle: -75%

IconsNormal 08.png


20 000 Crystal.png

Compact fuel tanks
Alteration firebird compact fuel tanks.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Temperature limit: +100%
Heating rate: +100%
Energy Consumption: +50%

IconsNormal 18.png


70 000 Crystal.png

Incendiary mix
Alteration firebird incendiary mix.png
Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. Damage: +50%
Energy consumption: -20%
Heating Effect Disabled
IconsNormal 24.png


160 000 Crystal.png

Alterations for Freeze

Name
Icon
Description Effects Available from
Price
High-pressure pump
Alteration freeze high pressure pump.png
Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum range: +10%
Maximum range: +100%
Cone angle: -75%

IconsNormal 08.png
20 000 Crystal.png
Corrosive mix
Alteration freeze corrosive mix.png
Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.

Damage: +10%
Freezing effect disabled

IconsNormal 20.png
90 000 Crystal.png
Shock freeze
Alteration freeze shock freeze.png
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.

Freezing rate: +100%
Energy consumption: -50%
Damage: -50%

IconsNormal 25.png
180 000 Crystal.png

Alterations for Isida

Name
Icon
Description Effects Available from
Price
Broadband radiators
Alteration isida broadband radiators.png
Broadband radiators with a shortened range for easier aiming.

Cone angle: +200%
Range: -25%

IconsNormal 08.png
20 000 Crystal.png
Support nanobots
Alteration isida support nanobots.png
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.

Health healed: +25%
Damage: -50%

IconsNormal 15.png
55 000 Crystal.png
Nanomass reactor
Alteration isida nanomass reactor.png
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.

Destroying an enemy reloads the energy tank
Energy consumption: +50% Icon info.png

IconsNormal 19.png
80 000 Crystal.png

Alterations for Hammer

Name
Icon
Description Effects Available from
Price
Slugger
Alteration hammer slugger.png
Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.

Vertical scatter angle: -50%
Horizontal spread angle: -50%
Rotation speed: -70%

IconsNormal 08.png
20 000 Crystal.png
Dragons breath
Alteration hammer dragon breath.png
Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.

Hitting an enemy ignites it
Vertical scatter angle: +20%
Horizontal spread angle: +20%

IconsNormal 11.png
35 000 Crystal.png
High-capacity ammo clip
Alteration hammer high capacity ammo clip.png
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.

Ammunition per clip: +2
Clip reload: +35%
Shot reload: +10%

IconsNormal 16.png
60 000 Crystal.png
Duplet
Alteration hammer duplet.png
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.

Clip reload: -20%
Shot reload: -85%
Ammunition per clip: -1

IconsNormal 21.png
100 000 Crystal.png
Adaptive reload
Alteration hammer adaptive reload.png
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.

Destroying an enemy adds 2 shots to the clip
Clip reload: +20%

IconsNormal 26.png
200 000 Crystal.png

Alterations for Twins

Name
Icon
Description Effects Available from
Price
Plasma accelerators
Alteration twins plasma accelerators.png
Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.

Projectile speed: +100%
Minimum range: +100%
Reload: +25%

IconsNormal 08.png
20 000 Crystal.png
Stable plasma
Alteration twins stabilized plasma.png
Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage.

Self-damage removed
Impact force: +10%
Splash damage removed
Recoil: +10%

IconsNormal 13.png
45 000 Crystal.png
Heavy plasmagun
Alteration twins heavy plasmagun.png
Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range!

Minimum damage: +35%
Maximum damage: +35%
Projectile speed: -50%

IconsNormal 19.png
80 000 Crystal.png

Alterations for Ricochet

Name
Icon
Description Effects Available from
Price
Minus-field stabilization
Alteration ricochet minus field stabilization.png
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.

Projectile speed: +100%
Minimum range: +100%
Reload: +25%

IconsNormal 08.png
20 000 Crystal.png
Destabilized plasma
Alteration ricochet destabilized plasma.png
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

Splash damage added
Bouncing/ricochet effect disabled

IconsNormal 17.png
65 000 Crystal.png
Plasma-torch
Alteration ricochet plasma torch.png
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.

Reload: -50%
Minimum damage: -25%
Maximum damage: -25%
Projectile speed: -75%
Maximum number of ricochets: =1

IconsNormal 22.png
120 000 Crystal.png
Berserk
Alteration ricochet berserk.png
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.

Destroying an enemy adds 100% to the energy tank
Energy used per shot: +100%

IconsNormal 26.png
200 000 Crystal.png

Alterations for Smoky

Name
Icon
Description Effects Available from
Price
Assault rounds
Alteration smoky assault rounds.png
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.

Impact force: +35%
Critical hit disabled

IconsNormal 08.png
20 000 Crystal.png
Supercumulative rounds
Alteration smoky supercumulative rounds.png
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.

Critical damage: +50%
Critical chance: -50%

IconsNormal 10.png
30 000 Crystal.png
High-precision aiming system
Alteration smoky high precision aiming system.png
High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.

Maximum damage: +20%
Minimum damage: +50%
Critical damage: +20%
Reloading: +40%

IconsNormal 14.png
50 000 Crystal.png
Incendiary rounds
Alteration smoky incendiary rounds.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target
Critical hit excess damage disabled Icon info.png

IconsNormal 18.png
70 000 Crystal.png
Cryo rounds
Alteration smoky cryo rounds.png
Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.

Critical hits freeze the target
Critical hit excess damage disabled Icon info.png

IconsNormal 21.png
100 000 Crystal.png
Autocannon
Alteration smoky autocannon.png
Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.

'Reload: =0.5s
Recoil: -33%

Minimum damage: -85%
Maximum damage: -85%
Impact force: -66%

IconsNormal 25.png
180 000 Crystal.png

Alterations for Striker

Name
Icon
Description Effects Available from
Price
Missile launcher "Hunter"
Alteration striker missile launcher hunter.png
Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.

Aiming time: -80%
Projectile angular velocity: +25%
Rockets in salvo: -3
Maximum projectile speed: -50%

IconsNormal 08.png
20 000 Crystal.png
Missile launcher "Cyclone"
Alteration striker missile launcher cyclone.png
Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.

Total rockets in salvo: +4 Icon info.png
Pause between rockets in salvo: =0.15s>
Aiming time: +40%

IconsNormal 13.png
45 000 Crystal.png
Missile launcher "Uranium"
Alteration striker missile launcher uranium.png
Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage.

Minimum: damage +50%
Maximum damage: +50%
Maximum projectile speed: =125m/s

IconsNormal 20.png
90 000 Crystal.png
Remote rocket explosives
Alteration striker remote rocket explosives.png
Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!

Rockets will explode upon double-pressing fire button

IconsNormal 26.png
200 000 Crystal.png

Alterations for Vulcan

Name
Icon
Description Effects Available from
Price
Reinforced aiming transmission
Alteration vulcan reinforced aiming transmission.png
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.

Turret slowdown rate: -50%
Vertical autoaim: -30%

IconsNormal 08.png
20 000 Crystal.png
Incendiary band
Alteration vulcan incendiary band.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.

Shots ignite the target Icon info.png
Ignites only when self-heating
Damage: -10%

IconsNormal 16.png
60 000 Crystal.png
Shooting speed regulator
Alteration vulcan shooting speed regulator.png
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.

Barrel startup: -50%
Barrel slowdown: -50%
Time to overheat: +50%
Damage: -25%

IconsNormal 23.png
140 000 Crystal.png

Alterations for Thunder

Name
Icon
Description Effects Available from
Price
Subcaliber rounds
Alteration thunder subcaliber rounds.png
Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.

Self damage removed
Impact force: +10%
Splash damage removed
Recoil: +10%

IconsNormal 08.png
20 000 Crystal.png
Small caliber charging machine
Alteration thunder small caliber charging machine.png
Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage.

Reload: -20%
Minimum damage: -20%
Maximum damage: -20%

IconsNormal 17.png
65 000 Crystal.png
"Sledgehammer" rounds
Alteration thunder sledgehammer rounds.png
Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.

Reload: -30%
Maximum range: -90%

IconsNormal 22.png
120 000 Crystal.png

Alterations for Railgun

Name
Icon
Description Effects Available from
Price
Reinforced aiming transmission
Alteration railgun reinforced aiming transmission.png
Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.

Turret rotation speed: +40%
Turret rotatory acceleration: +35%
Vertical autoaim: -30%

IconsNormal 08.png
20 000 Crystal.png
Round stabilization
Alteration railgun round stabilization.png
Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.

Penetration: =100%
Minimum damage: +50%
Maximum damage: -25%

IconsNormal 11.png
35 000 Crystal.png
Round destabilization
Alteration railgun round destabilization.png
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.

Impact force: +20%
Maximum damage: +90%
Minimum damage: =1hp

IconsNormal 15.png
55 000 Crystal.png
Electromagnetic accelerator "Scout"
Alteration railgun electromagnetic accelerator scout.png
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.

Reloading: -20%
Charge time: -50%
Maximum damage: -40%

IconsNormal 19.png
80 000 Crystal.png
Large caliber rounds
Alteration railgun large caliber rounds.png
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.

Minimum damage: +40%
Maximum damage: +40%
Reloading: +20%
Charge time: +50%

IconsNormal 21.png
100 000 Crystal.png
"Death Herald" compulsator
Alteration railgun death herald compulsator.png
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.

Destroying an enemy fully reloads the turret
Reload time: +10%

IconsNormal 23.png
140 000 Crystal.png
Hyperspace rounds
Alteration railgun hyperspace rounds.png
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.

Penetration: +100%
Maximum damage: -10%
Impact force: -25%

IconsNormal 25.png
180 000 Crystal.png

Alterations for Magnum

Name
Icon
Description Effects Available from
Price
Automated gunpowder loading mechanism
Alteration magnum automated gunpowder loading mechanism.png
Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.

Amplification time: -33%

IconsNormal 08.png
20 000 Crystal.png
Reinforced gun carriage
Alteration magnum reinforced gun carriage.png
Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.

Ability to rotate turret horizontally
Fixed angle of elevation: 5 °
Projectile gravitation: -50%

IconsNormal 12.png
40 000 Crystal.png
Mortar
Alteration magnum mortar.png
The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.

Lay mines Icon info.png
Maximum damage: -25%

IconsNormal 16.png
60 000 Crystal.png

Alterations for Shaft

Name
Icon
Description Effects Available from
Price
Short-band emitter
Alteration shaft short band emitter.png
Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.

Minimum arcade damage: +20%
Maximum arcade damage: +20%
Minimum aiming damage: +20%
Arcade reload: +25%
Energy consumed per arcade shot: +20%

IconsNormal 08.png
20 000 Crystal.png
Heavy capacitors
Alteration shaft heavy capacitors.png
Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.

Maximum aiming damage: +30%
Energy consumption in aiming mode: -50% Icon info.png
Horizontal aiming speed: -30%

IconsNormal 14.png
50 000 Crystal.png
Light capacitors
Alteration shaft light capacitors.png
Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.

Energy consumption in aiming mode: +60% Icon info.png
Horizontal aiming speed: +30%
Maximum aiming damage: -30%

IconsNormal 18.png
70 000 Crystal.png
Rapid-fire mode
Alteration shaft rapid fire mode.png
Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.5s
Energy per arcade shot: =380

IconsNormal 22.png
120 000 Crystal.png