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(Grammer improved)
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*Already bought/unlocked alterations won't disappear at any time.
 
*Already bought/unlocked alterations won't disappear at any time.
 
*You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
 
*You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
*Changing an alteration during a battle will cause self-destructing and five minute pause for changing other alterations (just like changing hulls, turrets and other items).
+
*Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
 
*Only 1 alteration can be equipped at any given time.
 
*Only 1 alteration can be equipped at any given time.
  
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==Alterations==
 
==Alterations==
 
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.<br><br>
 
The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.<br><br>
In the following tables you will find specific colour-codes, as follow:
+
In the following tables you will find specific color-codes, as follow:
 
*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value
 
*<span style="color:green">'''GREEN TEXT'''</span> — green text is associated to an increase of a specific parameter's value
 
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value
 
*<span style="color:red">'''RED TEXT'''</span> — red text is associated to a decrease of a specific parameter's value
In addition to the colour-codes, you will also find specific effects' markers, as follow:
+
In addition to the color-codes, you will also find specific effects' markers, as follow:
 
*[[File:Plus.png|link=]] — this marker is associated to a positive effect on a turret's performances produced by an alteration
 
*[[File:Plus.png|link=]] — this marker is associated to a positive effect on a turret's performances produced by an alteration
 
*[[File:Minus.png|link=]] — this marker is associated to a negative effect on a turret's performances produced by an alteration<br>
 
*[[File:Minus.png|link=]] — this marker is associated to a negative effect on a turret's performances produced by an alteration<br>
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! style="text-align: center; font-weight:bold; background-color:#413b3b; width:11%;" | Available from<br/>Price
 
! style="text-align: center; font-weight:bold; background-color:#413b3b; width:11%;" | Available from<br/>Price
 
|-
 
|-
| style="text-align: center;" | High pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]]
+
| style="text-align: center;" | High-pressure pump<br>[[File:alteration_firebird_high_pressure_pump.png|link=]]
| Improved hit distance for range targets: the stream of fire will shoot slightly further, maximum hit distance is increased. Requires a more precise aiming.
+
| Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 
| style="text-align: center; font-weight:bold; " |  
 
| style="text-align: center; font-weight:bold; " |  
 
Minimum range: {{+|+10%}}<br/>Maximum range: {{+|+100%}}<br/>Cone angle: {{-|-75%}}
 
Minimum range: {{+|+10%}}<br/>Maximum range: {{+|+100%}}<br/>Cone angle: {{-|-75%}}
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|-
 
|-
 
| style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]]
 
| style="text-align: center; " | Compact fuel tanks<br>[[File:alteration_firebird_compact_fuel_tanks.png|link=]]
| Specially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
+
| Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.
 
| style="text-align: center; font-weight:bold; " |  
 
| style="text-align: center; font-weight:bold; " |  
 
Temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+200%}}<br/>Energy consumption: {{-|+50%}}
 
Temperature limit: {{+|+100%}}<br/>Heating rate: {{+|+200%}}<br/>Energy consumption: {{-|+50%}}
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! style="text-align: center; font-weight:bold; background-color:#413b3b; width:11%;" | Available from<br/>Price
 
! style="text-align: center; font-weight:bold; background-color:#413b3b; width:11%;" | Available from<br/>Price
 
|-
 
|-
| style="text-align: center;" | High pressure pump<br/>[[File:Alteration_freeze_high_pressure_pump.png|link=]]
+
| style="text-align: center;" | High-pressure pump<br/>[[File:Alteration_freeze_high_pressure_pump.png|link=]]
| Improved hit distance for range targets: the stream of freon will shoot slightly further, maximum hit distance is increased. Requires a more precise aiming.
+
| Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Minimum range: {{+|+10%}}<br/> Maximum range: {{+|+100%}}<br/> Cone angle: {{-|-75%}}
 
Minimum range: {{+|+10%}}<br/> Maximum range: {{+|+100%}}<br/> Cone angle: {{-|-75%}}
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|-
 
|-
 
| style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]]
 
| style="text-align: center;" | Corrosive mix<br/>[[File:Alteration_freeze_corrosive_mix.png|link=]]
| Swapping cooling agent with acid mixture, which eats through even the most sturdy armor in mere seconds. No freezing effect.
+
| Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Damage: {{+|+10%}}<br/> Freezing effect disabled [[File:Minus.png|link=]]
 
Damage: {{+|+10%}}<br/> Freezing effect disabled [[File:Minus.png|link=]]
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|-
 
|-
 
| style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]]
 
| style="text-align: center;" | Shock freeze<br/>[[File:Alteration_freeze_shock freeze.png|link=]]
| Quickly and effectively turns tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret several battle mechanisms had to be removed, which lowered damage and energy consumption.
+
| Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}}
 
Freezing rate: {{+|+100%}}<br/> Energy consumption: {{+|-50%}}<br/> Damage: {{-|-50%}}
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|-
 
|-
 
| style="text-align: center;" | Broadband radiators<br/>[[File:Alteration_isida_broadband_radiators.png|link=]]
 
| style="text-align: center;" | Broadband radiators<br/>[[File:Alteration_isida_broadband_radiators.png|link=]]
| Broadband radiators with shortened hit range for easier aiming.
+
| Broadband radiators with a shortened range for easier aiming.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}}
 
Cone angle: {{+|+200%}}<br/> Range: {{-|-25%}}
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|-
 
|-
 
| style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]]
 
| style="text-align: center;" | Support nanobots<br/>[[File:Alteration_isida_support_nanobots.png|link=]]
| Part of the destroyer-nanobots reconfigured into repair mode. Improved healing in exchange for lower damage.
+
| Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Health healed: {{+|+25%}}<br/> Damage: {{-|-50%}}
 
Health healed: {{+|+25%}}<br/> Damage: {{-|-50%}}
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|-
 
|-
 
| style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]]
 
| style="text-align: center;" | Nanomass reactor<br/>[[File:Alteration_isida_nanomass_reactor.png|link=]]
|After recieving the singal that target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
+
|After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}}
 
Destroying an enemy reloads the energy tank [[File:Plus.png|link=]]<br/> Energy consumption: {{-|+50%}} {{hint|i|Includes both healing and attacking modes}}
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|-
 
|-
 
| style="text-align: center;" | Slugger<br/>[[File:Alteration_hammer_slugger.png|link=]]
 
| style="text-align: center;" | Slugger<br/>[[File:Alteration_hammer_slugger.png|link=]]
| Increased pellet density in combination with the reduced turret rotation speed allow to hit range targets better.
+
| Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-70%}}
 
Vertical scatter angle: {{+|-50%}}<br/> Horizontal spread angle: {{+|-50%}}<br/> Rotation speed: {{-|-70%}}
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
| style="text-align: center;" | Dragon breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]]
+
| style="text-align: center;" | Dragons breath<br/>[[File:Alteration_hammer_dragon breath.png|link=]]
| Pellets with a striking name "Dragon breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on short distance due to the increased pellet spread.
+
| Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Hitting an enemy ignites it [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+20%}}<br/> Horizontal spread angle: {{-|+20%}}
 
Hitting an enemy ignites it [[File:Plus.png|link=]]<br/> Vertical scatter angle: {{-|+20%}}<br/> Horizontal spread angle: {{-|+20%}}
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|-
 
|-
 
| style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]]
 
| style="text-align: center;" | Duplet<br/>[[File:Alteration_hammer_duplet.png|link=]]
|Replacement of the internal construction of the turret with adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks down into concrete.  
+
| Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Clip reload: {{+|-20%}}<br/> Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}
 
Clip reload: {{+|-20%}}<br/> Shot reload: {{+|-85%}}<br/> Ammunition per clip: {{-|-1}}
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|-
 
|-
 
| style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]]
 
| style="text-align: center;" | Adaptive reload<br/>[[File:Alteration hammer adaptive reload.png|link=]]
| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with a factory efficiency. Otherwise you'll have to change the empty ammo clip for a long time.
+
| Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Destroying an enemy adds 2 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+20%}}  
 
Destroying an enemy adds 2 shots to clip [[File:Plus.png|link=]]<br/> Clip reload: {{-|+20%}}  
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|-
 
|-
 
| style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]]
 
| style="text-align: center;" | Stable plasma<br/>[[File:Alteration_twins_stabilized plasma.png|link=]]
| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash- and self-damage.
+
| Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}}
 
Self-damage removed [[File:Plus.png|link=]]<br/> Impact force: {{+|+10%}}<br/> Splash damage removed [[File:Minus.png|link=]]<br/> Recoil: {{-|+10%}}
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|-
 
|-
 
| style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]]
 
| style="text-align: center;" | Heavy plasmagun<br/>[[File:Alteration_twins_heavy plasmagun.png|link=]]
| Turret modification in the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash!
+
| Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range!
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}}
 
Minimum damage: {{+|+35%}}<br/> Maximum damage: {{+|+35%}}<br/> Projectile speed: {{-|-50%}}
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|-
 
|-
 
| style="text-align: center;" | Minus-field stabilization<br/>[[File:Alteration_ricochet_minus field stabilization.png|link=]]
 
| style="text-align: center;" | Minus-field stabilization<br/>[[File:Alteration_ricochet_minus field stabilization.png|link=]]
| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the fire rate is reduced.
+
| Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}}
 
Projectile speed: {{+|+100%}}<br/> Minimum range: {{+|+100%}}<br/> Reload: {{-|+25%}}
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|-
 
|-
 
| style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]]
 
| style="text-align: center;" | Destabilized plasma<br/>[[File:Alteration_ricochet_destabilized plasma.png|link=]]
| Balls of unstable plasma disperse into clots after the slightiest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
+
| Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]]
 
Splash damage added [[File:Plus.png|link=]]<br/> Bouncing/ricochet effect disabled [[File:Minus.png|link=]]
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|-
 
|-
 
| style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]]
 
| style="text-align: center;" | Plasma-torch<br/>[[File:Alteration_ricochet_plasma torch.png|link=]]
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Unstable plasma also can't richochet more than once.
+
| Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-75%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}}
 
Reload: {{+|-50%}}<br/> Minimum damage: {{-|-25%}}<br/>Maximum damage: {{-|-25%}}<br/>Projectile speed: {{-|-75%}}<br/>Maximum number of ricochets: {{-|<nowiki>=1</nowiki>}}
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|-
 
|-
 
| style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]]
 
| style="text-align: center;" | Berserk<br/>[[File:Alteration_ricochet_berserk.png|link=]]
| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will refill the energy tank.
+
| In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+100%}}
 
Destroying an enemy adds 100% to energy [[File:Plus.png|link=]]<br/> Energy used per shot: {{-|+100%}}
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|-
 
|-
 
| style="text-align: center;" | Assault rounds<br/>[[File:Alteration_smoky_assault rounds.png|link=]]
 
| style="text-align: center;" | Assault rounds<br/>[[File:Alteration_smoky_assault rounds.png|link=]]
| Rounds with increased impact strength will help to easier throw off the enemy aim. Such rounds can't deal critical damage.
+
| Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]]
 
Impact force: {{+|+35%}}<br/> Critical hit disabled [[File:Minus.png|link=]]
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|-
 
|-
 
| style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]]
 
| style="text-align: center;" | Supercumulative rounds<br/>[[File:Alteration_smoky_supercumulative rounds.png|link=]]
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical rate.
+
| Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}}
 
Critical damage: {{+|+50%}}<br /> Critical chance: {{-|-50%}}
Line 241: Line 241:
 
|-
 
|-
 
| style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]]
 
| style="text-align: center;" | High-precision aiming system<br/>[[File:Alteration_smoky_high precision aiming system.png|link=]]
| High-quality barrel and aiming correction mechanism noticeably increase damage. The use of the highly accurate equipment led to increase in reloading time.
+
| High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}}
 
Maximum damage: {{+|+20%}}<br/> Minimum damage: {{+|+50%}}<br/>Critical damage: {{+|+20%}}<br/> Reloading: {{-|+40%}}
Line 247: Line 247:
 
|-
 
|-
 
| style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]]
 
| style="text-align: center;" | Incendiary rounds<br/>[[File:Alteration_smoky_incendiary rounds.png|link=]]
| Replacement for the standart cumulative shots with rounds filled with incendiary compound. Critical hits deal regular damage, but also ignite the target.
+
| Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit disabled [[File:Minus.png|link=]]
+
Critical hits ignite the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will ignite the target instead of dealing increased damage.}}
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_18.png|link=Second Lieutenant]]<br/> 70 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
 
| style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]]
 
| style="text-align: center;" | Cryo rounds<br/>[[File:Alteration_smoky_cryo rounds.png|link=]]
| Replacement for the standart cumulative shots with freon rounds. Critical hits deal regular damage, but fully freeze the target.
+
| Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit disabled [[File:Minus.png|link=]]
+
Critical hits freeze the target [[File:Plus.png|link=]]<br/> Critical hit excess damage disabled [[File:Minus.png|link=]] {{hint|i|Critical hits will deal the same damage as normal hits; they will freeze the target instead of dealing increased damage.}}
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
 
| style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]]
 
| style="text-align: center;" | Autocannon<br/>[[File:Alteration_smoky_autocannon.png|link=]]
| Automated charging conveyor belt highly increases the fire rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.  
+
| Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}}
 
Reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Recoil: {{+|-33%}}<br/> Minimum damage: {{-|-85%}}<br/> Maximum damage: {{-|-85%}}<br/> Impact force: {{-|-66%}}
Line 273: Line 273:
 
|-
 
|-
 
| style="text-align: center;" | Missile launcher "Hunter"<br/>[[File:Alteration_striker_missile launcher hunter.png|link=]]
 
| style="text-align: center;" | Missile launcher "Hunter"<br/>[[File:Alteration_striker_missile launcher hunter.png|link=]]
| Modification for the fans of a high accuracy shooting. Provides an almost instant target aquisition while aiming, but has only one rocket per launch.
+
| Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}}
 
Aiming time: {{+|-80%}}<br/> Projectile angular velocity: {{+|+25%}}<br/> Rockets in salvo: {{-|-3}}<br/>Maximum projectile speed: {{-|-50%}}
Line 279: Line 279:
 
|-
 
|-
 
| style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]]
 
| style="text-align: center;" | Missile launcher "Cyclone"<br/>[[File:Alteration_striker_missile launcher cyclone.png|link=]]
| Modification for those who hunt heavy tanks. Doubles the number of rockets per launch, but while aiming target aquisition time is also increased.
+
| Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}}
 
Total rockets in salvo: {{+|+4}} {{hint|i|Adds 4 rockets to the standard salvo. Total rockets launched: 8}}<br/>Pause between rockets in salvo: {{+|<nowiki>=</nowiki>0.15s}}<br/>Aiming time: {{-|+40%}}
Line 291: Line 291:
 
|-
 
|-
 
| style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]]
 
| style="text-align: center;" | Remote rocket explosives<br/>[[File:Alteration_striker_remote rocket explosives.png|link=]]
| Rockets are provided with a contactless trigger and radio emitter. Double-press on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
+
| Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]]
 
Rockets will explode upon double-pressing fire button [[File:Plus.png|link=]]
Line 305: Line 305:
 
|-
 
|-
 
| style="text-align: center;" | Reinforced aiming transmission<br/>[[File:Alteration_vulcan_reinforced aiming transmission.png|link=]]
 
| style="text-align: center;" | Reinforced aiming transmission<br/>[[File:Alteration_vulcan_reinforced aiming transmission.png|link=]]
| Optimization of the aiming transmission for faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
+
| Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}}
 
Turret slowdown rate: {{+|-50%}}<br/> Vertical autoaim: {{-|-30%}}
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_08.png|link=Master Sergeant]]<br/> 20 000 [[FIle:Crystal.png|link=]]
|-
 
| style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]]
 
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and wind down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
 
| style="text-align: center; font-weight:bold;" |
 
Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-25%}}
 
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
 
|-
 
|-
 
| style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]]
 
| style="text-align: center;" | Incendiary band<br/>[[File:Alteration_vulcan_incendiary band.png|link=]]
| Modification for the fans of showering the enemies with bullet fire, non-stop. While overheating from continious fire these rounds ignite and put the target on fire.
+
| Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-10%}}
 
Shots ignite the target [[File:Plus.png|link=]] {{hint|i|The target will reach maximum burning temperature at a rate of 20% max. temp per second. Thus it wil take 5 seconds of constant hits to reach the maximum burning temperature.|}}<br/> Ignites only when self-heating [[File:Minus.png|link=]]<br/> Damage: {{-|-10%}}
| style="text-align: center;" | [[File:IconsNormal_23.png|link= Brigadier]]<br/> 60 000 [[FIle:Crystal.png|link=]]
+
| style="text-align: center;" | [[File:IconsNormal_16.png|link=Third Lieutenant]]<br/> 60 000 [[FIle:Crystal.png|link=]]
 +
|-
 +
| style="text-align: center;" | Shooting speed regulator<br/>[[File:Alteration_vulcan_shooting speed regulator.png|link=]]
 +
| Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
 +
| style="text-align: center; font-weight:bold;" |
 +
Barrel startup: {{+|-50%}}<br/>Barrel slowdown: {{+|-50%}}<br/>Time to overheat: {{+|+50%}}<br/>Damage: {{-|-25%}}
 +
| style="text-align: center;" | [[File:IconsNormal_23.png|link=Brigadier]]<br/> 140 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}
  
Line 337: Line 337:
 
|-
 
|-
 
| style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]]
 
| style="text-align: center;" | Small caliber charging machine<br/>[[File:Alteration_thunder_small caliber charging machine.png|link=]]
| Using small caliber rounds in combination with the charging machine allows to reduce the reload time. Small caliber rounds deal less damage.
+
| Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}}
 
Reload: {{+|-20%}}<br/> Minimum damage: {{-|-20%}}<br/> Maximum damage: {{-|-20%}}
Line 357: Line 357:
 
|-
 
|-
 
| style="text-align: center;" | Reinforced aiming transmission<br/>[[File:Alteration_railgun reinforced aiming transmission.png|link=]]
 
| style="text-align: center;" | Reinforced aiming transmission<br/>[[File:Alteration_railgun reinforced aiming transmission.png|link=]]
| Optimization of the aiming transmission for fast horizontal aim. Due to optimization, vertical aiming transmission is less effective.
+
| Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}}
 
Turret rotation speed: {{+|+40%}}<br/> Turret rotatory acceleration: {{+|+35%}}<br/> Vertical autoaim: {{-|-30%}}
Line 363: Line 363:
 
|-
 
|-
 
| style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]]
 
| style="text-align: center;" | Round stabilization<br/>[[File:Alteration_railgun round stabilization.png|link=]]
| Aiming system chooses a more predictable flying path for rounds. Each shot will deal a constant damage and retain the power after piercing the target.
+
| Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}}
 
Penetration: {{+|<nowiki>=</nowiki>100%}}<br/> Minimum damage: {{+|+50%}}<br/> Maximum damage: {{-|-25%}}
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_11.png|link=Warrant Officer 1]]<br/> 35 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
| style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]]
+
| style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]]
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.  
+
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}}
+
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+90%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}}
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
+
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
 
| style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]]
 
| style="text-align: center;" | Electromagnetic accelerator "Scout"<br/>[[File:Alteration_railgun electromagnetic accelerator scout.png|link=]]
Line 380: Line 380:
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_19.png|link= Captain]]<br/> 80 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
| style="text-align: center;" | Round destabilization<br/>[[File:Alteration_railgun round destabilization.png|link=]]
+
| style="text-align: center;" | Large caliber rounds<br/>[[File:Alteration_railgun large caliber rounds.png|link=]]
| A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, the damage scatter is increased.
+
| The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
Impact force: {{+|+20%}}<br/> Maximum damage: {{+|+90%}}<br/> Minimum damage: {{-|<nowiki>=</nowiki>1hp}}
+
Minimum damage: {{+|+40%}}<br/> Maximum damage: {{+|+40%}}<br/> Reloading: {{-|+20%}}<br/> Charge time: {{-|+50%}}
| style="text-align: center;" | [[File:IconsNormal_15.png|link=Warrant Officer 5]]<br/> 55 000 [[FIle:Crystal.png|link=]]
+
| style="text-align: center;" | [[File:IconsNormal_21.png|link=Lieutenant Colonel]]<br/> 100 000 [[FIle:Crystal.png|link=]]
 
|-
 
|-
 
| style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]]
 
| style="text-align: center;" | "Death Herald" compulsator<br/>[[File:Alteration_railgun death herald compulsator.png|link=]]
| Bountry hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
+
| Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Reload time: {{-|+10%}}
 
Destroying an enemy fully reloads the turret [[File:Plus.png|link=]]<br/> Reload time: {{-|+10%}}
Line 393: Line 393:
 
|-
 
|-
 
| style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]]
 
| style="text-align: center;" | Hyperspace rounds<br/>[[File:Alteration_railgun hyperspace rounds.png|link=]]
| No tank — be it an ally or an enemy, is an obstacle for hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and strength of impact are reduced.
+
| No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}}
 
Penetration: {{+|+100%}}<br/> Maximum damage: {{-|-10%}}<br/> Impact force: {{-|-25%}}
Line 413: Line 413:
 
|-
 
|-
 
| style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]]
 
| style="text-align: center;" | Reinforced gun carriage<br/>[[File:Alteration_magnum_reinforced gun carriage.png|link=]]
| Reinforced turret platform allows to turn the gun horizontaly. Because of the monolitic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.
+
| Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|5 °}}<br/>Projectile gravitation: -50%
 
Ability to rotate turret horizontally [[File:Plus.png|link=]]<br/> Fixed angle of elevation: {{-|5 °}}<br/>Projectile gravitation: -50%
Line 419: Line 419:
 
|-
 
|-
 
| style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]]
 
| style="text-align: center;" | Mortar<br/>[[File:Alteration_magnum_mortar.png|link=]]
| The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can blow up on it. Damage from mine-rounds is less than from regular shells.
+
| The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used; The mine lasts for 30 seconds; This alteration can be used in PRO battles with the supplies off, in which the mine lasts only 8 seconds.}}<br/> Maximum damage: {{-|-25%}}
 
Lay mines [[File:Plus.png|link=]] {{hint|i|Your own supplies will not be used; The mine lasts for 30 seconds; This alteration can be used in PRO battles with the supplies off, in which the mine lasts only 8 seconds.}}<br/> Maximum damage: {{-|-25%}}
Line 433: Line 433:
 
|-
 
|-
 
| style="text-align: center;" | Short-band emitter<br/>[[File:Alteration_shaft_short band emitter.png|link=]]
 
| style="text-align: center;" | Short-band emitter<br/>[[File:Alteration_shaft_short band emitter.png|link=]]
| Modification for tankers that like close range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.  
+
| Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.  
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}}
 
Minimum arcade damage: {{+|+20%}}<br/>Maximum arcade damage: {{+|+20%}}<br/>Minimum aiming damage: {{+|+20%}}<br/>Arcade reload: {{-|+25%}}<br/> Energy consumed per arcade shot: {{-|+20%}}
Line 451: Line 451:
 
|-
 
|-
 
| style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]]
 
| style="text-align: center;" | Rapid-fire mode<br/>[[File:Alteration_shaft_rapid fire mode.png|link=]]
| Assault modification that allows to fire in Arcade mode with quick series of shots, 3 in each. At the same time energy tank capacity is enough for one series of shots.
+
| Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.
 
| style="text-align: center; font-weight:bold;" |  
 
| style="text-align: center; font-weight:bold;" |  
 
Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>380}}
 
Arcade shot reload: {{+|<nowiki>=</nowiki>0.5s}}<br/> Energy per arcade shot: {{-|<nowiki>=</nowiki>380}}
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
| style="text-align: center;" | [[File:IconsNormal_22.png|link=Colonel]]<br/> 120 000 [[FIle:Crystal.png|link=]]
 
|}
 
|}

Revision as of 18:12, 9 November 2018


Alterations banner.png

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.

Contents

Important Information

  • A total of fifty-one alterations are available for purchase at the moment.
  • Alterations can be purchased for crystals in the Garage.
  • Alterations for standard items can be equipped with XT skins.
  • Alterations have a separate setting under Pro Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
  • Developing alterations for hulls is not planned (excluding options like equipping XT skins).
  • You can see alterations of other players equipped in battle by pressing R or V.
  • XT skins can now be found under Alterations [Only for turrets and hulls that are having XT skins], where a player can equip or unequip them according to their wish. However, they do not affect any features of a hull or turret apart from visual appearance.


General Information

  • Alterations unlock according to your rank.
  • Already bought/unlocked alterations won't disappear at any time.
  • You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
  • Changing an alteration during a battle will cause self-destructing and a five-minute pause for changing other alterations (just like changing hulls, turrets and other items).
  • Only 1 alteration can be equipped at any given time.


Obtaining Alterations

Alterations can be obtained in the Garage for crystals as soon as the required rank is reached.

  1. Go to the Garage.
  2. Click on the turret you want to obtain the alteration of.
  3. The menu of the turret will be displayed. Click on the center green box to the right of the screen.
  4. All alterations available to be purchased/equipped will show up.


Alterations

The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific color-codes, as follow:

  • GREEN TEXT — green text is associated to an increase of a specific parameter's value
  • RED TEXT — red text is associated to a decrease of a specific parameter's value

In addition to the color-codes, you will also find specific effects' markers, as follow:

  • Plus.png — this marker is associated to a positive effect on a turret's performances produced by an alteration
  • Minus.png — this marker is associated to a negative effect on a turret's performances produced by an alteration


List of Alterations & Other Info

Alterations for Firebird

Name
Icon
Description Effects Available from
Price
High-pressure pump
Alteration firebird high pressure pump.png
Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum range: +10% Plus.png
Maximum range: +100% Plus.png
Cone angle: -75% Minus.png

IconsNormal 08.png


20 000 Crystal.png

Compact fuel tanks
Alteration firebird compact fuel tanks.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Temperature limit: +100% Plus.png
Heating rate: +200% Plus.png
Energy consumption: +50% Minus.png

IconsNormal 18.png


70 000 Crystal.png

Incendiary mix
Alteration firebird incendiary mix.png
Termite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.

Damage: +50% Plus.png
Energy consumption: -20% Plus.png
Heating effect disabled Minus.png

IconsNormal 24.png


160 000 Crystal.png

Alterations for Freeze

Name
Icon
Description Effects Available from
Price
High-pressure pump
Alteration freeze high pressure pump.png
Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum range: +10% Plus.png
Maximum range: +100% Plus.png
Cone angle: -75% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Corrosive mix
Alteration freeze corrosive mix.png
Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.

Damage: +10% Plus.png
Freezing effect disabled Minus.png

IconsNormal 20.png
90 000 Crystal.png
Shock freeze
Alteration freeze shock freeze.png
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.

Freezing rate: +100% Plus.png
Energy consumption: -50% Plus.png
Damage: -50% Minus.png

IconsNormal 25.png
180 000 Crystal.png

Alterations for Isida

Name
Icon
Description Effects Available from
Price
Broadband radiators
Alteration isida broadband radiators.png
Broadband radiators with a shortened range for easier aiming.

Cone angle: +200% Plus.png
Range: -25% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Support nanobots
Alteration isida support nanobots.png
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.

Health healed: +25% Plus.png
Damage: -50% Minus.png

IconsNormal 15.png
55 000 Crystal.png
Nanomass reactor
Alteration isida nanomass reactor.png
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.

Destroying an enemy reloads the energy tank Plus.png
Energy consumption: +50% Minus.png Icon info.png

IconsNormal 19.png
80 000 Crystal.png

Alterations for Hammer

Name
Icon
Description Effects Available from
Price
Slugger
Alteration hammer slugger.png
Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.

Vertical scatter angle: -50% Plus.png
Horizontal spread angle: -50% Plus.png
Rotation speed: -70% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Dragons breath
Alteration hammer dragon breath.png
Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.

Hitting an enemy ignites it Plus.png
Vertical scatter angle: +20% Minus.png
Horizontal spread angle: +20% Minus.png

IconsNormal 11.png
35 000 Crystal.png
High-capacity ammo clip
Alteration hammer high capacity ammo clip.png
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.

Ammunition per clip: +2 Plus.png
Clip reload: +35% Minus.png
Shot reload: +10% Minus.png

IconsNormal 16.png
60 000 Crystal.png
Duplet
Alteration hammer duplet.png
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.

Clip reload: -20% Plus.png
Shot reload: -85% Plus.png
Ammunition per clip: -1 Minus.png

IconsNormal 21.png
100 000 Crystal.png
Adaptive reload
Alteration hammer adaptive reload.png
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.

Destroying an enemy adds 2 shots to clip Plus.png
Clip reload: +20% Minus.png

IconsNormal 26.png
200 000 Crystal.png

Alterations for Twins

Name
Icon
Description Effects Available from
Price
Plasma accelerators
Alteration twins plasma accelerators.png
Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Reload: +25% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Stable plasma
Alteration twins stabilized plasma.png
Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage.

Self-damage removed Plus.png
Impact force: +10% Plus.png
Splash damage removed Minus.png
Recoil: +10% Minus.png

IconsNormal 13.png
45 000 Crystal.png
Heavy plasmagun
Alteration twins heavy plasmagun.png
Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range!

Minimum damage: +35% Plus.png
Maximum damage: +35% Plus.png
Projectile speed: -50% Minus.png

IconsNormal 19.png
80 000 Crystal.png

Alterations for Ricochet

Name
Icon
Description Effects Available from
Price
Minus-field stabilization
Alteration ricochet minus field stabilization.png
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Reload: +25% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Destabilized plasma
Alteration ricochet destabilized plasma.png
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

Splash damage added Plus.png
Bouncing/ricochet effect disabled Minus.png

IconsNormal 17.png
65 000 Crystal.png
Plasma-torch
Alteration ricochet plasma torch.png
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.

Reload: -50% Plus.png
Minimum damage: -25% Minus.png
Maximum damage: -25% Minus.png
Projectile speed: -75% Minus.png
Maximum number of ricochets: =1 Minus.png

IconsNormal 22.png
120 000 Crystal.png
Berserk
Alteration ricochet berserk.png
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.

Destroying an enemy adds 100% to energy Plus.png
Energy used per shot: +100% Minus.png

IconsNormal 26.png
200 000 Crystal.png

Alterations for Smoky

Name
Icon
Description Effects Available from
Price
Assault rounds
Alteration smoky assault rounds.png
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.

Impact force: +35% Plus.png
Critical hit disabled Minus.png

IconsNormal 08.png
20 000 Crystal.png
Supercumulative rounds
Alteration smoky supercumulative rounds.png
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.

Critical damage: +50% Plus.png
Critical chance: -50% Minus.png

IconsNormal 10.png
30 000 Crystal.png
High-precision aiming system
Alteration smoky high precision aiming system.png
High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.

Maximum damage: +20% Plus.png
Minimum damage: +50% Plus.png
Critical damage: +20% Plus.png
Reloading: +40% Minus.png

IconsNormal 14.png
50 000 Crystal.png
Incendiary rounds
Alteration smoky incendiary rounds.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target Plus.png
Critical hit excess damage disabled Minus.png Icon info.png

IconsNormal 18.png
70 000 Crystal.png
Cryo rounds
Alteration smoky cryo rounds.png
Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target.

Critical hits freeze the target Plus.png
Critical hit excess damage disabled Minus.png Icon info.png

IconsNormal 21.png
100 000 Crystal.png
Autocannon
Alteration smoky autocannon.png
Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.

Reload: =0.5s Plus.png
Recoil: -33% Plus.png
Minimum damage: -85% Minus.png
Maximum damage: -85% Minus.png
Impact force: -66% Minus.png

IconsNormal 25.png
180 000 Crystal.png

Alterations for Striker

Name
Icon
Description Effects Available from
Price
Missile launcher "Hunter"
Alteration striker missile launcher hunter.png
Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.

Aiming time: -80% Plus.png
Projectile angular velocity: +25% Plus.png
Rockets in salvo: -3 Minus.png
Maximum projectile speed: -50% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Missile launcher "Cyclone"
Alteration striker missile launcher cyclone.png
Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.

Total rockets in salvo: +4 Plus.png Icon info.png
Pause between rockets in salvo: =0.15s Plus.png
Aiming time: +40% Minus.png

IconsNormal 13.png
45 000 Crystal.png
Missile launcher "Uranium"
Alteration striker missile launcher uranium.png
Modification for the demolition experts: launches 4 slow-moving rockets that deal devastating damage.

Minimum: damage +50% Plus.png
Maximum damage: +50% Plus.png
Maximum projectile speed: =125m/s Minus.png

IconsNormal 20.png
90 000 Crystal.png
Remote rocket explosives
Alteration striker remote rocket explosives.png
Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!

Rockets will explode upon double-pressing fire button Plus.png

IconsNormal 26.png
200 000 Crystal.png

Alterations for Vulcan

Name
Icon
Description Effects Available from
Price
Reinforced aiming transmission
Alteration vulcan reinforced aiming transmission.png
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.

Turret slowdown rate: -50% Plus.png
Vertical autoaim: -30% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Incendiary band
Alteration vulcan incendiary band.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.

Shots ignite the target Plus.png Icon info.png
Ignites only when self-heating Minus.png
Damage: -10% Minus.png

IconsNormal 16.png
60 000 Crystal.png
Shooting speed regulator
Alteration vulcan shooting speed regulator.png
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.

Barrel startup: -50% Plus.png
Barrel slowdown: -50% Plus.png
Time to overheat: +50% Plus.png
Damage: -25% Minus.png

IconsNormal 23.png
140 000 Crystal.png

Alterations for Thunder

Name
Icon
Description Effects Available from
Price
Subcaliber rounds
Alteration thunder subcaliber rounds.png
Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.

Self damage removed Plus.png
Impact force: +10% Plus.png
Splash damage removed Minus.png
Recoil: +10% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Small caliber charging machine
Alteration thunder small caliber charging machine.png
Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage.

Reload: -20% Plus.png
Minimum damage: -20% Minus.png
Maximum damage: -20% Minus.png

IconsNormal 17.png
65 000 Crystal.png
"Sledgehammer" rounds
Alteration thunder sledgehammer rounds.png
Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.

Reload: -30% Plus.png
Maximum range: -90% Minus.png

IconsNormal 22.png
120 000 Crystal.png

Alterations for Railgun

Name
Icon
Description Effects Available from
Price
Reinforced aiming transmission
Alteration railgun reinforced aiming transmission.png
Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.

Turret rotation speed: +40% Plus.png
Turret rotatory acceleration: +35% Plus.png
Vertical autoaim: -30% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Round stabilization
Alteration railgun round stabilization.png
Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.

Penetration: =100% Plus.png
Minimum damage: +50% Plus.png
Maximum damage: -25% Minus.png

IconsNormal 11.png
35 000 Crystal.png
Round destabilization
Alteration railgun round destabilization.png
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.

Impact force: +20% Plus.png
Maximum damage: +90% Plus.png
Minimum damage: =1hp Minus.png

IconsNormal 15.png
55 000 Crystal.png
Electromagnetic accelerator "Scout"
Alteration railgun electromagnetic accelerator scout.png
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.

Reloading: -20% Plus.png
Charge time: -50% Plus.png
Maximum damage: -40% Minus.png

IconsNormal 19.png
80 000 Crystal.png
Large caliber rounds
Alteration railgun large caliber rounds.png
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.

Minimum damage: +40% Plus.png
Maximum damage: +40% Plus.png
Reloading: +20% Minus.png
Charge time: +50% Minus.png

IconsNormal 21.png
100 000 Crystal.png
"Death Herald" compulsator
Alteration railgun death herald compulsator.png
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.

Destroying an enemy fully reloads the turret Plus.png
Reload time: +10% Minus.png

IconsNormal 23.png
140 000 Crystal.png
Hyperspace rounds
Alteration railgun hyperspace rounds.png
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.

Penetration: +100% Plus.png
Maximum damage: -10% Minus.png
Impact force: -25% Minus.png

IconsNormal 25.png
180 000 Crystal.png

Alterations for Magnum

Name
Icon
Description Effects Available from
Price
Automated gunpowder loading mechanism
Alteration magnum automated gunpowder loading mechanism.png
Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.

Amplification time: -33%

IconsNormal 08.png
20 000 Crystal.png
Reinforced gun carriage
Alteration magnum reinforced gun carriage.png
Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.

Ability to rotate turret horizontally Plus.png
Fixed angle of elevation: 5 ° Minus.png
Projectile gravitation: -50%

IconsNormal 12.png
40 000 Crystal.png
Mortar
Alteration magnum mortar.png
The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.

Lay mines Plus.png Icon info.png
Maximum damage: -25% Minus.png

IconsNormal 16.png
60 000 Crystal.png

Alterations for Shaft

Name
Icon
Description Effects Available from
Price
Short-band emitter
Alteration shaft short band emitter.png
Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.

Minimum arcade damage: +20% Plus.png
Maximum arcade damage: +20% Plus.png
Minimum aiming damage: +20% Plus.png
Arcade reload: +25% Minus.png
Energy consumed per arcade shot: +20% Minus.png

IconsNormal 08.png
20 000 Crystal.png
Heavy capacitors
Alteration shaft heavy capacitors.png
Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.

Maximum aiming damage: +30% Plus.png
Energy consumption in aiming mode: -50% Minus.png Icon info.png
Horizontal aiming speed: -30% Minus.png

IconsNormal 14.png
50 000 Crystal.png
Light capacitors
Alteration shaft light capacitors.png
Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.

Energy consumption in aiming mode: +60% Plus.png Icon info.png
Horizontal aiming speed: +30% Plus.png
Maximum aiming damage: -30% Minus.png

IconsNormal 18.png
70 000 Crystal.png
Rapid-fire mode
Alteration shaft rapid fire mode.png
Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.5s Plus.png
Energy per arcade shot: =380 Minus.png

IconsNormal 22.png
120 000 Crystal.png