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Wasp

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The classical light tank, Wasp has been around since the game began. Its weak armour is fully compensated by its great speed and agility, coupled with a compact size that lead many tankers to draw parallels between Wasp and a typical RC car. This speed, while uncontested, can be a double-edged sword when you're making a desperate getaway, where one false keystroke can bowl the tank sideways. On another note, Wasp is one of the three hulls that does not have a centered turret, making peeking from behind buildings a much less risky task, but leaving the hull more unstable if you're utilizing a weapon with recoil. In a nutshell, if you've simply gotta go fast with no strings attached, then look no further than Wasp.

Description in Garage

Fast, with negligible armor. Its high speed and maneuverability take skill to control, but allow it to perform well on cramped maps. Great with short-range guns.

Hull wasp m0.png
Wasp M0
Hull wasp m1.png
Wasp M1
Hull wasp m2.png
Wasp M2
Hull wasp m3.png
Wasp M3
М0
М1
М2
М3
М3+
Available from
Recruit Recruit
Sergeant-Major Sergeant-Major
Colonel Colonel
Мarshal Marshal
Microupgrades
Price
100
+13 100
+102 700
+203 100
+388 300
Cdffcc5b.png Protection (hp)
1 000
1 264.71
1 617.65
1 764.71
2 000
6809c52f.png Top speed (m/sec)
10
10,53
11.24
11.53
12
Lateral acceleration (m/s²)
15
17.38
20.56
21.88
24
285f32ef.png Turning speed (deg/s)
100
107.94
118.53
122.94
130
Turning acceleration (deg/s²)
130
135.29
142.35
145.29
150
Anti-inertial turning acceleration (deg/s²)
280
301.18
329.41
341.18
360
C3f6cd78.png Weight
1 000
1 264.71
1 617.65
1 764.71
2 000
6a6145fb.png Power
820
947.06
1 116.47
1 187.06
1 300
Reverse acceleration (m/s²)
12
13.59
15.71
16.59
18
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
  • Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.