Definition
The «War: Domination» was a global event in which three separate and autonomous factions - namely the Lions, Bears and Wolves - went to war with each other on the territories of a fictional world (hereinafter referred to as the World). This time around, the factions had to battle it out after voting territories to attack/defend and gain "stars", a resource which not only became a faction's deciding factor that whether it would capture a territory or not but also reward each registered player with containers.
Factions
At the start of the War, players needed to purchase the «Distributor» paint. Doing this would automatically assign each player their faction.
Faction Distributor | |
![]() This paint was made specifically for the global event «War: Domination». After purchasing, this paint is removed and replaced with one of the following faction paints: Lions, Wolves, or Bears. | |
Paint | Faction |
![]() |
![]() Lions |
![]() |
![]() Wolves |
![]() |
![]() Bears |
Resource
After confirming their votes at the start of every turn, players needed to play in Matchmaking battles in order to gain a special in-game resource, stars. Each turn began with zero stars, and as soon as one gained five stars (also the minimum number needed to confirm votes for each turn), they would get three containers. At fifteen stars, players would get five containers; and finally, at thirty stars, ten containers.
An «Easy Stars» booster pass was available in the Shop for those who wanted to achieve them more quickly than others. It doubled the stars you would get at the end of the battle, which were given out as follows: One star for third place and below, two for second and three for first place. In case of a tie in non-team battles, both the players would get the same amount of stars. However, in team battles, a tie would only give the top players of either team two stars.
The World

Symbol | Purpose/Meaning |
![]() |
Capital |
![]() |
Territory - 1 Victory Point |
![]() |
Territory - 3 Victory Point |
![]() |
Territory - 5 Victory Point |
![]() |
Vault |
![]() |
Attack |
![]() |
Defense |
Just like the Tanki Online War, Capitals were the base of each factions - an important territory from each of the factions would start the War and capture other territories. Taking control of an enemy's Capital would not eliminate them from the War. To do so, you would've had to take control of all of the enemy-controlled territories. This would make them unable to defend any of them, hence removing them from play.
Territories were marked based on tiered Victory Points (VPs). Gray ones gave a faction one VP per turn, while dark green ones gave 3 VPs. The highest VPs were given out by light green territories, at the very middle of the World.
In addition, there were three locations in the World which contained Vaults. These gave all the players of the faction a total of fifteen containers, provided that they confirmed their votes the turn these were attacked.
Rewards
Regardless of whether or not the faction won or not, all players received the following prizes:
- For five stars gained per turn, three containers.
- For fifteen stars gained per turn, five containers.
- For thirty stars gained per turn, ten containers.
- For each Vault captured for the first time, fifteen containers.
Winning the War - twenty containers and animated version of the faction paint.
Course of Action
Faction | ![]() |
![]() |
![]() |
Camp, Gubakha, Duel Magistral, Duality, Highland |
Lions Capital |
![]() |
Bridges, Scope, Fort Knox Stadium, Farm, Esplanade |
Wolves Capital |
![]() |
Tribute, Red Alert, Island Solikamsk, Dusseldorf, Molotov |
Bears Capital |