From Tanki Online Wiki

Vulcan 02.png

IconFirebird.png
IconFreeze.png
IconIsida.png
IconHammer.png
IconTwins.png
IconRicochet.png
IconSmoky.png
Icon Striker.png
IconVulcan.png
IconThunder.png
IconRailgun.png
Icon Magnum.png
Icon Gauss.png
IconShaft.png
Icon Terminator.png



Vulcan is Tanki Online's first installment of a true shell-based, fully automatic machine gun. As such, it can fire a stream of small bullets for a virtually indefinite amount of time, dealing with damage effectively at medium and long ranges. However, this indefinite fire rate has a significant drawback: after a certain amount of time that the barrels are kept spinning, the weapon will begin to cause the entire tank to overheat, taking cumulative damage parallel to that of Firebird's lasting burn effect. Vulcan also features a one-of-a-kind gyroscopic effect, makes the turret partially independent of the rotation of the hull. This is a double-edged sword: it makes it harder to knock off a Vulcan's aim, but also makes it harder for the user to assist aiming using their hull.

Description in Garage

Vulcan Mk1-Mk7

Anti-tank machine gun with medium range. Six barrels allow incredibly fast rapid fire. After prolonged use will overheat and light itself on fire.

Tank turrets are cool, but sometimes, you want to shred the enemy into tiny pieces, without thinking about such tactical nuances as reloading. This turret right here is the solution to all of your problems. A stack of six barrels, unbelievable firing speed, and an automated stabilizing system with armor-piercing rounds. Unlimited armor-piercing rounds. So many rounds, that during the barrage not only your barrels can overheat, but your whole tank. You might want to continue shooting, but that might lead to your tank catching on fire, which is fun. But you can also ask your allies for help, since Freeze can cool you down, and you won’t have to stop the madness. High firing speed has its drawbacks in precision controls. Hydroscopic stabilizers will slow down the turning speed while firing, to prevent the turret from locking up. In any case, all of these small details shouldn’t distract you from splitting enemies in half.


Vulcan.png Vulcan
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Corporal
First Sergeant
Warrant Officer 3
Second Lieutenant
Lieutenant Colonel
Major General
Marshal
Marshal
Crystal.png Price of Modification
550
7 000
23 000
47 000
80 000
112 000
150 000
456 000
Upgradable Parameters
E52d6640.png Damage per second
293.33
386.68
438.03
493.22
552.50
599.97
650.25
800.00
2a40baa3.png Damage per bullet
22.00
27.18
29.76
32.35
34.94
36.88
38.82
44.00
12ec35bf.png Critical damage per bullet
22.00
27.18
29.76
32.35
34.94
36.88
38.82
44.00
Reload (ms)
75.00
70.29
67.94
65.59
63.24
61.47
59.70
55.00
Overheat Temperature limit
0.50
0.62
0.68
0.74
0.79
0.84
0.88
1.00
7dcd6fc2.png Overheat resistance (sec)
9.00
9.71
10.06
10.41
10.76
11.03
11.29
12.00
Ae5da89d.png Rotation speed (deg/sec)
70.00
81.76
87.65
93.53
99.41
103.82
108.24
120.00
Rotation acceleration (deg/sec²)
70.00
81.76
87.65
93.53
99.41
103.82
108.24
120.00
Range of max damage (m)
70.00
77.06
80.59
84.12
87.65
90.29
92.94
100.00
66908195.png Range of min damage (m)
100.00
111.76
117.65
123.53
129.41
133.82
138.24
150.00
Displaying the sight mark distance (m)
120.00
131.76
137.65
143.53
149.41
153.82
158.24
170.00
Self-heating (temp/sec)
0.30
0.35
0.37
0.39
0.41
0.43
0.45
0.50
Turret rotation slowdown when firing (%)
40
36
35
33
31
30
29
25
640064ae.png Impact force
5.00
6.18
6.76
7.35
7.94
8.38
8.82
10.00
Recoil
2.00
2.71
3.06
3.41
3.76
4.03
4.29
5.00
Non-upgradable Parameters
21d85c12.png Maximum critical damage chance (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Aa368db1.png Weak damage (%)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Critical chance step (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Barrel startup (sec)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Barrel slowdown (sec)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Rico speed.png Projectile speed (m/sec)
250.00
250.00
250.00
250.00
250.00
250.00
250.00
250.00
Gyroscopic Effect (%)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Max number of bounces
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Max ricochet angle (deg)
60.00
60.00
60.00
60.00
60.00
60.00
60.00
60.00
Range (m)
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
Auto-aim upward (deg)
9.00
9.00
9.00
9.00
9.00
9.00
9.00
9.00
Auto-aim downward (deg)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Table of Characteristics
  • Damage per second — The amount of damage dealt to an enemy tank per second.
  • Damage per bullet — The amount of damage dealt to an enemy tank per bullet.
  • Critical damage per bullet — The damage dealt to an enemy tank upon being impacted with a critical hit. Unlike normal shots, the damage that a critical hit deals, will not decrease after passing the maximum or minimum damage ranges.
  • Reload (ms) — The short pause between each bullet shot.
  • Overheat temperature limit — The maximum temperature a Vulcan's tank can heat up to if they continuously fire.
  • Overheat resistance — The time in seconds that Vulcan can continuously fire without suffering from overheat.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt with according to the weak damage parameter.
  • Displaying the sight mark distance (m) — The marked distance at which the turret is able to target and hit the enemy.
  • Self-heating (temp/sec) — The linear rate at which Vulcan's tank will begin to overheat after expending its overheat resistance.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Maximum critical damage chance (%) — The highest chance that can accumulate for a critical shot.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy tank at the end of the minimum damage range.
  • Critical chance step(%) — The amount the chance of the next shot being critical increases with each regular shot, if the maximum has not been reached yet.
  • Barrel startup (sec) — The required charge time in seconds to initiate all firing mechanisms. Once this time has passed, Vulcan will begin firing.
  • Barrel slowdown (sec) — The required cooldown time in seconds for all firing mechanisms to deactivate after the user has ceased fire. Vulcan cannot be reinitiated during this time.
  • Projectile speed (m/sec) — The invariable speed that a projectile ejected from Vulcan travels.
  • Damage after overheat (%/100) — The percentage of burn damage caused after 100hp of damage dealt.
  • Gyroscopic effect (%) — The decrease percentage-wise in Vulcan's rotation speed while firing.
  • Max number of bounces — The maximum number of times projectiles fired from Vulcan will bounce off of a prop or any surface that is not an enemy or allied tank.
  • Max ricochet angle (deg) — Maximum vertical angle at which a projectile must hit a wall in order to be able to ricochet.
  • Range (m) — The distance at which the turret's damage stops decreasing.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.


Augments

Standard
Shooting speed regulator
Reinforced aiming transmission
Incendiary band
Rubberized rounds
Adrenaline


Protection Module and Icon

Shark

Shark - name of the module that protects against Vulcan.



Skins

Vulcan Standard Vulcan XT Vulcan Prime Vulcan Ultra

Turret vulcan m3.png

Vulcan XT.png

Skin vulcan prime.png

Vulcan Ultra Skin.png


Shot Effects

Standard Mysterious Red

Shot effect Vulcan Default.png

Shot effect Vulcan Mysterious Red.png


Interesting Facts

  • Vulcan is named after the Roman god of fire, including the fire of volcanoes and metalworking. This is also the reason why most of the kits that contain Vulcan are actually the names of real-life volcanoes!
  • Vulcan was added into the game on February 6, 2015 along with a load of new paints offering protections against the very turret.
  • On January 23, 2015, Semyon Strizhak (Opex-Rah) jokingly promised that the Vulcan turret will never be named as 'Vulcan', otherwise he'd grow two extra fingers on his hands. A little while later, Semyon said:
«

I couldn't come up with anything more interesting than making a joke on this topic.

»
— Semyon Strizhak


  • On December 25, 2015, Vulcan XT was added into the game - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Vulcan differed from its original counterpart only by looks, and not by any extra or higher statistics.