English
Personal tools
Namespaces

Variants
Actions

Turrets

From Tanki Online Wiki
Jump to: navigation, search

PopularPage icon.png

Contents

Weapons play a very important role in Tanki Online. The type of gun you choose will strongly affect your style of playing, whether it is aggressive lightning-fast attacks or firing from protected positions.

In addition, the weapon you like can be upgraded. All guns have four modifications, from the weakest to the strongest (from M0 to M3). Accordingly, the price of the junior modification isn't high. You can already try the most popular tactics at junior ranks without having to spend a large amount of crystals. But it's impossible to get everything you want at once. Particular guns and modifications can be purchased only with a certain rank.

It’s important to know that some guns in the game have a maximum range. On distances greater than this range, these guns may do no damage at all. If the distance is greater than the max damage range, the maximum and minimum damage statistics congruently decrease until the minimum damage range is reached, at which damage values become identical to the weak damage. For example, If it says that “up to 50m – 100%, after 100m – 20%”, then the gun’s damage stats will decrease from 100% to 20% between 50 to 100 meters.

Now let’s look at guns in more detail.

Melee Range Turrets

Firebird

Turret firebird m0 2.png

In tight urban areas, where the battle looks like it's being fought on an anthill, Firebird reigns supreme. Ideal in restrictive spaces, it can fry to a crisp any tank, be it heavy and clumsy, or light and nimble. Even a partially-full energy gauge is enough to roast an enemy, and if you use your resources effectively, you can barbecue several enemies at once. With this turret, it is best to attack from a very short range. This will allow you to quickly reach maximum temperature and move on to your next target. In the meantime, your enemy will continue to burn on its own, unless it is cooled down by a teammate.

Players' Opinions
border=0 Excellent damage per second rating. High rotation speed and acceleration. Sprays flame in a conic range to hit multiple opponents. Afterburn causes foes to suffer injury even after an attack.
border=0 Ridiculously short range. Can run out of fuel and takes time to recharge. Cannot damage tanks through other tanks.


Freeze

Turret freeze m0.png

The concept of this formidable gun was born in a remote Russian village. A local inventor assembled it from a broken refrigerator and a vacuum cleaner, turning it into a snowball machine. An engineer who happened to be fishing in the vicinity, noticed this invention. Inspired by this concept, he started working on improving it, and eventually developed it into a powerful tank turret at a secret scientific-research institute. The turret sprays the enemy tank with a chemical freon mixture, damaging and freezing it, and slowing down its movements considerably. This effect can be countered by reheating the afflicted tank with a jet flame. Freeze plays a special role in battle. It's job is to slow down fast hulls, leaving them at the mercy of more powerful tanks. Try not to fall into the temptation of using up all of your energy gauge by playing snowball fights with your teammates. While this can be fun, a real tanker has more important business to attend to.

Players' Opinions
border=0 Sports a frosting effect that can drastically slow down the movements of an enemy tank. Excellent damage per second rating. High rotation speed and acceleration. Sprays rime in a conic range to hit multiple opponents..
border=0Ridiculously short range. Can run out of fuel and takes time to recharge. Cannot damage tanks through other tanks.


Isida

Turret isida m0.png

Quantum physics and Nanotechnologies have come together to transform the humble, industrial welding outfit into an amazing tool of warfare. This miracle machine generates a stream of nanobots that are able to repair or destroy non-organic structures. The impulse emitter equipped on this turret channels the nanobots, allowing them to cross a gap of a couple of meters. The nanobots are also able to distinguish hostile targets from friendly ones, destroying enemies and healing teammates. Unfortunately, the nanobots cannot be used to heal one's own tank.

Players' Opinions
border=0 Can damage opponents as well as heal allies. Experience points can be gathered quickly through both damaging and healing tanks.
border=0 Ridiculously short range. Can run out of fuel and takes time to recharge. Can only place its beam onto one opponent/ally at one time.


Medium Range Turrets

Hammer

Hammer m0.png

The team behind the development of this anti-tank turret, really thought outside the box. Instead of using regular armor-piercing shells, this turret fires shrapnel shells loaded with tungsten pellets. These are loaded into the turret using a robotic cylindrical loading system. The result is a turret that practically hammers enemy tanks. Due to its unique mechanics, this is a turret that is best used up-close and personal, because it loses its punch over distance. The high-density tungsten pellets from this turret's shell will also bounce off hard surfaces. Their mass is not enough to bounce more than once, however this is often enough to reach any enemy around the corner to knock off its aim or deliver the final, killing blow. Just make sure the pellets don't bounce back in your face.

Players' Opinions
border=0 Excellent damage output. Greatest collective impact force of all turrets per shot. Ability to damage several tanks with one shot through its pellet spread. Reload between shots doesn't take much time.
border=0 Limited effective fire range. Tedious reload after expending the entire clip. Impossible to reload before all shots in a clip are used. Risks suffering from self-damage due to rebounding pellets.


Twins

Turret twins m0.png

This quick-firing, double-barrelled weapon will quickly turn enemy tanks into lumps of molten metal. The impact of this turret's projectiles can knock off an enemy's aim, making it perfect for medium-ranged combat. Hitting objects at close range is not advisable however, as splash damage from plasma instability may damage your own tank. For tankers who are fond of automated firing systems such as bricks, there's the Stable Plasma alteration, which makes this turret at all distances by producing more stable plasma projectiles without splash damage. Additionally the annoying sound from this turret serves as psychological warfare to irritate and distract enemies. Unfortunately, teammates often find it equally annoying.

Players' Opinions
border=0 High cumulative damage rate. Great rotation speed and acceleration. Can suppress enemies at short range due to its respectable and steady impact force.
border=0 Limited to a shorter range. Inability to use cover when attacking thanks to its requirement to shoot constantly to deal damage. Risks suffering from self-damage due to the splash damage of plasma balls.


Ricochet

Turret ricochet m0.png

The «Ricochet» is a plasma weapon developed by Siberian scientists. The project was commissioned as a next-generation weapon following the development of the «Twins» turret, and was intended to address specific problems with firing distance and the safety of plasma weapon usage. For this project, 22 specialists worked for 3 years in an underground bunker, without ever seeing the light of day. The result is this unique turret that fires plasma projectiles coated in a «smart» minus-field. If a Ricochet projectile collides with a tank, it will explode. However, it will bounce off any other surface. This gives Ricochet the unique ability of hitting targets that are hidden behind obstacles, knocking off their aim or destroying them. Unfortunately, these bouncing projectiles can be equally dangerous to the shooter, as the «smart» minus-field isn't smart enough to recognize the difference between shooter and enemy.

Players' Opinions
border=0 Moderate cumulative damage rate. High impact force per projectile. Ability to attack tanks out of your visibility range through bouncing projectiles off of walls.
border=0 Limited effective fire range. The clip can empty after expending many shots, limiting the gun's suppressive abilities. The risk of self-damage. Setting charges in right direction requires skill and calculation. Projectiles only bounce reliably off of flat surfaces.


Smoky

Turret smoky m0.png

A legendary turret, normally mounted on light and training tanks. Inexpensive and easy to operate, this turret is a favorite. Mount it on a light hull and destroy heavy tanks that lack mobility. Additional upgrades can further improve the destructive force of this turret. Keep in mind that the damage of this turret is reduced over distance. However, mixed with its regular shells, this turret's magazine includes high-explosive anti-tank (HEAT) warheads that will deal the same amount of damage irrespective of the distance. These shells aren't loaded in any particular order, so there's no way for the tanker to know whether the next shot will be a standard one, or a HEAT. This also means that any enemies who try to use long distance to escape this turret, will be in for a nasty surprise.

Players' Opinions
border=0 Quick firing rate and impressive impact force. Critical damage can assist in destroying opponents quicker.
border=0 Damage decreases with distance. To improve the likelihood of a critical hit, each shot must hit the target. Critical hit chance cannot be controlled.


Striker

Turret striker m0.png

When it comes to tank warfare, the anti-tank rocket is often considered the greatest menace. The «Striker» anti-tank complex has a rich tradition of delivering punishment to enemy lines over long distances. A targeting system enhanced by an «artificial brain» for aiming assistance, makes this turret more accurate and deadlier than ever. The turret's unusual design, featring side-mounted barrels, can make it slightly more challenging to calculate the line of fire, and the inattentive tanker might suffer a few unfortunate incidents due to splash damage from misplaced shots bouncing into nearby obstacles. Many tankers distrust this armored box stuffed with microchips and artificial inteligence. They claim it looks like the severed head of some robot from the future, which might one day go nuts and start destroying everyone in its path.

Players' Opinions
border=0 An excellent defensive and supportive weapon. The projectiles move at an exponentially increasing rate to target their opponents instead of impacting a target the moment the spacebar is pressed.
border=0 A target must remain in the sight of this laser until the targeting reticle is fully locked. Risks suffering massive self-damage from splash damage.


Vulcan

Vulcan0.png

If your intention is to turn your enemy into a colander, this is the perfect turret for you. With its six medium-caliber barrels and robotized stabilization system, this turret spits out an unlimited amount of armor-piercing bullets at incredibly high speed. Its insane firing rate can even overheat and damage the whole tank if not closely monitored. This doesn't mean you have to stop firing when that happens. In such cases, a teammate with Freeze or Isida will be able to cool your tank down so you can keep dishing out punishment. Additionally, due to the high firing rate, gyroscope stabilizers are required to prevent the barrels from locking up. This has the unfortunate disadvantage of slowing down the turret's horizontal rotation speed, however it works great for keeping the turret on target when another tank is trying to knock off his aim.

Players' Opinions
border=0 Incredible rate of fire. Ability to shoot without reloading at infinite distances. Considerable impact force. Difficult to knock the aim of thanks to its built-in gyroscope.
border=0Damage decreases over distance. Shooting for a long time will lead to overheating and cause the tank to suffer afterburn damage. Turret's rotation speed decreases when shooting. First time users will find it tough to control properly.


Thunder

Turret thunder m0.png

This medium-caliber turret was designed based on the experiences gained from the usage of the legendary Smoky turret. It is the best choice for those who enjoy dynamic battles. Its ammunition consists of high-explosive, armor-piercing shells of a new generation that can damage multiple tanks standing in close proximity. However, this splash damage feature can be a severe disadvantage to the inexperienced or careless user. Its considerably fast reload time gives this turret an undeniable advantage over heavy tanks. Equipped on a fast hull, Thunder can be deadly in the right hands.

Players' Opinions
border=0 Ability to deal damage to several enemies simultaneously or attack tanks you can’t see. Has a respectable damage per shot statistic.
border=0 Damage considerably decreases with distance. Splash damage can cause injury to its user should they be within the blast.


Long Range Turrets

Railgun

Turret railgun m0.png

If medium-calibre turrets don't satisfy your thirst of destruction, this weapon is for you. The projectiles from this large-calibre turret have a huge initial velocity, and bullets with cores of depleted Uranium alloy. They are heavy duty, ultra precise, and are able to penetrate the armor of multiple tanks standing in the line of fire. This is the perfect weapon for trench warfare over long range. Keep in mind that the Railgun has a significant reload time, and the turret needs to warm up briefly before firing. Additionally, while the Railgun is warming up to fire a shot, the tip of its barrel will shine brightly, which is an important cue for any experienced opponent. Railgun combat is similar to fencing - beautiful, strategic and challenging. The Railgun is not recommended in proximity combat against turrets specialized in short-range attacks.

Players' Opinions
border=0 High damage per shot. Ability to damage tanks beyond other tanks thanks to piering damage. Very high impact force. Unlimited range.
border=0 Much time must pass between shots. Abnormally high recoil that can knock over light hulls. Delay before the shot. Moderately slow rotation speed.


Magnum

Turret magnum m0.png

The real magnum opus of tank-building mastery. The biggest calibre that can be fit on a tank hull, creating the most powerful blast. It sports the longest barrel of any turret and has the biggest recoil control. Its recoil can easily overturn a light tank. There is nothing in this howitzer that cannot be considered «the best». However, the targeting system is incredibly demanding. Due to the huge calibre, the turret needs to be welded to the tank hull. As a result, the Magnum is unable to rotate horizontally. Additionally, the turret's projectiles follow a parabolic trajectory, making it very hard to calculate where the shot will land. However, once mastered, this mechanic will allow you to hit enemies in unreachable hidden places, and at any distance. To land the perfect shot, you will need an intuitive knowledge of the Theory of Strength of Materials, mathematical analysis, thermodynamics, the theory of the function of complex variables, and of course ballistics. If all else fails shoot directly upwards and run away before the shell comes back from the stratosphere and annihilates you and everything around you.

Players' Opinions
border=0 High damage per shot with a large splash damage radius. Can shoot anywhere while being behind cover.
border=0 Inability to rotate the turret. Very demanding targetting system burdened with limited visibility. Slow reloading and self-damage.


Shaft

Turret shaft m0 2.png

The top choice for tankers who love playing the sniper role, the Shaft is a heavy anti-tank gun that can one-shot kill most tanks. In non-combat mode, this turret is a multipurpose piece of equipment with many functions. It can prepare coffee, order pizza and pay the bills. However, in battle, it performs perfectly well as a piece of combat equipment. The main characteristics of the «Shaft» turret, is its additional «sniping» mode. In this mode, the turret charges up to fire a shot that can deal multiple times the amount of its regular shot damage. While using this mode, the tank goes into «siege» mode, and will not be able to move. Nailing the perfect shot requires you to take into account the parameters of the density and temperature of the atmosphere. However, this intellectually demanding process is made easier with the use of and auxiliary guidance laser. Unfortunately, this laser can also be easily detected by the surveillance system of any modern tank, therefore, experienced tankers know not to stay too long in «sniping» mode, as this will give away their position, and they will soon find themselves in unwanted company.

Players' Opinions
border=0 The highest potential damage per shot. Ability to shoot with a charge of desired power. Can target tanks manually through sniping mode as well a let of a quick shot by just tapping the spacebar.
border=0 One of the lowest rotation speed and acceleration statistics. Inability to move when in sniping and poor peripheral visibility. Decreased and limited damage through tapping the spacebar.


XT Turrets

Firebird XT Vulcan XT Thunder XT Railgun XT