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Turrets

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Weapons play a very important role in Tanki Online. The type of gun you choose will strongly affect your style of playing, whether it is aggressive lightning-fast attacks or firing from protected positions.

In addition, the weapon you like can be upgraded. All guns have four modifications, from the weakest to the strongest (from M0 to M3). Accordingly, the price of the junior modification isn't high. You can already try the most popular tactics at junior ranks without having to spend a large amount of crystals. But it's impossible to get everything you want at once. Particular guns and modifications can be purchased only with a certain rank.

It’s important to know that some guns in the game have a maximum range. On distances greater than this range, these guns may do no damage at all. If the distance is greater than the max damage range, the maximum and minimum damage statistics congruently decrease until the minimum damage range is reached, at which damage values become identical to the weak damage. For example, If it says that “up to 50m – 100%, after 100m – 20%”, then the gun’s damage stats will decrease from 100% to 20% between 50 to 100 meters.

Now let’s look at guns in more detail.

Melee Range Turrets

Firebird

Turret firebird m0 2.png

Close-range turret. Puts enemies on fire, dealing addition damage over time. Unfreezes tanks. Has a limited fuel capacity, which recovers with time.

On the narrow city streets, when the battle looks more like an ant farm, there’s no better weapon than Firebird. Ideal turret for limited areas with no space to maneuver. Equally wonderful at putting slow heavy tanks on fire and crisping up fast light hulls. By carefully spreading the fuel over multiple targets, you can burn down a whole tank factory. Even a small amount of fuel can be enough to light up a careless enemy, so you can look for a new target and the burning enemy will blow up on its own. Unless, of course, its teammates won’t put out the fire with Freeze.

Players' Opinions:

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  • Excellent damage per second rating.
  • High rotation speed and acceleration.
  • Sprays flame in a conic range to hit multiple opponents.
  • Afterburn causes foes to suffer injury even after an attack.

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  • Ridiculously short range.
  • Can run out of fuel and takes time to recharge.
  • Cannot damage tanks through other tanks.


Freeze

Turret freeze m0.png

Close range turret. Freezes enemies, effectively slowing down targets of critical importance. Can put out the fire on burning tanks. Has a limited fuel supply, which recharges over time.

The concept behind this turret was devised in a distant Russian village. From a broken freezer unit and a vacuum local inventor created a mechanism for shooting snowballs. The creation was discovered by an engineer fishing nearby, and after many upgrades applied in a secret research university the mechanism turned into a powerful tank turret. Covering the target with a chemical compound based on freon, turret will damage and freeze the target, slowing all of its movement. The ability to fully freeze the enemy and escape its firing range allows to fight more powerful tanks. Important to remember -- don’t waste your fuel supply on snowball games with your allies. It’s totally fun, of course, but battle tanks have battles to do.

Players' Opinions:

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  • Sports a frosting effect that can drastically slow down the movements of an enemy tank.
  • Excellent damage per second rating.
  • High rotation speed and acceleration.
  • Sprays rime in a conic range to hit multiple opponents.

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  • Ridiculously short range.
  • Can run out of fuel and takes time to recharge.
  • Cannot damage tanks through other tanks.


Isida

Turret isida m0.png

Close range emitter. Can damage only one target. Can repair allied tanks. Has a limited energy capacity, which recharges over time.

The research of quantum physics and nanotechnology has gifted an impressive set of abilities to a simple welding machine straight from the factory. The heart of this new wonder-turret is a nanobot generator, capable of replicating or destroying the structure of any non-organic material. Impulse emitter installed on the turret allows to transport nanomass within a magnetic channel over a distance of several dozen meters. Nanobots can easily recognize the target and either quickly dismantle the armor to molecules or slowly repair it. This way, the turret can deal heavy damage to enemies and repair the allies, which is especially important in team battles. Unfortunately, repairing your own tank is not possible.

Players' Opinions:

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  • Can damage opponents as well as heal allies.
  • Experience points can be gathered quickly through both damaging and healing tanks.

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  • Ridiculously short range.
  • Can run out of fuel and takes time to recharge.
  • Can only place its beam onto one opponent/ally at one time.


Close Range Turrets

Hammer

Hammer m0.png

Close range turret. Uses shrapnel, which ricochets and damages several enemies at once. Has a round cylinder for three shots.

Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder not unlike a revolver. The final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since turret’s rounds are spreading too wide over long distances. The high density of its tungsten arrows allows the rounds to ricochet more than once. Usually, it’s enough to get the enemy hiding behind a corner or to kick off its aim by firing at the enemy from the side. Alternatively, you can also ricochet the shot back into yourself.

Players' Opinions:

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  • Excellent damage output.
  • Greatest collective impact force of all turrets per shot.
  • Ability to damage several tanks with one shot through its pellet spread.
  • Reload between shots doesn't take much time.

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  • Limited effective fire range.
  • Tedious reload after expending the entire clip.
  • Impossible to reload before all shots in a clip are used.
  • Risks suffering from self-damage due to rebounding pellets.


Twins

Turret twins m0.png

Double-barreled turret with small range. Has a very rapid firing speed, but slow-flying rounds. Explosion from its shots can damage yourself, be very cautious while using the turret in close quarters.

Rapid fire and double the plasma barrels will turn your enemy into a melting pot of metal in no time. This weapon is ideal for dynamic fights on medium and short ranges, but because of the unstable plasma shots you should avoid firing the turret in close proximity to the target. Without proper safety measures you can easily melt down your own tank. The cooling system of plasma chargers and capacitor recharge are designed so fail-proof, that some tankers manage to put different questionable objects on the firing trigger to fire it non-stop. Thanks to that, some experts describe the sound of this turret shooting as an additional damaging factor, which annoys not only the enemies, but teammates as well.

Players' Opinions:

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  • High cumulative damage rate.
  • Great rotation speed and acceleration.
  • Can suppress enemies at short range due to its respectable and steady impact force.

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  • Limited to a shorter range.
  • Inability to use cover when attacking thanks to its requirement to shoot constantly to deal damage.
  • Risks suffering from self-damage due to the splash damage of plasma balls.


Ricochet

Turret ricochet m0.png

Small range turret. Plasma projectiles will ricochet and damage enemies even out of your field of vision. Has a limited energy capacity, which recharges over time.

Plasmagun “Ricochet” is a new secret device created by top Siberian researches. To mass produce this turret, a team of 22 specialists worked for 3 years straight in an underground bunker without permission to see the sky. The final result is quite unique. This weapon fires plasma projectiles, coated with a “smart” minus-field. When hitting a tank the projectile will explode, but if it hits a solid obstacle it will bounce off and continue its flight. This way, using Ricochet you can hit targets even if you can’t see them. Unfortunately, it was impossible to solve the safety issue completely, and plasma rounds can easily bounce back and hit the tank who fired them in the first place. The “smart” minus-field is clever, but not clever enough to distinguish enemy tanks from the user.

Players' Opinions:

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  • Moderate cumulative damage rate.
  • High impact force per projectile.
  • Ability to attack tanks out of your visibility range through bouncing projectiles off of walls.

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  • Limited effective fire range.
  • The clip can empty after expending many shots, limiting the gun's suppressive abilities.
  • The risk of self-damage.
  • Setting charges in right direction requires skill and calculation.
  • Projectiles only bounce reliably off of flat surfaces.


Medium Range Turrets

Smoky

Turret smoky m0.png

Medium-range turret. Can randomly deal increased damage. Universal weapon with fast reload.

Legendary tank turret, made widely popular by how affordable and simple to maintain it is. Install it on a fast hull and slide between shocked enemies, as you destroy each unwieldy heavy tank one by one. It’s good to remember that damage of this turret drops depending on the distance from the target, and for such occasions payload of the turret has high-explosive rounds, effective at any distance. So far no mechanic has managed to load the rounds into the mechanism properly. Because of that, each time tanker fires a shot, it’s impossible to know which round will be used, but on the other hand tanker’s enemies won’t know either when a huge surprise hits them from far away.

Players' Opinions:

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  • Quick firing rate and impressive impact force.
  • Critical damage can assist in destroying opponents quicker.

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  • Damage decreases with distance.
  • To improve the likelihood of a critical hit, each shot must hit the target.
  • Critical hit chance cannot be controlled.


Striker

Turret striker m0.png

Missile launcher with medium range. Holding down the firing button will capture a target and launch a barrage of guided missiles at the enemy.

Since the dawn of warfare, the biggest threat to a tank was an anti-tank missile. That beastie could carefully deliver an explosive package to its target from a very long distance. Anti-tank complex “Striker” continues a century old tradition of express explosion delivery to the tank and its armor. Target capturing system with a pre-installed AI will use spectral analysis to allow maximum precision when firing the missiles. For dynamic battles an option to directly shoot the rockets is also included. Tankers don’t show much affection for this armored box of microchips, suspecting it’s actually a severed head of a cleaning robot, which can short out at any minute and decide to “clean” all of the tankers from the battle.

Players' Opinions:

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  • An excellent defensive and supportive weapon.
  • The projectiles move at an exponentially increasing rate to target their opponents instead of impacting a target the moment the Spacebar is pressed.

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  • A target must remain in the sight of this laser until the targeting reticle is fully locked.
  • Risks suffering massive self-damage from splash damage.


Vulcan

Vulcan0.png

Anti-tank machine gun with medium range. Six barrels allow an incredibly fast rapid fire. After prolonged use will overheat and light itself on fire.

Tank turrets are cool, but sometimes, you want to shred the enemy into tiny pieces, without thinking about such tactical nuances as reloading. This turret right here is the solution to all of your problems. A stack of six barrels, unbelievable firing speed and automated stabilizing system with armor-piercing rounds. Unlimited armor-piercing rounds. So many rounds, that during the barrage not only your barrels can overheat, but your whole tank. You might want to continue shooting, but that might lead to your tank catching on fire, which is fun. But you can also ask your allies for help, since Freeze can cool you down, and you won’t have to stop the madness. High firing speed has its drawbacks in precision controls. Hydroscopic stabilizers will slow down the turning speed while firing, to prevent the turret from locking up. In any case, all of these small details shouldn’t distract you from splitting enemies in half.

Players' Opinions:

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  • Incredible rate of fire.
  • Ability to shoot without reloading at infinite distances.
  • Considerable impact force.
  • Difficult to knock the aim of thanks to its built-in gyroscope.

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  • Damage decreases over distance.
  • Shooting for a long time will lead to overheating and cause the tank to suffer afterburn damage. *Turret's rotation speed decreases when shooting.
  • First time users will find it tough to control properly.


Thunder

Turret thunder m0.png

Medium range turret. Highly explosive projectiles can hit several tanks at the same time. Explosions from the shots can also hurt your own tank, be careful and avoid battles with close proximity to the target.

This medium range turret was designed with a rich history of using the legendary Smoky turret in mind. The best choice for fans of intense, dynamic battles. Its payload consists of new-generation armor-piercing shells. Such rounds can hit a group of enemies, and the relatively fast reload will grant you the advantage over heavy enemy tanks. But be careful -- in close quarters it is very easy to damage your own tank. In combination with a fast hull, Thunder can turn into a deadly weapon in the hands of a seasoned tanker. Not so seasoned tankers do not exist, since they tend to blow themselves up very quickly.

Players' Opinions:

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  • Ability to deal damage to several enemies simultaneously or attack tanks you can’t see.
  • Has a respectable damage per shot statistic.

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  • Damage considerably decreases with distance.
  • Splash damage can cause injury to its user should they be within the blast.


Long Range Turrets

Railgun

Turret railgun m0.png

Long range turret. Can fire through multiple tanks. Has a small firing delay.

If medium caliber turrets can no longer satisfy your thirst for creativity, then this toy is just perfect for you. A big caliber turret with a lightning fast barrel speed and projectiles made from depleted uranium. Incredibly powerful and overwhelmingly precise kinetic projectile can make a hole in any tank, hitting several targets standing in the same line. Don’t forget that Railgun also takes a long time to reload and needs a short preparation before firing every shot. Ready-to-fire barrel will burn brighter than a holiday tree, which can be detected and used as an advantage by experienced enemies. The mastery of using this turret is similar to fencing: it’s as beautiful as it’s hard and unwieldy when you’re in a battle against other turrets designed for close range.

Players' Opinions:

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  • High damage per shot.
  • Ability to damage tanks beyond other tanks thanks to piercing damage.
  • Very high impact force.
  • Unlimited range.

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  • Much time must pass between shots.
  • Abnormally high recoil that can knock over light hulls.
  • Delay before the shot.
  • Moderately slow rotation speed.


Magnum

Turret magnum m0.png

Artillery launcher with a long range. Fires powerful explosive shells on a ballistic trajectory. Can’t turn its turret. Requires manual aiming.

A true magnum opus of artistic tank construction. The biggest caliber, which can fit onto a tank hull. The most destructive high-explosive shell, from what we could find. The longest barrel with the biggest barrel brake. The strongest recoil, which can flip a light tank. Every piece in this turret screams “The Best”. Even its aiming system is the most… difficult. Huge caliber dictates that the turret is literally welded to its hull, excluding any possibility of turning horizontally. Heavy rounds fly to their target in an arc, making it almost hard to aim. Having enough skill, you can hit enemies behind any cover and at any distance. In the most intense cases you can aim the barrel straight up, fire and roll away, while the shot travels to and from the stratosphere to destroy anything it finds below when it lands.

Players' Opinions:

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  • High damage per shot with a large splash damage radius.
  • Can shoot anywhere while being behind cover.

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  • Inability to rotate the turret.
  • Very demanding targetting system burdened with limited visibility.
  • Slow reloading and self-damage.


Shaft

Turret shaft m0 2.png

Long range sniper turret. Can enter sniper mode by holding the firing button. Damage in sniper mode will depend on how long do you charge up the shot, and your tank will also become completely immobile.

Great choice for fans of sniper battles. In regular mode the turret works as a modern multifunctional weapon complex, with an astounding number of uses. It can brew coffee, order pizza, pay the checks, but in the heat of battle it doesn’t work any different from other turrets. The main speciality of Shaft turrets is the secondary sniper mode, upon entering which the power of your shots can be increased significantly, if you charge them up. Using sniper mode requires the tank to enter its siege mode, meaning it cannot move. Focusing your shot on the enemy will also use an additional laser pointer, which can be detected by most modern tanks’ optical systems. That’s why seasoned tankers recommend to never be in the sniper mode for long, or you risk to open your backside for a surprise enemy attack.

Players' Opinions:

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  • The highest potential damage per shot.
  • Ability to shoot with a charge of desired power.
  • Can target tanks manually through sniping mode as well a let of a quick shot by just tapping the Spacebar.

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  • One of the lowest rotation speed and acceleration statistics.
  • Inability to move when in sniping and poor peripheral visibility.
  • Decreased and limited damage through tapping the Spacebar.


XT Turrets

Firebird XTFreeze XT Vulcan XT Thunder XT Railgun XT

Smoky XT Ricochet XT Shaft XT