Titan, true to its name, is a massive and intimidating machine, the lighter (relatively speaking) of the two heavy hulls. Controlling specific locations such as drop zones, sniping locations, and control points is no issue for this gargantuan, and its impressively high power can make sure it stays that way, allowing no one to simply shove them away. A centered turret means that reverse is simply just forward spelled wrong -- no side is more susceptible to injury than the other. The weapon you choose for this hull is fairly important depending on the match; for example, a Titan / Firebird may not be the brightest of choices on Parma or Dusseldorf. If you're more of a player that takes pride in acting steadfast over more mobile gameplay, then Titan is a perfect choice.
Description in Garage
Heavy hull. Known for increased dynamic. Overdrive puts down a protective dome, which protects the tank and nearby allies from enemy attacks.
Heavy hull for the hardest defence duties. Armor from the strongest titanium alloy combined with the perfect structure and geometry make Titan a perfect shield from even the big caliber turrets. And when it’s not enough, you can dispatch a stationary field generator, decreasing all incoming damage in a major way. Under the protection of the dome, you and your allies can withstand a focused fire from any turret. Tanker with this hull can dive straight into hell.
|Top Speed (m/sec)|
|Lateral acceleration (m/s²)|
|Turning speed (deg/s)|
|Turning acceleration (deg/s²)|
|Anti-inertial turning acceleration (deg/s²)|
|Reverse acceleration (m/s²)|
- Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Top speed (m/sec) — maximum speed the tank can get to on a straight.
- Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
- Turning speed (deg/sec) — the maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
- Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
- Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
- Titan is one of the few hulls that have been here since the very beginning of the game - it has remained a favorite among defenders and attackers alike!
- On July 2, 2014, as the results of the choices in which people had to choose their favorite hull, it was revealed that Titan won, slashing its price by half the following day.