Titan, true to its name, is a massive and intimidating machine, the lighter (relatively speaking) of the two heavy hulls. Controlling specific locations such as drop zones, sniping locations, and control points is no issue for this gargantuan, and its impressively high power can make sure it stays that way, allowing no one to simply shove them away. A centered turret means that reverse is simply just forward spelled wrong -- no side is more susceptible to injury than the other. The weapon you choose for this hull is fairly important depending on the match; for example, a Titan / Firebird may not be the brightest of choices on Parma or Dusseldorf. If you're more of a player that takes pride in acting steadfast over more mobile gameplay, then Titan is a perfect choice.
Description in Garage
The name says it all: heavy armor, low top speed, tons of weight and power. A durable hull, ideal for those who want to last longer in skirmishes. Pairs beautifully with long-range guns.
|Top Speed (m/sec)|
|Lateral acceleration (m/s²)|
|Turning speed (deg/s)|
|Turning acceleration (deg/s²)|
|Anti-inertial turning acceleration (deg/s²)|
|Reverse acceleration (m/s²)|
- Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Top speed (m/sec) — maximum speed the tank can get to on a straight.
- Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
- Turning speed (deg/sec) — the maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
- Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
- Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.