Thunder XT
From Tanki Online Wiki
Thunder XT is unlockable in two possible ways:
- Through the Super Daily Mission only available to Generalissimos and Legends.
- Through the purchase of a Premium Account that will grant you the ability to buy it for 500 000 crystals. The minimum rank requirements are the same as the standard version in this case.
Known for its flawless look and being extremely rare, Thunder XT has the exact same parameters as regular Thunder M3. It first appeared during Tankers Day 2015 and has remained in the game ever since.
Description in Garage
The Exclusive Thunder XT will give you the feeling of slipping into the skin of a seasoned northern predator.
Available from | |||||
Price of Modification | |||||
Min damage (HP) | |||||
Max damage (HP) | |||||
Impact force | |||||
Explosion impact | |||||
Recoil | |||||
Reload (sec) | |||||
Rotation speed (deg/sec) | |||||
Rotation acceleration (deg/sec²) | |||||
Range of max damage (m) | |||||
Range of min damage (m) | |||||
Weak damage (%) | |||||
Max splash damage radius (m) | |||||
Min splash damage radius (m) | |||||
Weak splash damage (%) | |||||
Auto-aim upward (deg) | |||||
Auto-aim downward (deg) |
Table of Characteristics
- Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
- Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
- Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
- Explosion impact — The physical impact on enemy tanks in the damage radius from projectile's impact point.
- Recoil — The physical impact of the turret upon its own tank when shooting.
- Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
- Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
- Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
- Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
- Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
- Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
- Max damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
- Min damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
- Weak damage splash (%) — the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
- Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
- Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.