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Thunder

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A close relative of Smoky, Thunder has similar function in terms of shelled projectiles fired at an infinite range with diminishing power, but there are a few factors that allow it to stand out from its older sibling. Thunder shoots at a much slower rate, but it has incredible power at medium ranges, a solid middle ground between the aforementioned peashooter and Railgun. The more notable feature of this weapon are the shells' nasty habit of fragmenting violently upon impact, dealing considerable damage in a radius around the target. This makes Thunder an excellent choice when playing on single-point CPs, as it can concentrate its fire near the point and injure several tanks at once from a distance. Just keep a fair distance between your opponents, lest you wind up hurting yourself with your own explosive splash.

Description in Garage

This medium-caliber turret was designed based on the experiences gained from the usage of the legendary Smoky turret. It is the best choice for those who enjoy dynamic battles. Its ammunition consists of high-explosive, armor-piercing shells of a new generation that can damage multiple tanks standing in close proximity. However, this splash damage feature can be a severe disadvantage to the inexperienced or careless user. Its considerably fast reload time gives this turret an undeniable advantage over heavy tanks. Equipped on a fast hull, Thunder can be deadly in the right hands.

Turret thunder m0.png
Thunder M0
Turret thunder m1.png
Thunder M1
Turret thunder m2.png
Thunder M2
Turret thunder m3.png
Thunder M3
Thunder icon small.png Thunder
М0 | MU Icon.png
М1 | MU Icon.png
М2 | MU Icon.png
М3 | MU Icon.png
М3+
Available from
Private Private
Warrant Officer 4 Warrant Officer 4
Captain Captain
Marshal Marshal
Marshal Marshal
Price of Modification
150 Crystal.png
38 600 Crystal.png
110 500 Crystal.png
214 400 Crystal.png
455 900 Crystal.png
Alterations
Upgradable Parameters
2a40baa3.png Min damage (HP)
360
505.29
561.18
650.59
740
2a40baa3.png Max damage (HP)
510
705
780
900
1 020
640064ae.png Impact force
160
228.82
255.29
297.65
340
Explosion impact
160
228.82
255.29
297.65
340
Recoil
120
169.71
188.82
219.41
250
7dcd6fc2.png Reload (sec)
3.1
2.832
2.729
2.565
2.4
Ae5da89d.png Rotation speed (deg/sec)
70
89.12
96.47
108.24
120
Rotation acceleration (deg/sec²)
70
89.12
96.47
108.24
120
Range of max damage (m)
50
57.65
60.59
65.29
70
66908195.png Range of min damage (m)
100
115.29
121.18
130.59
140
Non-upgradable Parameters
Weak damage (%)
50
50
50
50
50
Max splash damage radius (m)
1
1
1
1
1
Min splash damage radius (m)
12
12
12
12
12
Weak splash damage (%)
25
25
25
25
25
Auto-aim upward (deg)
9
9
9
9
9
Auto-aim downward (deg)
12
12
12
12
12


Table of Characteristics
  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact — The physical impact on enemy tanks in the damage radius from projectile's impact point.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Max damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Min damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Weak damage splash (%) — the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
Protective Modules - Thunder icon small.png Thunder
Standard Modules Legacy Modules
Dolphin S-C Protection from Thunder Metallic LGC-05 Protection from Thunder 12%
Orka D-C Protection from Thunder Protection from Ricochet Eternity LGC-30 Protection from Firebird 30% Protection from Thunder 12%
Orka D-E Protection from Thunder Protection from Striker Eternity LGC-12 Protection from Firebird 14% Protection from Thunder 5% Protection from Railgun 5%
Eagle D-B Protection from Railgun Protection from Thunder Alien LGC-17 Protection from Freeze 5% Protection from Isida 24% Protection from Thunder 5%
Panda D-A Protection from Firebird Protection from Thunder Jaguar LGC-21 Protection from Firebird 10% Protection from Freeze 23% Protection from Thunder 5%
Shark T-A Protection from Thunder Protection from Ricochet Protection from Vulcan Vortex LGC-27 Protection from Ricochet 15% Protection from Vulcan 15% Protection from Thunder 10%
Shark T-C Protection from Smoky Protection from Isida Protection from Thunder Corrosion LGC-24 Protection from Thunder 15% Protection from Railgun 10% Protection from Shaft 15%
Shark T-D Protection from Twins Protection from Thunder Protection from Vulcan Clay LGC-66 Protection from Ricochet 50% Protection from Thunder 20% Protection from Railgun 30%
Shark T-E Protection from Smoky Protection from Thunder Protection from Vulcan Cherry LGC-49 Protection from Twins 30% Protection from Vulcan 20% Protection from Thunder 25%
Shark T-F Protection from Isida Protection from Thunder Protection from Vulcan Cedar LGC-31 Protection from Isida 5% Protection from Smoky 5% Protection from Thunder 32%
Shark T-G Protection from Thunder Protection from Ricochet Protection from Striker Rustle LGC-38 Protection from Freeze 20% Protection from Isida 10% Protection from Thunder 32%
Badger T-C Protection from Isida Protection from Thunder Protection from Freeze Eternity LGC-67 Protection from Isida 25% Protection from Smoky 40% Protection from Thunder 35%
Badger T-D Protection from Firebird Protection from Thunder Protection from Freeze Emerald LGC-52 Protection from Twins 26% Protection from Thunder 42% Protection from Railgun 10%
Griffon T-A Protection from Railgun Protection from Thunder Protection from Shaft Loam LGC-41 Protection from Firebird 36% Protection from Freeze 10% Protection from Ricochet 10% Protection from Thunder 10%
Griffon T-D Protection from Smoky Protection from Railgun Protection from Thunder Jade LGC-55 Protection from Hammer 15% Protection from Smoky 25% Protection from Thunder 12% Protection from Shaft 45%
Kodiak T-A Protection from Firebird Protection from Railgun Protection from Thunder Sandstone LGC-35 Protection from Twins 5% Protection from Thunder 14% Protection from Railgun 20% Protection from Shaft 15%
Kodiak T-C Protection from Twins Protection from Railgun Protection from Thunder Winter LGC-43 Protection from Firebird 5% Protection from Thunder 18% Protection from Railgun 5% Protection from Shaft 38%
Kodiak T-D Protection from Railgun Protection from Thunder Protection from Freeze Picasso LGC-63 Protection from Freeze 20% Protection from Thunder 20% Protection from Railgun 25% Protection from Shaft 30%
Kodiak T-E Protection from Isida Protection from Thunder Protection from Shaft Prodigi LGC-58 Protection from Firebird 5% Protection from Thunder 22% Protection from Railgun 46% Protection from Shaft 15%
Kodiak T-F Protection from Railgun Protection from Thunder Protection from Ricochet Africa LGC-69 Protection from Hammer 20% Protection from Twins 25% Protection from Vulcan 30% Protection from Thunder 25%


Interesting Facts

  • Thunder is a pretty old turret. It was added into the game on April 27, 2010 along with Hornet, Viking and Mammoth.
  • This was the first turret in the so-called "second generation of turrets", in which, along with Thunder, there would soon be Ricochet, Freeze and Shaft. After the re-balance, the division of equipment into generations was removed.
  • On September 10, 2015, Thunder XT was added into the game - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Thunder differed from its original counterpart only by looks, and not by any extra or higher statistics.