From Tanki Online Wiki


Tesla 02.png

IconFirebird.png
IconFreeze.png
IconIsida.png
IconTesla.png
IconHammer.png
IconTwins.png
IconRicochet.png
IconSmoky.png
Icon Striker.png
IconVulcan.png
IconThunder.png
IconRailgun.png
Icon Magnum.png
Icon Gauss.png
IconShaft.png
Icon Terminator.png


Tesla

Tesla is a unique electrifying turret that can fire in 2 ways. Firstly, its taser-like lightning chain function allows you to hit enemies at melee range with regularly-spaced zaps by holding the spacebar. Pressing the spacebar once activates its ball-lightning generator, releasing a slow-moving node that connects and strengthens your lightning shot to hit enemies that are hidden or farther away. Tesla can also connect to multiple enemies at once, splitting its regular damage evenly between all connected enemies, and using hulls (enemy or friendly) to extend the reach of its chain.

Description in Garage

Tesla Mk1-Mk7

Melee range turret. While holding the fire button, a lightning «chain» attacks opponents. You can use the lightning ball as a «link» in the chain to increase the length of your lightning.

It’s quite straightforward to be electrocuted during the tank operation: just ignore safety regulations while using supplies. However, electrocuting somebody else is a much more difficult task. The tank’s insulation is pretty good and every tank is earthed. The only option to deal damage with an electric shock is to shoot a high-voltage wire right into the armor. A prototype of a taser turret could not match other melee range turrets. All attempts to make this prototype able to shoot at large distances have failed. Everything changed when blueprints of the special type of transistor coil of one of the greatest inventors, Nikola Tesla, were found. The new transformer made it possible not only to shoot opponents with high voltage at large distance but also to use armor of other tanks as intermediate coils to increase the shooting range. An unforeseen short circuit on the test bench showed the rarest phenomenon ― a ball of lightning. Ignoring all the safety regulations, engineers shot a chain of lightning straight in the direction of the ball lightning. Lightning struck the ball and reached the nearest group of tanks, hitting a whole battalion of brand new tanks. This case demonstrated the undeniable tactical capacity of the turret. However, a requirement was set ― every tanker should pass the examination on security precautions of using high-voltage transistors and always have the technical manual in a tank. They say that some tankers put it between the seat and themselves.

Tesla.png Tesla
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Master Corporal
First Sergeant
Warrant Officer 3
Second Lieutenant
Lieutenant Colonel
Major General
Marshal
Marshal
Crystal.png Price of Modification
750
7 000
23 000
47 000
80 000
112 000
150 000
456 000
Upgradable Parameters
2a40baa3.png Chain lightning damage (hp)
490.00
605.29
662.94
720.59
778.24
821.47
864.71
980.00
12ec35bf.png Chain lightning critical damage (hp)
490.00
605.29
662.94
720.59
778.24
821.47
864.71
980.00
2a40baa3.png Ball lightning damage (hp)
980.00
1210.59
1325.88
1441.18
1556.47
1642.94
1729.41
1960.00
66908195.png Range to Connect first target (m)
17.00
18.18
18.76
19.35
19.94
20.38
20.82
22.00
66908195.png Range to Connect following Ball Lightnings (m)
18.00
19.18
19.76
20.35
20.94
21.38
21.82
23.00
66908195.png Range to Connect following Tanks (m)
12.00
12.71
13.06
13.41
13.76
14.03
14.29
15.00
Ae5da89d.png Rotation speed (º/s)
and acceleration (º/s²)
90.00
111.18
121.76
132.35
142.94
150.88
158.82
180.00
Non-upgradable Parameters
21d85c12.png Critical damage chance (%)
20.00
20.00
20.00
20.00
20.00
20.00
20.00
20.00
21d85c12.png Critical chance step (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
21d85c12.png Initial/Max critical chance (%)
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
Rico speed.png Projectile speed (m/sec)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Shot delay time (sec)
0.50
0.50
0.50
0.50
0.50
0.50
0.50
0.50
7dcd6fc2.png Chain lightning reload (sec)
0.90
0.90
0.90
0.90
0.90
0.90
0.90
0.90
7dcd6fc2.png Ball lightning reload (sec)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
66908195.png Ball lightning range (m)
100.00
100.00
100.00
100.00
100.00
100.00
100.00
100.00
Radius of max splash damage (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Radius of average splash damage (m)
4.00
4.00
4.00
4.00
4.00
4.00
4.00
4.00
Radius of weak splash damage (m)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Average splash damage (%)
90.00
90.00
90.00
90.00
90.00
90.00
90.00
90.00
Weak splash damage (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Cone angle (deg)
17.00
17.00
17.00
17.00
17.00
17.00
17.00
17.00
Auto-aim upwards (deg)
11.00
11.00
11.00
11.00
11.00
11.00
11.00
11.00
Auto-aim downwards (deg)
14.00
14.00
14.00
14.00
14.00
14.00
14.00
14.00
Table of Characteristics
  • Damage (hp) - the damage dealt to an enemy tank per one regular shot of the turret within the range of max damage and max splash radius.
  • Critical damage (hp) - the damage dealt to an enemy tank per critical hit of the turret within the critical damage splash radius.
  • Range (m) — Maximum range that Tesla can deal damage. If the distance to the target is higher than this value, no damage will be dealt.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Critical damage chance (%) — The highest chance that can accumulate for a critical shot.
  • Critical chance step (%) - The amount the chance to land a critical increases with each regular damage-dealing shot. Becomes 0% once the max critical chance is reached.
  • Initial/Max critical chance (%) - The initial and highest possible chance of a critical hit on a shot.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Projectile speed (m/sec) — The speed that a projectile ejected from Tesla travels.
  • Max splash damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Average splash damage radius (m) — The average radius of the splash damage for every shot.
  • Min damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Average splash damage (%) — The percentage of normal damage dealt when a tank is within the Maximum damage radius but does not hit the projectile.
  • Weak damage splash (%) — the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
  • Cone angle (deg) — The conic, outward range in degrees that the beam spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone, and this beam can only target one player at a time.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.


Augments

Standard Adrenaline
Augment placeholder.png
Adrenaline augment.png


Modules

Weasel Spectrum Armadillo
Module Tesla.png Module unique preview.png Critical Protection.png


Skins

Tesla Standard
Turret tesla m3.png


Shot Effects

Standard
Shot Effect Placeholder.png


Interesting Facts

  • Tesla first appeared on public test servers on June 11th, 2021
  • Starting on June 18th, 2021, the Tesla turret was officially released and began its Early Access period, during which it could be obtained in Ultra Containers at the exotic rarity.