English
Personal tools
Namespaces

Variants
Actions

Tanki Online War

From Tanki Online Wiki
Jump to: navigation, search

War Banner.jpg

Definition

According to the standard definition, the «War» was a global event in which four communities (or factions, as referred here) - namely the English, Russian, German and Polish - battled it out for supremacy over the areas of a fictional world (hereinafter called as World). In a nutshell, all the teams had to complete their strategic goals and maintain a high kill/death ratio after voting for two areas to attack and one to defend in the said world. While performing these objectives, they would not only have to work together as a community, but also display high standards of teamwork, coordination, skills and control over the strategic element of the event.


Factions and Their Paints

Before voting for areas in the World, or most importantly, joining a faction, the players must've pick one of the four available paints in the Garage, which are as follows:

Factions' Paints
Paint
Faction
Paint WarEN.png
English
Paint WarRU.png
Russian
Paint WarDE.png
German
Paint WarPL.png
Polish

All the paints costed 100 Crystal.png and disappeared from everyone's garages after the War concluded.


Resources

Participating teams in the War didn't only have to reach kill goals and maintain a high kill/death ratio, but also gather ten of each resource, Survey Data and Rocket Fuel.

War SurveryData.pngWar RocketFuel.png


Essentially, there were two ways to earn resources:

  • Firstly, all teams earned one of each resource from their Capitals every turn.
  • Secondly, teams could capture areas on the map which hold Survey Data Centers and Rocket Fuel Factories, and also get one of each resource, every turn.

Factions needed to obtain at least ten of each resource before they hold the Nuclear Rocket successfully and win the game. You could attack the region before fulfilling the quota, but then your team had to hold it for one more turn after obtaining the resources.


Components

War Map.png
Legend
Symbol
Purpose/Meaning
War Capital.png Capital
War NuclearRocket.png Nuclear Rocket
War Factory.png Factory
War Centre.png Centre
War RocketFuel Small.png Rocket Fuel
War SurveyData Small.png Survey Data
War Bonus.png Bonus
War GreatBonus.png Great Bonus
War Attack.png Attack
War Defense.png Defense


Capitals is where the magic happened. These were special regions on the map from which players started together as the faction and worked towards the Nuclear Rocket, the region which you had to capture in order to win. Capitals not only were the starting point of each team, they are also producers of 1x Survey Data and Rocket Fuel for your team every turn. This means if your team got to turn six, it'll have obtained 6x of each resource from the Capital itself. Capitals could be attacked and seized by other teams, so the faction under attack would have to represent itself with a relatively high kill to death ratio.

Some of the regions in the map held Factories and Data Centers, which provided Rocket Fuel and Survey Data for your team respectively. These could be attacked and defended (only if your team held it) at any time, even if they were held by the enemy team.

A faction had to obtain at least 10x of each resource in order to hold the Rocket region, plus the fact that you had to hold it for one whole turn. This gave all teams the chance of maximizing their profit from event by going for Bonuses and Great Bonuses - which granted you 10x and 20x Containers respectively.


Phases and Scenarios

Being a turn-based event, the War progressed with two major phases - Strategy and Battle Phase; with the latter having two applicable scenarios, «Breach» and «Destruction».

Strategy Phase was the first phase of every turn, in which all the team had to vote for regions to attack and defend on the map and confirm their votes by killing two hundred people. Note that you could vote for two regions to attack and one to defend, but you only needed to make the kills once, not twice. This phase lasted for a whole day (twenty four hours) and must've be strategically driven by the team. Any wrong vote could put the team out of the War, making their loss inevitable.

Battle Phase was the second phase, which came into play right after the Strategy Phase ended. In this phase, the team had to fulfill the global kills counter as a faction (the green bar, as shown below) and maintain a high kill/death ratio as it's doing it.

link

This phase also lasted for twenty four hours, and could depend on the following scenarios:

  • «Breach» is when the region which is being attacked is not being attacked by another team and is completely free to take.

In this scenario, you do not need to worry about K/D, you only need to fulfill the kills goal.

  • «Destruction» is when the region which is being attacked by a team is being attacked by another team (or other teams), or is held by another team after it attacked it previously.

In this scenario, maintaining a high K/D is of the utmost importance as it will decide the result of the attack, that whether your team won the region or lost.


Rewards

First of all, regardless of whether the faction won the War or not, all players who participated in the War and completed their turns received 3x Containers per completed turn.

Attacks on Bonus territories granted the team 10x Containers, while Great Bonus regions granted 20x Containers. These were added into the rewards of the whole faction to win and enjoy. However, you had to confirm your votes by completing two hundred kills! If you didn't do so, you did not receive the Containers.

Players of the winning faction in the War received a special, unique animated paint and three additional Containers for each completed turn, meaning six per turn in total, but not exceeding the overall number of 100x Container at the end of the event. And the best part — all tankers of the winning faction entered a giveaway for a Dream Tank (unless the player had less than five complete turns)!


Course of Action

Faction War Attack.png War Defense.png
Paint WarEN.png
Rift War Centre.png
Esplanade War Factory.png

Iran War Centre.png
Sandbox War Factory.png

Nuclear Rocket War NuclearRocket.png
Fort Knox


Solikamsk War GreatBonus.png
Hill [PL] War Factory.png

Duality [RU] War Factory.png
Industrial Zone War Centre.png
EN Capital

EN Capital

Sandbox War Factory.png

Nuclear Rocket War NuclearRocket.png

Nuclear Rocket
War NuclearRocket.png
Paint WarRU.png
Massacre War Centre.png
Silence War Factory.png

Barda
Brest [PL] War Factory.png

Industrial Zone War Centre.png
Gravity War GreatBonus.png

Molotov
Duality War Factory.png

Island War Factory.png

Duality [EN] War Factory.png
RU Capital

RU Capital

Massacre [PL] War Centre.png

Duality [DE] War Factory.png


Duality [EN] War Factory.png
Paint WarDE.png
Lost Temple War Centre.png
Parma War Factory.png

Skylark War Centre.png
Duality War Factory.png

Serpuhov War Centre.png
Ping Pong War Bonus.png

Deck-9 War Bonus.png
Island War Factory.png

Sandbox War Factory.png

Duality [RU] War Factory.png
DE Capital

DE Capital

Lost Temple

Duality [RU] War Factory.png

Parma War Factory.png

Paint WarPL.png
Wave War Centre.png
Short Bridge War Factory.png

Factory War Bonus.png
Brest [RU] War Factory.png

Massacre [RU] War Centre.png
Hill War Factory.png

Camp War Centre.png
Tribute War Centre.png

Year 2042
Hill War Factory.png
PL Capital

PL Capital

Brest War Factory.png

Hill [EN] War Factory.png

Short Bridge War Factory.png