Siege (Siege or SGE) - an unusual command battle mode, something similar to the Control Points (CP) mode, but having a lot of its features. The goal is to maintain control over a certain point, preventing the enemy from approaching it, and then move to the next active point. The battle lasts until a team has captured 5 points, or until the 7-minute time limit has been reached.
There are several inactive zones on the map for capturing points. Teams fight for possession of one of these points, which is randomly selected and displayed as an indicator with the corresponding letter index (A, B, C, etc., depending on the number of points on the map).
The task of the players is to move to the active point and hold out in the zone of its capture until it is completely captured. The point capture mechanism is similar to the CP mode, but the peculiarity is that the number of tanks capturing the point does not matter: the capture speed is the same. Even one enemy tank can stop a team from completing a capture. That is why in order to win in this mode, you need to play as a team as harmoniously as possible. For example, a team can be divided into those who are directly heading to the point, and those who “shoot” enemies from afar.
As soon as a point was successfully captured by one of the teams, it is deactivated, 1 point is awarded to the team, and after a few seconds, another random point is activated. The same points can be activated several times during one battle, including in a row.
The team that captures the most points wins.
Images & Items
Red Capture Point
|When a Capture Point is captured by the red team, it turns red. When the point is fully red, the point is fully captured by the read team.|
Blue Capture Point
|When a Capture Point is captured by the blue team, it turns blue. When the point is fully blue, the point is fully captured by the blue team.|
Neutral Capture Point
|When a Capture Point has not been captured by either team, it remains grey-neutral. If there is any grey on the point, it means that the point has not been fully captured.|
|The Score Counter shows the current score. Each color indicates how many team points the respective team has achieved.|
Icons & Indicators
|Icon / Indicator||Purpose|
Blue → Neutral Point
|Indicates that a point that was originally captured by the Blue team has now been neutralized.|
Red → Neutral Point
|Indicates that a point that was originally captured by the Red team has now been neutralized.|
Neutral → Blue Point
|Indicates that a point that was originally neutral has now been captured by the Blue Team.|
Neutral → Red Point
|Indicates that a point that was originally neutral has now been captured by the Red Team.|
Features and Interesting Facts
- The mode appeared in the game on December 20, 2019.
- Upon self-destructing, the player loses 10 points of their battle score and loses 1 kill to their name.
- If a player manages to kill an enemy, they receive 40 EXP points and 15 points to their battle score.
- If a players assists in destroying an enemy, they receive 5 points to their battle score along with 20 EXP points.
- Healing a player with Isida gives up to 12 points of battle and 20 EXP.
- Capturing a point gives 50 battle score and 40 EXP
- Capturing a point takes much longer than in CP mode, and its deactivation at the moment when no tank from the team currently in partial control is left on it is very fast. To avoid such an offensive "rollback" of the point, it is necessary that at least one allied tank is constantly on the point. If players from both teams are near the point, its status will be frozen, but no progress will be lost.