From Tanki Online Wiki

Railgun 02.png

IconFirebird.png
IconFreeze.png
IconIsida.png
IconHammer.png
IconTwins.png
IconRicochet.png
IconSmoky.png
Icon Striker.png
IconVulcan.png
IconThunder.png
IconRailgun.png
Icon Magnum.png
Icon Gauss.png
IconShaft.png
Icon Terminator.png



Railgun is truly a versatile gun. An excellent choice for both campers who prefer to kill enemies from cover at great distances and mid-fielders that are constantly on the move about the arena. Plenty of legacies revolve around Railgun, from its original name of Fear Machine (aptly named at the time, being incredibly overpowered) to its frequent use during the eSports era. Even today, most clans rely solely on Railgun, only deviating for the odd Smoky. The turret, while taking an exorbitant amount of time to load and a one-second delay after hitting the spacebar, is capable of doling out high amounts of damage at infinite range.

Description in Garage

Railgun Mk1-Mk7

Long-range turret. It can fire through multiple tanks. Has a small firing delay.

If medium caliber turrets can no longer satisfy your thirst for creativity, then this toy is just perfect for you. A big caliber turret with a lightning-fast barrel speed and projectiles made from depleted uranium. Incredibly powerful and overwhelmingly precise kinetic projectile can make a hole in any tank, hitting several targets standing in the same line. Don’t forget that Railgun also takes a long time to reload and needs a short preparation before firing every shot. Ready-to-fire barrel will burn brighter than a holiday tree, which can be detected and used as an advantage by experienced enemies. The mastery of using this turret is similar to fencing: it’s as beautiful as it’s hard and unwieldy when you’re in a battle against other turrets designed for close range.

Railgun.png Railgun
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Gefreiter
Master Sergeant
Warrant Officer 3
Second Lieutenant
Lieutenant Colonel
Major General
Marshal
Marshal
Crystal.png Price of Modification
350
5 000
23 000
47 000
80 000
112 000
150 000
456 000
Upgradable Parameters
2a40baa3.png Regular damage (hp)
450.00
542.65
608.82
661.76
714.71
754.41
794.12
900.00
12ec35bf.png Critical damage (hp)
800.00
964.70
1082.35
1176.47
1270.59
1341.18
1411.76
1600.00
640064ae.png Impact force
220.00
308.53
371.76
422.35
472.94
510.88
548.82
650.00
Recoil
150.00
180.88
202.94
220.59
238.24
251.47
264.71
300.00
Shot reload time (sec)
4.40
4.02
3.76
3.55
3.34
3.18
3.02
2.60
Ae5da89d.png Rotation speed (deg/sec)
60.00
66.18
70.59
74.12
77.65
80.29
82.94
90.00
Rotation acceleration (deg/sec²)
60.00
66.18
70.59
74.12
77.65
80.29
82.94
90.00
A1f0718c.png Penetrating power (%)
50.00
60.29
67.65
73.53
79.41
83.82
88.24
100.00
Non-upgradable Parameters
21d85c12.png Min critical chance (%)
10
10
10
10
10
10
10
10
21d85c12.png Critical chance step (%)
10
10
10
10
10
10
10
10
21d85c12.png Initial/Max critical chance (%)
50
50
50
50
50
50
50
50
Displaying the sight mark distance (m)
180.00
180.00
180.00
180.00
180.00
180.00
180.00
180.00
Shot warmup time (sec)
1.10
1.10
1.10
1.10
1.10
1.10
1.10
1.10
Auto-aim upward (deg)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
Auto-aim downward (deg)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Table of Characteristics
  • Regular damage (hp) — The damage that is be dealt to an enemy tank per regular shot.
  • Critical damage (hp) — The damage that can be dealt to an enemy tank per critical shot.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Overall Reload time (sec) — The time in seconds required to reload the turret so it may fire again. This includes the delay upon firing.
  • Shot reload time (sec) — The amount of time in seconds it takes for the weapon to fully charge after firing.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Penetrating power (%) — The percentage of damage that a tank in line behind the first receives upon being hit. The damage from the first tank to be struck is multiplied by the percentage, resulting in the approximate value of the damage to the second. If there is a third tank behind the second, that value will be multiplied by the same percentage, and the result of that number will be the damage dealt to the third tank, and so on.
  • Min critical chance (%) - The chance of landing a critical on any shot except one immediately following a critical
  • Critical chance step (%) - The amount the chance to land a critical increases with each regular damage-dealing shot. Becomes 0% once the max critical chance is reached.
  • Initial/Max critical chance (%) - The initial and highest possible chance of a critical hit on a shot.
  • Displaying the sight mark distance (m) — The marked distance at which the turret is able to target and hit the enemy.
  • Shot warmup time (sec) — The time in seconds required for Railgun to initiate projectile launch after hitting Space.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.


Augments

Standard
Round stabilization
Reinforced aiming transmission
Round destabilization
Electromagnetic accelerator Scout
Large caliber rounds
Death Herald compulsator
Hyperspace rounds
Super Armor-Piercing Rounds
Incendiary Rounds
Stun Rounds
Cryo Rounds
EMP Rounds
Adrenaline


Protection Module and Icon

Falcon

Falcon - name of the module that protects against Railgun.



Skins

Railgun HD Railgun XT Railgun Legacy Railgun Prime Railgun Ultra

Turret railgun m3.png

Railgun XT M3.png

Railgun Legacy.png

Skin railgun prime.png

Railgun ultra.png


Shot Effects

Standard Blue Blood Violet Gold Green Snow Darkness

Shot effect Railgun Default.png

Shot effect Railgun Blue.png

Shot effect Railgun Blood.png

Shot effect Railgun Violet.png

Shot effect Railgun Gold.png

Shot effect Railgun Green.png

Shot effect Railgun Snow.png

Shot effect Railgun Darkness.png


Interesting Facts

  • Before Update #114, Railgun was the last turret included in the "first generation of turrets".
  • Back then, it was called the 'Fear Machine'.
  • The beam of the shot was changed several times (for example, in Update #291). It is currently what you see in the game.
  • On December 28, 2014, Railgun XT, Hornet XT, and Frost were added into the game as elite items that could be purchased for 300 000 crystals as the starting price which would decrease by one-third every day. They had 50% stronger statistics and were given the ability to be taken to format battles - meaning that you had an overpowered advantage against other people! These items were removed soon after on January 12, 2015.
  • In a very surprising move, Railgun XT was added back into the game on July 14, 2015, along with Daily Missions - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Railgun differed from its original counterpart only by looks, and not by any extra or higher statistics.
  • On February 19, 2021, Railgun HD was added to the game.