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Overdrive banner.jpg

Overdrive is a hull's special ability, which provides an advantage on the battlefield. Overdrive has a number of strategic uses, such as clearing the enemy's base with Wasp's bomb, protecting your teammates with Titan's dome, supporting your allies with Dictator's shared supplies, and many more. This ability requires careful planning and assessment of the situation in order to be used effectively. On average, one player will be able to charge and use their overdrive 2-4 times in every 7-minute battle, depending on how well they play.

General Info

  • Overdrive needs to charge to 100% before it can activate
  • Overdrive activates a unique hull ability (read below)
  • the charge gradually accumulates through playing
  • available for all players (Recruits and higher)
  • activates by pressing Shift (the key can be changed in Settings)
  • doesn’t spend your own supplies
  • can be enabled or disabled in PRO Battles
  • disabled by default in Format battles (except Parkour)
  • can be instantly charged to 100% by catching the Nuclear Energy dropbox.

When Overdrive charging progress reaches 100%, a small star sign appears below your health bar. This also applies to your allies, so you will see if any of your teammates have Overdrive ready to use. Once Overdrive is activated, its charging progress resets and Overdrive begins to charge again slowly. Performing actions (killing, healing, capturing) doesn’t give you additional charging points whilst Overdrive bonuses are active.

Charging mechanics

Overdrive begins to charge slowly after you have joined the battle. Deaths and weapon changing don’t interrupt or reset this constant charging. You can speed up the charging by earning battle points from killing enemies, healing your teammates with Isida, capturing flags and points. The exact rate of charge depends on the hull being used.

Wasp Hornet Viking Hunter Dictator Titan Mammoth Juggernaut
Charge per battle point % 0.6 0.5 0.5 0.6 0.7 0.5 0.6 0
Charge per second % 1 0.9 0.4 0.9 0.7 0.8 0.7 2.5

Charging by points

Completing objectives in battle earns you battle points. Your Overdrive will increase by the amount of points earned, multiplied by the "Overdrive charge per point" parameter for your equipped hull. For example, if a tanker with Titan equipped destroys an enemy tank, earning him 15 battle points, his Overdrive charge will increase by (0.5 * 15) = 7.5. You can refer above for a table of each hull and its respective Overdrive charge rate.

Charging over time

Besides charging upon earning battle points, your Overdrive charge also increases by a fixed amount each second. This fixed value is the "Overdrive charge per second" parameter that differs depending on the hull equipped. The formula to calculate the time necessary for Overdrive to fully charge, in seconds, from 0 to 100% is as follows: (100 / hull's charge per second). Therefore Viking, with a charge rate of 0.4 per second, will take (100 / 0.4) = 250 seconds to charge from 0 to 100%. You can refer above for a table of each hull and its respective Overdrive charge rate.

List of Hull Overdrives

Wasp's Overdrive - N2-Bomb

Icon overdrive n2 bomb.png Drops a bomb that explodes after 3 seconds and causes tremendous damage with a large area of effect. The bomb will ignore the enemy's active supplies when dealing with damage.


  • Delay before explosion: 3 seconds
  • Explosion damage: 9999 hp at center of explosion, decreases with distance
  • Damage radius: 25 meters

Interaction with other overdrives

  • Hunter's Overdrive can deactivate the bomb.
  • Titan's Overdrive can deactivate the bomb.

Additional Information

  • Ignores Double Armors.
  • Ignores Defender drone's effect.
  • Ignores Titan's Overdrive.
  • The bomb is an intangible object which therefore does not interfere with the movement of tanks and cannot be destroyed.
  • The bomb does not affect or deal damage to the allies or itself when dropped.
  • The bomb is not deactivated when the tank that dropped it is destroyed or leaves the battle.
  • The presence of damage amplifiers (i.e. supplies, drones) in the tank that set the bomb does not affect the damage from the bomb itself.


Overdrive wasp.gif

Hornet's Overdrive - Scout Radar

Icon overdrive scout radar.png Allows the entire team to see the health bars and location of enemy tanks. Additionally, your tank ignores all of your enemy's defenses such as supplies and protection modules, dealing them full damage.


  • Duration: 20 seconds

Interaction with other overdrives

  • The ability continues to work when the tank is under the Overdrive of an enemy Hunter.
  • The overdrive effect of Titan is considered a defense and is hence ignored.

Additional Information

  • The death or exit from the battle of the tank that applied this overdrive terminates the ability of himself and all his allies.
  • Ignoring the protection extends to damage from burning and mines.
  • Ignoring the protection does not apply to your own tank when receiving self-damage.
  • Ignoring the protection does not apply to hull augments.


Overdrive hornet.gif

Viking's Overdrive - Berserk Reactor

Icon overdrive berserk reactor.png Significantly increases your turret's damage and firing rate. Lasts 7 seconds.

The tank that activates Overdrive instantly reloads its gun and temporarily gains a significant increase in its effectiveness. Each gun receives its own set of effects, including the following:

  • infinite magazine/shots
  • increased rate of fire
  • increased firing range
  • damage/healing increase
  • increased impact force and reduced recoil
  • special effect for your projectile
  • Some turrets with unique mechanics also have their own special effects:
    • Vulcan - instant startup/stop of the barrels, removal of self overheating;
    • Striker - disables salvo firing mode (can only shoot single rockets);
    • Magnum - turns off power charging ability (each shot occurs with maximum power);
    • Shaft - disables sniping mode (can only shoot arcade shots).
    • Gauss - disables sniping mode (can only shoot regular shots).


Duration: 7 seconds

Interaction with other overdrive

  • The effect of the ability is interrupted (but does not stop completely) when the tank is hit by the overdrive of an enemy Hunter.

Additional Information

  • The ability is deactivated when the tank is destroyed.
  • Deactivating the ability for any reason causes a short pause during which the gun cannot fire.
  • The effect of the ability will act on any projectiles that are in flight during the activation of Overdrive.
  • The effect of Overdrive does not affect the rate of Temperature.
  • The effects of equipped Alterations may change for the duration of this ability.


Overdrive viking.gif

Hunter's Overdrive - Electromagnetic Pulse

Icon overdrive electromagnetic pulse.png Deactivates enemy supplies, as well as Wasp's bomb and Titan's dome generator. It also stuns and leaves all enemies within its area of effect immobile.

A Hunter that uses Overdrive will activate certain negative effects on all enemies within a certain radius, as follows:

  • termination of supplies;
  • forced recharge of all supplies;
  • resetting flags and ball;
  • zeroing the preparation for shooting (charging Rails, aiming at the Striker target, gaining Magnum power, Shaft's scope mode);
  • temporary blocking of movement, rotation of the turret, shooting, reloading, launching self-destruct, applying supplies and activating overdrive.

What this overdrive does not affect:

  • Work your own drones and get bonus effects from other people's drones and overdrives;
  • selection of boxes with supplies;
  • the process of capturing a point in the CP or SGE modes.


  • Stun duration: 3.0 seconds
  • Delay before activation: 1.1 seconds
  • Range: 25 meters
  • EMP duration: 8.0 seconds

Interaction with other overdrives

  • When an enemy using Overdrive is within the radius of the electromagnetic pulse:
    • deactivates the bomb set by the Overdrive of enemy Wasp;
    • deactivates the protective field generator installed by the Overdrive of an enemy Titan;
    • an overdrive of an enemy Viking is temporarily interrupted;
    • the Overdrive of an enemy Hunter is completely stopped;
    • the Scout Radar activated by enemy Hornet will continue to work;
    • Nothing will occur to the force field of an enemy Mammoth that has used Overdrive.

Additional Information

  • Hunter's Overdrive affects all enemy tanks, including the Juggernaut.
  • The destruction of the tank during the preparation of this ability completely interrupts its activation.


Overdrive hunter.gif

Dictator's Overdrive - Supplies Overload

Icon overdrive supplies overload.png Your tank and all allies within the area of effect will be repaired and buffed with Double Armor, Double Damage and Speed Boost, supplies as well as dropping a Mine each and it will also speed up the recharge time of the Overdrive with 50% except for Dictators. No supplies are taken out of the player's inventory when activating this ability. Also freezes enemies and boosts overdrive progress to 50% for all non-Dictator teammates, within range.


  • Range: 20 meters

Additional Information

  • When activated, the Overdrive lowers the temperature of all enemies within its area of effect to its minimum value.
  • The player who activated this Overdrive will receive 10 battle points for each ally within its range of effect.
  • Instantly boosts the Overdrives of all your teammates that are within range by 50%, excluding other allied Dictators.


Overdrive dictator.gif

Titan's Overdrive - Protective Shield Generator

Icon overdrive shield generator.png Drops a protective dome generator. The dome significantly increases damage resistance within its perimeter.


  • Duration: 20 seconds
  • Range: 20 meters
  • Protection: 90%

Interaction with other overdrives

  • The protective field disables Wasp's bomb.
  • The protective field is ignored by the Overdrives of Wasp, Hornet, and Mammoth.
  • The installed generator is deactivated when it comes under the Overdrive of an enemy Hunter.
  • Upon activation, removes any other currently active protective shield generators within a radius of 35 meters.

Additional Information

  • The generator is an intangible object that does not interfere with the movement of tanks and cannot be destroyed.
  • The destruction or exit from the battle of the player that created the protective shield does not remove it.
  • The protective field will protect from Juggernaut's shots, meteorite gold boxes, Mines, and self-damage.


Overdrive titan.gif

Mammoth's Overdrive - AT-field

Icon overdrive at field.png Your tank instantly regains full health, moves faster, and will deal loads of damage to any enemies it touches. Lasts 7 seconds.


  • Duration: 7 seconds
  • Range: 7.5 meters
  • Damage: 3996 hp per second
  • Increase to maximum speed: 50%

Interaction with other overdrives

  • The force field is not deactivated when the tank is hit by the Overdrive of an enemy Hunter.
  • Instantly repairs the tank.
  • Instantly removes all freezing and burning effects.
  • Ignores Titan's Overdrive.

Additional Information

  • If the Mammoth that activated its Overdrive is destroyed, the effect will also be stopped.


Overdrive mammoth.gif

Juggernaut's Overdrive

Icon overdrive juggernaut.png Fully repairs the Juggernaut and blasts away any enemies in the vicinity.


  • Health healed: 100% of maximum hp


Overdrive juggernaut.gif

Interesting Facts

  • The overdrive prototype appeared in the game for the May holidays of 2017 (called "Zero Supply") and during the celebration of the 8th birthday of the game.
  • The first overdrive to include all supplies was introduced into the game on an ongoing basis on July 12, 2017.
  • On August 21, 2018, in the battles a box with a bonus (drop) “Nuclear Energy” began to drop out, charging an overdrive. Prior to this, the game had Drop Zone “Nuclear Energy” for some time, but the dropout box was disabled.
  • Unique overdrive for all hulls appeared in the game on April 11, 2019.