
Modules
Modules are special elements of a tank, the purpose of which is to protect your war machine from enemy fire. The modules have no visual effect or texture on your tank, however, if you press and hold the R or V key in battle, you can see what protections your opponents are using in their module, as well as exactly how much protection they provide. You can only use three different protections of module combinations on your tank at a time, but nothing stops you from changing the protections (as well as any other part of the tank) mid-battle to better protect yourself from your opponents’ weapons.
In the Garage, fifteen modules are available for purchase, with each one giving protection from one specific turret or mines. As aforementioned, you can combine up to three protections to create a "custom module" of your choice and then use it in a battle.
Module Mechanics
Modules work by reducing incoming damage. This is useful to remember in battles, since if you shoot at an enemy far away and see that you are dealing less damage than usual, it means that the enemy is using a module with protection from your turret and/or a Double Armor supply, unless you are using a turret-like Thunder, which deals less damage at greater distances.
Modules reduce all types of damage from turrets, Railgun's piecing shots, and any turret's splash damage. This also includes self-damage from your own turret, so it is advisable to equip a module with protection from your own turret if it has high splash damage (e.g. Magnum). A notable exception is Vulcan, which needs to have a heat resistance augment equipped in order to protect itself from its own overheating damage. Also, keep in mind that having an Isida module equipped does not reduce the effectiveness of friendly Isidas when repairing your tank.
Module Enhancements
All modules have seven modifications, each of which has a fixed amount of resistance: Mk1 - 5%, Mk2 - 10%, Mk3 - 15%, Mk4 - 20%, Mk5 - 25%, Mk6 - 30% and, Mk7 - 35%. When fully upgraded, each modification bears the protection value of the next tier, while the maximum protection that can be achieved is 50%, acquired when fully upgrading an Mk7 module.
Spectrum Modules
The "Spectrum Modules" are special, incredibly hard-to-obtain modules that protect from every turret and mines. These modules are given only to specific tankers, as follows:
- Spectrum A —
25% — owners of Champion paint;
- Spectrum M —
22% — owners of Silver paint;
- Spectrum B —
20% — owners of Bronze, Prism, Impulse, Acid, Star or Helper paint;
- Spectrum C —
15% — Obtainable by winning in the Halloween Quest contest
In addition to these "Spectrum Modules", there are two unique modules given only to specified users,
These modules are sometimes used on special accounts for special events by helpers and administrators.
Modules Table
Old System of Modules
Modules Table
5 000 ![]() |
30 000 ![]() |
100 000 ![]() |
250 000 ![]() | |
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LGC Modules
LGC (which stands for “Legacy”) Modules are those modules given to players after the so-called «Disintegration» update. Among those modules, there are certain ones with protection from four turrets at once. The Legacy modules are impossible to obtain now, so they are only in possession of those players who purchased them before the update. They don’t have M0-M3 modifications, but can still be micro-upgraded. It’s also worth noting that their protection values (with MUs or without) are mostly uneven, unlike new modules. If you see a player with a Legacy module with certain protection from your turret, it does not mean that they have the same level of protection from all other turrets in their module.
S - D - T Modules
New modules (i.e. those which you can now buy in the garage) have four modifications, each of which has fixed protection values from all turrets in the module: М0 — 10%, М1 — 15%, М2 — 25%, М3 — 35%.
Each module of a particular modification can be upgraded to the protection level of the next module using micro-upgrades, while fully upgraded M3 modules provide 50% protection. Keep in mind that micro-upgrading modules at M0, M1, and M2 stages is a lot more expensive than waiting for the next modification to unlock, but it gives you an advantage in battle since you gain those extra percent of protection at a lower rank.
S - D - T Modules classification
The name of any module available for purchase in the Garage is composed of three components: 1. Group name — Eagle, Ocelot, Lion, etc. Modules with the same name have a similar protective “specialty” and are meant to be used against certain types of weapons – melee range, short-range, medium-range, long-range. For example, “Eagles” and “Falcons” protect mainly from long-range guns like Shaft and Railgun, while “Ocelots” protect from short-range weapons like Firebird.
- Single Modules
- Fox — for melee combat
- Wolf — for short-range fights
- Dolphin — for medium-range fights
- Falcon — for long-range fights
- Spider — for parkour
- Double Modules
- Ocelot — mostly for melee combat
- Panther — mostly for short-range fights
- Orka — mostly for medium-range fights
- Eagle — mostly for long-range fights
- Panda — for fights on short and medium-range
- Triple Modules
- Badger — mostly for melee combat
- Lion — mostly for short-range
- Shark — mostly for medium range
- Grizzly — for melee combat, as well as a short-medium range
- Ursa — for short, medium and long-range
- Griffon — for medium and long-range
- Kodiak — universal protection for all ranges
2. The identification of a module’s category by the number of protections — For example, all modules with protection from three turrets have a code letter T in their name, in front of the dash.
- S — Single — with protection from one turret
- D — Double — with protection from two turrets
- T — Triple — with protection from three turrets
3. The place number within a category — Latin letters A, B, C, D and so on, after the dash.
Modules Tables
1 000 ![]() |
7 000 ![]() |
20 000 ![]() |
50 000 ![]() | |
Smoky ![]() |
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Firebird ![]() | ||||
Twins ![]() | ||||
Striker ![]() | ||||
Railgun ![]() |
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Thunder ![]() | ||||
Freeze ![]() | ||||
Shaft ![]() | ||||
Vulcan ![]() |
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Isida ![]() | ||||
Magnum ![]() | ||||
Hammer ![]() | ||||
Ricochet ![]() | ||||
Mine ![]() | ||||
2 500 ![]() |
15 000 ![]() |
50 000 ![]() |
150 000 ![]() | |
Railgun Shaft ![]() ![]() |
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Smoky Hammer ![]() ![]() | ||||
Firebird Isida ![]() ![]() | ||||
Smoky Twins ![]() ![]() | ||||
Magnum Twins ![]() ![]() | ||||
Twins Ricochet ![]() ![]() | ||||
Smoky Vulcan ![]() ![]() | ||||
Striker Vulcan ![]() ![]() | ||||
Smoky Railgun ![]() ![]() |
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Firebird Thunder ![]() ![]() | ||||
Isida Freeze ![]() ![]() | ||||
Thunder Ricochet ![]() ![]() | ||||
Firebird Freeze ![]() ![]() | ||||
Ricochet Magnum ![]() ![]() | ||||
Shaft Striker ![]() ![]() | ||||
Freeze Shaft ![]() ![]() |
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Ricochet Vulcan ![]() ![]() | ||||
Isida Vulcan ![]() ![]() | ||||
Twins Hammer ![]() ![]() | ||||
Isida Hammer ![]() ![]() | ||||
Railgun Thunder ![]() ![]() | ||||
Railgun Striker ![]() ![]() | ||||
Hammer Magnum ![]() ![]() | ||||
Shaft Magnum ![]() ![]() | ||||
Thunder Striker ![]() ![]() | ||||
5 000 ![]() |
30 000 ![]() |
100 000 ![]() |
250 000 ![]() | |
Firebird Railgun Thunder ![]() ![]() ![]() |
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Smoky Twins Freeze ![]() ![]() ![]() | ||||
Firebird Freeze Hammer ![]() ![]() ![]() | ||||
Smoky Twins Shaft ![]() ![]() ![]() | ||||
Isida Freeze Ricochet ![]() ![]() ![]() | ||||
Isida Magnum Ricochet ![]() ![]() ![]() | ||||
Shaft Magnum Ricochet ![]() ![]() ![]() | ||||
Isida Thunder Freeze ![]() ![]() ![]() | ||||
Railgun Isida Hammer ![]() ![]() ![]() | ||||
Firebird Thunder Freeze ![]() ![]() ![]() | ||||
Shaft Hammer Vulcan ![]() ![]() ![]() | ||||
Railgun Thunder Shaft ![]() ![]() ![]() | ||||
Railgun Ricochet Shaft ![]() ![]() ![]() | ||||
Thunder Ricochet Vulcan ![]() ![]() ![]() | ||||
Firebird Twins Hammer ![]() ![]() ![]() | ||||
Smoky Railgun Vulcan ![]() ![]() ![]() | ||||
Smoky Isida Thunder ![]() ![]() ![]() | ||||
Twins Isida Vulcan ![]() ![]() ![]() | ||||
Isida Shaft Striker ![]() ![]() ![]() | ||||
Twins Ricochet Striker ![]() ![]() ![]() | ||||
Isida Hammer Vulcan ![]() ![]() ![]() |
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Smoky Twins Isida ![]() ![]() ![]() | ||||
Firebird Twins Ricochet ![]() ![]() ![]() | ||||
Smoky Railgun Shaft ![]() ![]() ![]() | ||||
Railgun Shaft Vulcan ![]() ![]() ![]() | ||||
Smoky Freeze Ricochet ![]() ![]() ![]() | ||||
Firebird Hammer Vulcan ![]() ![]() ![]() | ||||
Smoky Railgun Ricochet ![]() ![]() ![]() | ||||
Smoky Firebird Hammer ![]() ![]() ![]() | ||||
Twins Thunder Vulcan ![]() ![]() ![]() | ||||
Isida Thunder Vulcan ![]() ![]() ![]() | ||||
Firebird Isida Hammer ![]() ![]() ![]() | ||||
Twins Railgun Thunder ![]() ![]() ![]() | ||||
Smoky Firebird Railgun ![]() ![]() ![]() | ||||
Firebird Twins Railgun ![]() ![]() ![]() | ||||
Freeze Ricochet Vulcan ![]() ![]() ![]() | ||||
Firebird Twins Freeze ![]() ![]() ![]() | ||||
Firebird Isida Freeze ![]() ![]() ![]() | ||||
Twins Ricochet Hammer ![]() ![]() ![]() | ||||
Shaft Vulcan Striker ![]() ![]() ![]() | ||||
Twins Magnum Striker ![]() ![]() ![]() | ||||
Shaft Magnum Striker ![]() ![]() ![]() | ||||
Firebird Magnum Vulcan ![]() ![]() ![]() | ||||
Railgun Thunder Freeze ![]() ![]() ![]() |
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Smoky Railgun Hammer ![]() ![]() ![]() | ||||
Freeze Hammer Vulcan ![]() ![]() ![]() | ||||
Smoky Ricochet Shaft ![]() ![]() ![]() | ||||
Freeze Ricochet Hammer ![]() ![]() ![]() | ||||
Isida Ricochet Hammer ![]() ![]() ![]() | ||||
Twins Shaft Vulcan ![]() ![]() ![]() | ||||
Smoky Firebird Freeze ![]() ![]() ![]() | ||||
Isida Thunder Shaft ![]() ![]() ![]() | ||||
Smoky Twins Railgun ![]() ![]() ![]() | ||||
Railgun Thunder Ricochet ![]() ![]() ![]() | ||||
Smoky Thunder Vulcan ![]() ![]() ![]() | ||||
Smoky Railgun Thunder ![]() ![]() ![]() | ||||
Firebird Isida Striker ![]() ![]() ![]() | ||||
Freeze Hammer Striker ![]() ![]() ![]() | ||||
Ricochet Striker Thunder ![]() ![]() ![]() | ||||
Magnum Striker Freeze ![]() ![]() ![]() | ||||
Magnum Hammer Shaft ![]() ![]() ![]() | ||||