(Redirected from Medium Tanks - How to Choose, How to Use)
Everybody needs an all-rounder. Something that can perform well in any battle it drops into, that isn't too slow but also isn't too weak. Medium hulls fill this niche, but choosing one can be a difficult process: each have different strengths, and suit different playing styles. Read more about them here, and then decide which one is best for you!
Most maneuverable medium hull
Good balance of speed, stability, and shape
Overdrive totally decommissions nearby enemies
Overdrive has a short range, and can be interrupted during activation
Fastest medium hull
Low profile gives stability and resists flips
Overdrive gives several seconds of massive damage
Susceptible to to sliding and spinning under enemy impact force
Overdrive charges very slowly
Viking vs Hunter
Before moving on to the next two medium hulls, it's time we address the age-old debate: is Hunter or Viking better?
At its heart, the comparison between Viking and Hunter, like that of Wasp and Hornet is a comparison between speed and handling. Undoubtedly, each has huge benefits in different games and situations.
If you need to chase, run, or just generally get around, Viking will get you where you need to go quickly, making it somewhat ironically the better "hunter" of the two. The speed complements its overdrive, allowing you to reach an advantageous position, and then let fly a deadly volley of shots.
However, Hunter outperforms Viking in almost every other respect: it accelerates and turns more quickly, it is heavier and thus more stable under fire, and it can push harder. Hunter's overdrive, though limited in range, can be activated much more frequently than Viking's.
So, which one is better? It's up to you! Decide what you need, and pick the hull that serves that best. Now, onto the other two medium hulls.
Tall profile is good for catching golds and shooting over obstacles
Overdrive is a great benefit to nearby teammates, especially in crowded situations
Very stable and hard to push
Slow for a medium hull
Unwieldy at close range, can be outmaneuvered or accidentally shoot over targets
Can move in any direction
Fastest-charging Overdrive in the game
Very stable, almost never flips
A bit slow, and turns slowly
Low traction leads to losing shoving matches