"That Vulcan over there won't stop tickling me." Passive combat is nothing for a Mammoth, sporting the highest durability in the game and keeping players nervous whenever one is nearby. These giants are well known to both snipe targets from a distance with Shaft and duke it out up close and personal in Polygon CPs everywhere, but it's unlikely you'll find one using a proximity-based weapon on anything larger than the aforementioned map. The last of the three hulls with an off-center turret placement, Mammoth too can peek around corners and blast away at targets, but it'll never have to worry about being flipped for readily apparent reasons. The only true deficits of this hull are the low base torque, leaving it capable of being shoved around by even Wasp, and its speed, which is mind-gratingly slow even with Speed Boost active.
Description in Garage
Heavy hull. Maximum mass and stability. Mammoth's overdrive boosts its speed and gives it a deadly touch that kills any enemy that comes in contact with it.
A moving fortress on tracks. Flagman among the heavy hulls. Solid piece of heavy, enforced by concrete armor, with slow speed, but capable of surviving under the fire of several enemy turrets at once. Even considering its impressive thickness, defense is not the only function of this hull. Special AT-field, activated by overdrive, will allow this beast to drive through mines and protective barriers while brushing off enemy fire of any intensity with ease and no visible consequences to its armor. It is literally unstoppable, even if you block the road with tanks, they will become an extra layer of metal on Mammoth’s tracks.
|Rank Available From|
|Price of Modification|
|Top Speed (m/sec)|
|Lateral acceleration (m/s²)|
|Turning speed (deg/s)|
|Turning acceleration (deg/s²)|
|Anti-inertial turning acceleration (deg/s²)|
|Reverse acceleration (m/s²)|
|Overdrive charge from points|
|Overdrive charge over time|
- Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Top speed (m/sec) — maximum speed the tank can get to on a straight.
- Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier the tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
- Turning speed (deg/sec) — the maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
- Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backward.
- Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
|Mammoth XT||Mammoth Legacy|
- Mammoth was one of the second generations of hulls, and was added into the game on April 27, 2010 along with Thunder, Hornet and Viking.
- On December 25, 2015, Mammoth XT was added into the game - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Mammoth differed from its original counterpart only by looks, and not by any extra or higher statistics.