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Magnum

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Magnum is perhaps one of the most difficult turrets to master in the game, but despite its hard controls, it evidently holds the title of being the most important turrets to have in a team. It can literally take out groups of people in one shot, while not even being visible, sitting quietly behind a small wall in its own base. This turret, albeit requiring real skill to use and master, is capable of completely shutting down an entire enemy team. However, the inability of rotating the actual turret and working with two variables at the same time can be quite a difficult task for the average tanker.


Description in Garage

Artillery launcher with a long range. Fires powerful explosive shells on a ballistic trajectory. Can’t turn its turret. Requires manual aiming.

A true magnum opus of artistic tank construction. The biggest caliber, which can fit onto a tank hull. The most destructive high-explosive shell, from what we could find. The longest barrel with the biggest barrel brake. The strongest recoil, which can flip a light tank. Every piece in this turret screams “The Best”. Even its aiming system is the most… difficult. Huge caliber dictates that the turret is literally welded to its hull, excluding any possibility of turning horizontally. Heavy rounds fly to their target in an arc, making it almost hard to aim. Having enough skill, you can hit enemies behind any cover and at any distance. In the most intense cases you can aim the barrel straight up, fire and roll away, while the shot travels to and from the stratosphere to destroy anything it finds below when it lands.

Turret magnum m0.png
Magnum M0
Turret magnum m1.png
Magnum M1
Turret magnum m2.png
Magnum M2
Turret magnum m3.png
Magnum M3
Magnum.png Magnum
М0 | MU Icon.png
М1 | MU Icon.png
М2 | MU Icon.png
М3 | MU Icon.png
М3+
Available from
Master Corporal Master Corporal
Warrant Officer 2 Warrant Officer 2
Lieutenant Colonel Lieutenant Colonel
Marshal Marshal
Marshal Marshal
Modification Price
650 Crystal.png
28 300 Crystal.png
122 400 Crystal.png
216 300 Crystal.png
455 900 Crystal.png
Alterations
Upgradable Parameters
89f9090f.png Min damage (HP)
560
754.12
912.94
1 018.82
1 160
89f9090f.png Max damage (HP)
1 150
1 531.76
1 844.12
2 052.35
2 330
640064ae.png Impact force
250
395.59
514.71
594.12
700
Explosion impact
300
494.12
652.94
758.82
900
Recoil
170
244.41
305.29
345.88
400
7dcd6fc2.png Reload (sec)
5
4.515
4.118
3.853
3.5
Ae5da89d.png Rotation speed (deg/sec)
60
69.71
77.65
82.94
90
Rotation acceleration (deg/sec²)
60
69.71
77.65
82.94
90
Non-upgradable Parameters
Amplification (sec)
3
3
3
3
3
Number of steps of charging
20
20
20
20
20
Min projectile speed (m/sec)
35
35
35
35
35
Max projectile speed (m/sec)
140
140
140
140
140
Projectile gravitation
5
5
5
5
5
Projectile radius (m)
1
1
1
1
1
Min shot angle (deg)
0
0
0
0
0
Max shot angle (deg)
90
90
90
90
90
Initial shot angle (m)
10
10
10
10
10
Max splash damage radius (m)
1
1
1
1
1
Average splash damage radius (m)
5
5
5
5
5
Min splash damage radius (m)
20
20
20
20
20
Average splash damage (%)
50
50
50
50
50
Weak damage (%)
5
5
5
5
5
Griffin M3 module

Protection Module and Icon

Magnum.png - The icon used to indicate Magnum in various parts of the Heads Up Display.

Protection module which reduces damage dealt from an enemy Magnum: Griffin module.



Table of Characteristics
  • Min damage (HP) - the minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) - the maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force - the physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact - the physical impact and damage on the tanks within a radius of where the point of the projectile landed.
  • Recoil - the physical impact of the turret upon its own tank when shooting.
  • Reload (s) - the time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/s) - this is the maximum speed that the turret can raise and lower the barrel.
  • Rotation accelertation (deg/s²) - The acceleration of the turret reaching its maximum rotation speed.
  • Projectile speed min. (m/s) - the speed of the projectile when at a minimum charge.
  • Projectile speed max. (m/s) - the speed of the projectile when at the maximum level of charge.
  • Amplification (s) - the time required to set the maximum charge level.
  • Number of steps of charging - means that the process of charging the shot happens with steps being x = 100% / number of steps.
  • Projectile gravitation - the effects of gravity on the projectile.
  • Projectile radius (m) - the radius from the center of the projectile to its boundary.
  • Min shot angle (deg) - the smallest possible angle that the turret can shoot at.
  • Max shot angle (deg) - the largest possible angle that the turret can shoot at.
  • Initial shot angle (deg) - the angle that is set on the tank directly after respawning.
  • Max splash damage radius (m) - The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Min splash damage radius (m) - The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Weak damage (%) - the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.

Interesting Facts

  • On March 18, 2017, Magnum was issued to several popular Tanki Online video bloggers for testing on the main servers.
  • It was then added into the game March 23, 2017 for everyone to buy and use.
  • Together with Magnum's release, the developers hosted a cool seven-day contest where you had to get five hundred kills on a specific day. This would enter you into the Magnum giveaway. When the results came out, seven lucky people got the Magnum turret for free.