From Tanki Online Wiki

Magnum 02.png

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IconFreeze.png
IconIsida.png
IconHammer.png
IconTwins.png
IconRicochet.png
IconSmoky.png
Icon Striker.png
IconVulcan.png
IconThunder.png
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Icon Magnum.png
Icon Gauss.png
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Icon Terminator.png


Magnum

Magnum is perhaps one of the most difficult turrets to master in the game, but despite its hard controls, it evidently holds the title of being the most important turrets to have in a team. It can literally take out groups of people in one shot, while not even being visible, sitting quietly behind a small wall in its own base. This turret, albeit requiring real skill to use and master, is capable of completely shutting down an entire enemy team. However, between launch power, shot angle, and side-to-side aiming challenges, planting a shot where it's needed can be quite a difficult task for the average tanker.

Description in Garage

Magnum Mk1-Mk7

Artillery launcher with a long-range. Fires powerful explosive shells on a ballistic trajectory. Requires manual aiming.

A true magnum opus of artistic tank construction. The biggest caliber, which can fit onto a tank hull. The most destructive high-explosive shell we could find. The longest barrel with the biggest barrel brake. The strongest recoil, which can flip a light tank. Every piece in this turret screams “The Best”. Even its aiming system is the most… difficult. Heavy rounds fly to their target in an arc, making it fairly hard to aim. With enough skill, you can hit enemies behind any cover and at any distance. In the most intense cases, you can aim the barrel straight up, fire, and roll away, while the shot travels to and from the stratosphere to destroy anything it finds below when it lands. Another option is to just shoot at close range with all the ensuing consequences.

Magnum.png Magnum
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Corporal
Staff Sergeant
Warrant Officer 1
Third Lieutenant
Major
Major General
Marshal
Marshal
Crystal.png Price of Modification
550
2 000
14 000
40 000
71 000
112 000
150 000
456 000
Upgradable Parameters
89f9090f.png Damage (hp)
855.00
1012.06
1116.76
1247.65
1352.35
1457.06
1525.59
1745.00
12ec35bf.png Critical damage (hp)
855.00
1012.06
1116.76
1247.65
1352.35
1457.06
1525.59
1745.00
640064ae.png Impact force
250.00
329.41
382.35
448.53
501.47
554.41
594.12
700.00
Explosion impact
300.00
405.88
476.47
564.71
635.29
705.88
758.82
900.00
Recoil
170.00
210.59
237.65
271.47
298.53
325.59
345.88
400.00
7dcd6fc2.png Reload (sec)
5.00
4.47
4.11
3.67
3.32
2.97
2.70
2.00
Ae5da89d.png Rotation speed (deg/sec)
60.00
65.29
68.82
73.24
76.76
80.29
82.94
90.00
Rotation acceleration (deg/sec²)
60.00
65.29
68.82
73.24
76.76
80.29
82.94
90.00
Non-upgradable Parameters
21d85c12.png Maximum critical chance (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Critical chance step (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Displaying the sight mark distance (m)
180.00
180.00
180.00
180.00
180.00
180.00
180.00
180.00
Amplification (sec)
3.00
3.00
3.00
3.00
3.00
3.00
3.00
3.00
Number of steps of charging
20.00
20.00
20.00
20.00
20.00
20.00
20.00
20.00
Rico speed.png Min projectile speed (m/sec)
30.00
30.00
30.00
30.00
30.00
30.00
30.00
30.00
Rico speed.png Max projectile speed (m/sec)
130.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
Projectile gravitation
4.50
4.50
4.50
4.50
4.50
4.50
4.50
4.50
Projectile radius (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Min shot angle (deg)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Max shot angle (deg)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Initial shot angle (m)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Max splash damage radius (m)
2.00
2.00
2.00
2.00
2.00
2.00
2.00
2.00
Average splash damage radius (m)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Min splash damage radius (m)
20.00
20.00
20.00
20.00
20.00
20.00
20.00
20.00
Average splash damage (%)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Weak damage (%)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Critical Splash Radius (m)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
Parameters acquired by Augments
Mine lifetime duration (sec)
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
AP duration (sec)
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
Table of Characteristics
  • Damage (hp) - the damage dealt to an enemy tank per one regular shot of the turret within the max splash damage radius.
  • Critical damage (hp) - the damage dealt to an enemy tank per critical hit of the turret within the critical damage splash radius.
  • Impact force - the physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact - the physical impact and damage on the tanks within a radius of where the point of the projectile landed.
  • Recoil - the physical impact of the turret upon its own tank when shooting.
  • Reload (s) - the time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/s) - this is the maximum speed that the turret can raise and lower the barrel.
  • Rotation accelertation (deg/s²) - The acceleration of the turret reaching its maximum rotation speed.
  • Max critical chance (%) - The highest possible chance of a critical hit on a shot.
  • Critical chance step (%) - The amount the chance to land a critical increases with each regular-damage-dealing shot. Becomes 0% once the max critical chance is reached.
  • Displaying the sight mark distance (m) — The marked distance at which the turret is able to target and hit the enemy.
  • Amplification (s) - the time required to set the maximum charge level.
  • Number of steps of charging - means that the process of charging the shot happens with steps being x = 100% / number of steps.
  • Projectile speed min. (m/s) - the speed of the projectile when at a minimum charge.
  • Projectile speed max. (m/s) - the speed of the projectile when at the maximum level of charge.
  • Projectile gravitation - the effects of gravity on the projectile.
  • Projectile radius (m) - the radius from the center of the projectile to its boundary.
  • Min shot angle (deg) - the smallest possible angle that the turret can shoot at.
  • Max shot angle (deg) - the largest possible angle that the turret can shoot at.
  • Initial shot angle (deg) - the angle that is set on the tank directly after respawning.
  • Max splash damage radius (m) - The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Average splash damage radius (m) — The average radius of the splash damage for every shot.
  • Min splash damage radius (m) - The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Average splash damage (%) — The percentage of normal damage dealt when a tank is within the Maximum damage radius but does not hit the projectile.
  • Weak damage (%) - the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
  • Mine lifetime duration (sec) - The amount of time the mine lasts after landing.
  • AP duration - The number of seconds the AP status effect is active to an enemy after a direct hit damage tick is dealt.


Augments

Standard Reinforced gun carriage Automated gunpowder loading mechanism Mortar Harpoon Armor-Piercing Core
Augment placeholder.png
Alteration magnum reinforced gun carriage.png
Alteration magnum automated gunpowder loading mechanism.png
Alteration magnum mortar.png
Alteration Magnum Harpoon.png
Alteration Magnum Armor-Piercing Core.png
Adrenaline
Adrenaline augment.png


Modules

Griffin Spectrum Armadillo
Module Magnum.png Module unique preview.png Critical Protection.png


Skins

Magnum Standard Magnum XT
Turret magnum m3.png MagnumXT.png


Shot Effects

Standard Violet Eclipse Crimson Blue Toxic
Shot Effect Placeholder.png
Shot effect Magnum Violet.png
Shot effect Magnum Eclipse.png
Shot effect Magnum Crimson.png
Shot effect Magnum Blue.png
Shot effect Magnum Toxic.png


Interesting Facts

  • On March 18, 2017, Magnum was issued to several popular Tanki Online video bloggers for testing on the main servers.
  • It was then added into the game on March 23, 2017, for everyone to buy and use.
  • Together with Magnum's release, the developers hosted a cool seven-day contest where you had to get five hundred kills on a specific day. This would enter you into the Magnum giveaway. When the results came out, seven lucky people got the Magnum turret for free.