From Tanki Online Wiki


Zip! Zoom! Whoosh! When there's a need for speed, you can count on a light hull to get you where you're going. Wondering which one is best for you? Read on to find out!

Wasp

Hull wasp m3.png

Pros and Cons

Plus.png Fastest hull available
Plus.png Can maneuver easily through tight spaces
Plus.png Off-center turret good for peek-a-boo tactics
Plus.png Overdrive deals lots of damage and is perfect for getaways or dive-bombing
Minus.png Flips over easily due to impact force and recoil
Minus.png Light, doesn't do well in collisions or shoving matches

Why people like it

  • "It's the fastest and most dynamic hull."
  • "Speed, and it doesn't drift"
  • "Can hide from enemy shots very easily"
  • "Tricks and fun"


Hornet

Hull hornet m3.png

Pros and Cons

Plus.png Fastest hull available
Plus.png Very maneuverable, stops and turns on a dime
Plus.png Fairly stable, doesn't get knocked around or flipped too much
Plus.png Overdrive benefits you and your whole team
Minus.png Hard to control around corners, drifts
Minus.png Can't jump over things as well as Wasp or Hopper can

Why people like it

  • "Very useful overdrive"
  • "It has the perfect drift - not too drifty like Hopper, and not too fast like Wasp - thus making it easier to control"
  • "A fast hull, great with railgun"


Hopper

Hopper.png

Pros and Cons


Plus.png Can move in any direction
Plus.png Overdrive is excellent for scoring, taking golds, and making getaways
Plus.png Very stable, almost never flips
Plus.png Small hitbox
Minus.png A bit slow for a light hull
Minus.png Low traction makes it take a while to stop and change direction

Why people like it

  • "One thing only: Gold Hunting"
  • "Super flexible hovering ability"
  • "Can't get flipped"
  • "Capturing flags and scoring goals is so fun"


Comparison

Comparing Wasp and Hornet has always been a contentious issue. They're both fast and agile with low health, and so they're often interchangeable on the battlefield; a Wasp can fulfill the same role that a Hornet can.

The difference between the two hulls boils down to their balance of speed and handling (wasp being a little faster, but hornet generally being more stable and maneuverable). They are both nimble of course, but in their own ways: wasp tracks better around corners (hornet drifts), but hornet stays on the ground better and can change its movement patterns more suddenly. Hornet users argue that Wasp is simply too fragile and unstable when under fire, and Hornet is more manageable. However, Wasp users argue that Wasp's speed allows the user to avoid taking damage, while Hornet ends up taking more damage despite its maneuverability because of its larger size and lower speed. It's a matter of preference, and both can be used to great effect.

Recently, Hopper came onto the scene. This hull opens new doors in Tanki, as it is the only light hull with hovering capability. Though a bit sluggish when compared to the other two light hulls, it makes up for this with its ability to move in any direction at will (and of course, its jumping overdrive) as well as with its resistance to flipping.


Side-by-side comparison of light hulls' stats

Wasp
Hull wasp m3.png
Hornet
Hull hornet m3.png
Hopper
Hopper.png
Cdffcc5b.png Protection (hp) 2 000 2 000 2 000
6809c52f.png Top Speed (m/sec) 12.0 11.5 11.0
Acceleration (m/sec²) 13.0 14.0 13.0
Reverse acceleration (m/sec²)Icon info.png 18.0 23.0 14.0
Slide/Drift Resistance High Low Very Low
Flip Resistance Low Medium Very High
285f32ef.png Max turning speed (deg/sec) 130 150 140
C3f6cd78.png Weight 2 000 2 200 2 000
6a6145fb.png Power 1 300 1 400 1 300
Overdrive charge per battle point 0.6% 0.5% 0.7%
Overdrive charge per second 1% 0.9% 0.9%