From Tanki Online Wiki

Juggernaut 02.png

Wasp icon small.png
Hornet icon small.png
Hopper icon small.png
Viking icon small.png
Hunter icon small.png
Crusader icon small.png
Dictator icon small.png
Ares icon small.png
Titan icon small.png
Mammoth icon small.png
Icon Juggernaut.png


Juggernaut

Juggernaut is a special hull that hoards a massive amount of hitpoints - five times more hitpoints than any heavy tank - while also still being able to drive at a speed faster than any fully upgraded light hull. It comes equipped with a special overdrive that, when activated, fully restores the hull's health and it launches nearby enemies away.

Description in Garage

Juggernaut Mk1-Mk7

He'll live


Note
The modification of the hull and their upgrade levels match the modifications and upgrade levels of the hull that was used by the player before receiving the Juggernaut tank.
Icon Juggernaut.png Juggernaut
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Recruit
Sergeant
Sergeant-Major
Warrant Officer 4
First Lieutenant
Colonel
Marshal
Marshal
Crystal.png Price of Modification
-
-
-
-
-
-
-
-
Upgradable Parameters
Cdffcc5b.png Protection (hp)
5000.00
7206.00
8971.00
10735.00
12500.00
14265.00
16471.00
20000.00
6809c52f.png Top speed (m/sec)
16.00
16.29
16.53
16.76
17.00
17.24
17.53
18.00
Overdrive hp heal
5000.00
7206.00
8971.00
10735.00
12500.00
14265.00
16471.00
20000.00
Non-upgradable Parameters
Lateral acceleration (m/s²)
13.00
13.00
13.00
13.00
13.00
13.00
13.00
13.00
285f32ef.png Turning speed (deg/s)
150.00
150.00
150.00
150.00
150.00
150.00
150.00
150.00
Turning acceleration (deg/s²)
150.00
150.00
150.00
150.00
150.00
150.00
150.00
150.00
Anti-inertial turning acceleration (deg/s²)
360.00
360.00
360.00
360.00
360.00
360.00
360.00
360.00
C3f6cd78.png Weight
5000.00
5000.00
5000.00
5000.00
5000.00
5000.00
5000.00
5000.00
6a6145fb.png Power
1600.00
1600.00
1600.00
1600.00
1600.00
1600.00
1600.00
1600.00
Acceleration
16.00
16.00
16.00
16.00
16.00
16.00
16.00
16.00
Reverse acceleration (m/s²)
23.00
23.00
23.00
23.00
23.00
23.00
23.00
23.00
Nitro acceleration
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
Overdrive charge per battle point (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Overdrive charge per second (%)
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
Status effect Resistances
Heat resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
Freeze resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
EMP resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
Stun resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
AP resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
Jammer resistance (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Overdrive hp heal — the number of health points recovered after activating the overdrive.
  • Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier the tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backward.
  • Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a hull to get to its maximum speed and ability to push other tanks.
  • Acceleration (m/sec²) — the time it takes for the hull to build to top speed.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
  • Nitro acceleration (m/sec²) — the time it takes a hull to get to its maximum speed when the speed boost is activated.
  • Overdrive charge per battle point (%) — the percentage by which the overdrive charges per battle point received.
  • Overdrive charge per second (%) — the percentage by which the overdrive charges per second played.
  • Heat resistance (%) — the percentage of heat resistance the hull withstands.
  • Freeze resistance (%) — the percentage of freeze resistance the hull withstands.
  • EMP resistance (%) — the percentage of emp resistance the hull withstands.
  • Stun resistance (%) — the percentage of stun resistance the hull withstands.
  • AP resistance (%) — the percentage of ap resistance the hull withstands.
  • Jammer resistance (%) — the percentage of jammer resistance the hull withstands.


Augments

Standard Special Protection
Augment placeholder.png
Special Protection.png

Note: Equipping the Special Protection augment brings no changes to the Juggernaut, as its built-in status effect immunity overrides the less-potent protections offered by the augment.



Overdrive

Impulse Generator
Icon overdrive juggernaut.png


Skins

Juggernaut Standard
Juggernaut.png


Interesting Facts

  • Juggernaut appeared when the Juggernaut mode (single) appeared on July 20, 2018.
  • Juggernaut has immunity from all negative Status Effects in the game currently (Heat, Cold, Stun, EMP, and AP).
  • Juggernaut has a unique overdrive, which launches all tanks around itself in a small radius and applies the instant effect of a complete repair. It features a blue dome when activated.
  • This unique hull cannot be acquired or obtained into permanent possession in a player's garage. This hull, together with the Terminator‎ turret as part of the Juggernaut tank, is intended exclusively for battles in the Juggernaut mode. Exception - the developers of the game can use the unique tank for testing, Godmode_ON himself, administrators, and or helpers for organized events.
  • Juggernaut's handling is somewhat similar to Hornet's thanks to its high speed and ability to drift. Interestingly, the visual design of the quadruple-tracked juggernaut is somewhat similar to an early version of Hornet that was deemed "too futuristic" for Tanki at the time.