From Tanki Online Wiki


Turret Parameters

2a40baa3.png Damage — minimum damage dealt to an enemy tank per one shot of the turret or per second.

89f9090f.png Sniping damage — damage dealt to an enemy tank per one shot of the turret in sniping mode. (Shaft and Gauss only)

E52d6640.png Damage — damage dealt to an enemy tank in one second or tick.

03ef3ff7.png Burning time — period of time (starting from the moment when Firebird's attack is over) during which enemy tank will be burning and receiving "burning damage". (Firebird only)

Isida heal.png Healing — amount of a friendly tank's health restored in one second. (Isida only)

Isida radius.png Radius — heal / damage radius. (Isida only)

12ec35bf.png Critical damage — increased damage dealt to an enemy tank in case of a critical hit. Displayed as a static shock on the enemy's tank.

CritHeal.png Critical Heal — increased heal dealt to an ally tank in case of a critical hit. Displayed as a static shock on the enemy's tank. (Isida only)

21d85c12.png Critical chance — chance of dealing critical damage to an enemy tank.

66908195.png Range of max damage — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases until the minimum damage range.

Aa368db1.png Weak damage — the % of max damage dealt to an enemy at distances bigger than the range of min damage.

Ae5da89d.png Rotation speed — maximum speed the turret can turn at horizontally. For certain Magnum augments, this indicates the maximum speed its turret can turn vertically.

7dcd6fc2.png Reloading — pause between shots.

A1f0718c.png Penetrating power — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank. (Railgun and Terminator only)

Rico speed.png Projectile speed — speed of the turret's shell.

640064ae.png Impact force — the physical impact of a turret's projectile on enemy tanks when hitting them.


Hull Paramaters

Cdffcc5b.png Protection — the tank's health.

6809c52f.png Top speed — the maximum speed the tank can get to while travelling in a straight line.

285f32ef.png Turning speed — the maximum speed at which the tank can turn.

C3f6cd78.png Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).

6a6145fb.png Power — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.