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Indication of parameters

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Turrets

2a40baa3.png Damage — minimum damage dealt to an enemy tank per one shot of the turret or per second.

89f9090f.png Sniping damage — damage dealt to an enemy tank per one shot of the turret in sniping mode. (Shaft only)

E52d6640.png Damage — damage dealt to an enemy tank in one second. (Isida only)

03ef3ff7.png Burning time — period of time (starting from the moment when Firebird's attack is over) during which enemy tank will be burning and receiving "burning damage". (Firebird only)

Isida heal.png Healing — amount of a friendly tank's health restored in one second. (Isida only)

Isida radius.png Radius — heal / damage radius. (Isida only)

12ec35bf.png Critical damage — increased damage dealt to an enemy tank in case of a critical hit. Displayed as a static shock on the enemy's tank. (Smoky only)

21d85c12.png Critical chance — chance of dealing critical damage to an enemy tank. (Smoky only)

66908195.png Range of max damage — distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.

Aa368db1.png Weak damage — the % of normal damage dealt to an enemy at distances bigger that minimum damage range.

Ae5da89d.png Rotation speed — maximum speed the turret can turn at horizontally. For Magnum, this indicates the maximum speed its turret can turn vertically.

7dcd6fc2.png Reloading — pause between shots.

A1f0718c.png Penetrating power — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank. (Railgun only)

Rico speed.png Projectile speed — speed of the turret's shell.

640064ae.png Impact force — physical impact of a turret's projectile on enemy tanks when hitting them.

Hulls

Cdffcc5b.png Protection — the tank's health.

6809c52f.png Top speed — the maximum speed the tank can get to while travelling in a straight line.

285f32ef.png Turning speed — the maximum speed at which the tank can turn.

C3f6cd78.png Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).

6a6145fb.png Acceleration — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.


Modules

Smoky mod.png Protection from Smoky.

Firebird mod.png Protection from Firebird.

Twins mod.png Protection from Twins.

Railgun mod.png Protection from Railgun.

Isida mod.png Protection from Isida.

Thunder mod.png Protection from Thunder.

Freeze mod.png Protection from Freeze.

Ricochet mod.png Protection from Ricochet.

Shaft mod.png Protection from Shaft.

Vulcan mod.png Protection from Vulcan.

Hammer mod.png Protection from Hammer.

Striker mod.jpg Protection from Striker.

Magnum mod.png Protection from Magnum.

Mine mod.png Protection from Mines.

All res mod.png Protection from all Turrets and Mines.


Supplies

Health time.png Repair Kit cooldown — time that you need to wait to activate Repair Kit after the supply was activated.

Da time.png Double Armor cooldown — time that you need to wait to activate Double Armor after the supply was activated.

Dd time.png Double Damage cooldown — time that you need to wait to activate Double Damage after the supply was activated.

Nitro time.png Speed Boost cooldown — time that you need to wait to activate Speed Boost after the supply was activated.

Mine time.png Mine cooldown — time that you need to wait to deploy a Mine after the supply was activated.

Time.png Supply Duration — time you need to wait before activating the supply once again.


Indication of supplies in battle

Health mini.png Indication of Repair Kit in battle.
Da mini.png Indication of Double Armor in battle.
Dd mini.png Indication of Double Damage in battle.
Nitro mini.png Indication of Speed Boost in battle.
Overdrive mini.png Indication of Overdrive in battle.

HUD Indicators

Cause of Death

Firebird.png Indicates that the player was killed by a tanker using Firebird
Freeze.png Indicates that the player was killed by a tanker using Freeze
Hammer.png Indicates that the player was killed by a tanker using Hammer
Isida.png Indicates that the player was killed by a tanker using Isida
Magnum.png Indicates that the player was killed by a tanker using Magnum
Railgun.png Indicates that the player was killed by a tanker using Railgun
Ricochet.png Indicates that the player was killed by a tanker using Ricochet
Shaft.png Indicates that the player was killed by a tanker using Shaft
Smoky.png Indicates that the player was killed by a tanker using Smoky
Striker.png Indicates that the player was killed by a tanker using Striker
Thunder.png Indicates that the player was killed by a tanker using Thunder
Twins.png Indicates that the player was killed by a tanker using Twins
Vulcan.png Indicates that the player was killed by a tanker using Vulcan
JGR Hud.png Indicates that the player was killed by a tanker using Juggernaut

Player self destroy.png Indicates that the player self-destructed.

Mine.png Indicates that the player was killed by a Mine

Completed Objectives

CTF

CTF Blue Player bringback BLUEflag.png Indicates that a player of the Blue team has successfully returned the Blue flag.
CTF Red Player deliver BLUEflag.png Indicates that a player of the Red team has successfully captured the Blue flag.
CTF Red Player drop BLUEflag.png Indicates that a player of the Red team has dropped the Blue flag.
CTF Red Player pick BLUEflag.png Indicates that a player of the Red team has picked up the Blue flag.
CTF Red Player bringback REDflag.png Indicates that a player of the Red team has successfully returned the Red flag.
CTF Blue Player deliver REDflag.png Indicates that a player of the Blue team has successfully captured the Red flag.
CTF Blue Player drop REDflag.png Indicates that a player of the Blue team has dropped the Red flag.
CTF Blue Player pick REDflag.png Indicates that a player of the Blue team has picked up the Red flag.

CP

Point blue neutral.png Indicates that a point which was originally captured by the Blue team has now been neutralised.
Point red neutral.png Indicates that a point which was originally captured by the Red team has now been neutralised.
Point neutral blue.png Indicates that a point which was originally neutral has now been captured by the Blue team.
Point neutral red.png Indicates that a point which was originally neutral has now been captured by the Red team.

ASL

ASL Red Player deliver flag.png Indicates that a player of the Red team has successfully captured the flag.
ASL Red Player drop flag.png Indicates that a player of the Red team has dropped the flag.

RGB

RGB Player Deliver ball.png Indicates that a player has scored a touchdown.
RGB Player lose ball.png Indicates that a player has lost the ball (from dying).
RGB Player pick ball.png Indicates that a player has picked up the Rugby ball.
RGB Player threw ball.png Indicates that a player has thrown the Rugby ball.

Player Interactions

Player join the battle.png Indicates that the player has joined the battle
Player leave the battle.png Indicates that the player has left the battle.
Player change equipment.png Indicates that the player changed their equipment.
Player self destroy.png Indicates that the player self-destructed.
Player gold box.png Indicates that the player has taken the Gold Box.