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Hunter guide

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Hunter 04.png

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Hull hunter m3.png

Pros

border=0Has a good amount of speed and is armored enough to withstand the enemy fire for a decent period of time.
border=0Having a medium size and height, it can actively use the architecture of the map for cover form enemy fire.
border=0Easy to maneuver practically everywhere.
border=0Good turning-to-size ratio.

Cons

border=0Hunter’s characteristics are too “medium” - sometimes a bit of health and speed is not enough. That’s why some players often prefer Hornet or Viking over Hunter.
border=0Many players do not like Hunter’s “awkward” look.
border=0Hunters odd drift is very off-putting as well as many players are used to either Hornets drift or no drift at all

What to do when using Hunter

Firstly, Hunter is a first tier medium hull with the most manoeuvrability as to Viking and Dictator. Hunter's overdrive is great for closing in encounters and buying your team enough time to defend/attack. Hunter's overdrive can disable wasp's bomb and stun enemies making it a great defensive tool against most encounters, even versus Mammoths!.

Preferred equipment

With a medium hull it’s more logical to equip mid-ranged turrets such as Twins, Ricochet and Smoky. However, Hunter is suitable for all the other turrets as well. Firebird or Freeze; Isida is also a great counterpart when it comes to defending. When attacking/defending with Hunter players can use Freeze along with Hunter's overdrive to slow the enemies and stun them for maximum effect this should give the player/team enough time to secure the base or capture that flag.

Preferred maps and game modes

Hunter is suitable for absolutely any game mode and map, because of its speed and survivability. The most suitable role of a player with Hunter is midfield, which will help the team both in attack and defence. In DM the best way of fighting is to constantly stay in motion on the map and to control the drop zones. Hunter can be used when defending and attacking making it very versatile, e.g Hunter's overdrive can be used to stop an enemy from taking the team's flag or destroying the team Juggernaut (as in giving the team more time to react) similarly Hunter's overdrive can be used to capture a flag in Assault/Capture the Flag where the base may be heavily defended, this being the case Hunter is best paired with close range turrets that can deal bursts of damage up close.

Interesting facts and history

- Hunter was in the game from its very beginning and was served as a hull with medium protection for inexperienced players.
- Now the modification M0 is given to all Recruits at no cost, as opposed to Wasp M0, which had been the traditional Recruit-level tank for the first 4 years of the game's existence.