From Tanki Online Wiki

Hornet 02.png

Wasp icon small.png
Hornet icon small.png
Hopper icon small.png
Viking icon small.png
Hunter icon small.png
Crusader icon small.png
Dictator icon small.png
Ares icon small.png
Titan icon small.png
Mammoth icon small.png
Icon Juggernaut.png


Hornet

Hornet is the second of the three light hulls, Wasp being the first. While slower than its counterpart, Hornet is more secure diving into the fray of battle thanks to its increased acceleration, turning speed, weight, and size. The turret is directly centered on the hull, allowing one to fight effectively from any side of the machine. This feature also contributes to the stalwart stability of the hull, though its lack of traction and high speed still leave it prone to sliding off of cliffs and ledges.

Description in Garage

Hornet Mk1-Mk7

Light hull. While turning can enter a brief drift. Overdrive allows seeing all enemies in battle.

Light hull with aerodynamic curves. Moves beautifully smooth, carefully sliding between obstacles and other tanks. Top-notch dynamic attributes are required for recon operations leading into a lightning-quick attack. Powerful radar, thermal visor, and multichannel system of communication allow the tanker to detect all enemy tanks in the battle, fully analyze their current status, and send orders to allies. Also, an automated system of data collection and processing enables the hull to stabilize each shot and hit the weak spots in target’s armor. This makes Hornet a must-have for any recon mission and quick strikes at the enemy base.

Hornet icon small.png Hornet
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Master Corporal
First Sergeant
Warrant Officer 2
Second Lieutenant
Lieutenant Colonel
Major General
Marshal
Marshal
Crystal.png Price of Modification
650
6 000
16 000
40 000
70 000
97 000
130 000
388 000
Upgradable Parameters
Cdffcc5b.png Protection (hp)
1000.00
1235.29
1323.53
1470.59
1588.24
1676.47
1764.71
2000.00
6809c52f.png Top Speed (m/sec)
9.80
10.20
10.35
10.60
10.80
10.95
11.10
11.50
Lateral acceleration (m/s²)
10.00
10.94
11.29
11.88
12.35
12.71
13.06
14.00
285f32ef.png Turning speed (deg/s)
120.00
128.06
129.71
134.12
137.65
140.29
142.94
150.00
Turning acceleration (deg/s²)
130.00
134.71
136.47
139.41
141.76
143.53
145.29
150.00
Anti-inertial turning acceleration (deg/s²)
280.00
298.82
305.88
317.65
327.06
334.12
341.18
360.00
C3f6cd78.png Weight
1100.00
1358.82
1455.88
1617.65
1747.06
1844.12
1941.18
2200.00
6a6145fb.png Power
850.00
979.41
1027.94
1108.82
1173.52
1222.06
1270.59
1400.00
Acceleration
8.50
9.79
10.28
11.09
11.74
12.22
12.71
14.00
Reverse acceleration (m/s²)
15.00
16.88
17.59
18.76
19.71
20.41
21.12
23.00
Non-upgradable Parameters
Nitro acceleration
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Overdrive charge per battle point (%)
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
Overdrive charge per second (%)
0.9
0.9
0.9
0.9
0.9
0.9
0.9
0.9
Status effect Resistances
Heat resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Freeze resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
EMP resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Stun resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
AP resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Jammer resistance (%)
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier the tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backward.
  • Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a hull to get to its maximum speed and ability to push other tanks.
  • Acceleration (m/sec²) — the time it takes for the hull to build to top speed.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to another direction. It works until speed gets to zero. After that, the usual acceleration starts working.
  • Nitro acceleration (m/sec²) — the time it takes a hull to get to its maximum speed when the speed boost is activated.
  • Overdrive charge per battle point (%) — the percentage by which the overdrive charges per battle point received.
  • Overdrive charge per second (%) — the percentage by which the overdrive charges per second played.
  • Heat resistance (%) — the percentage of heat resistance the hull withstands.
  • Freeze resistance (%) — the percentage of freeze resistance the hull withstands.
  • EMP resistance (%) — the percentage of emp resistance the hull withstands.
  • Stun resistance (%) — the percentage of stun resistance the hull withstands.
  • AP resistance (%) — the percentage of ap resistance the hull withstands.
  • Jammer resistance (%) — the percentage of jammer resistance the hull withstands.


Augments

Standard Heat Resistance Cold Resistance Heat Immunity Cold Immunity EMP Immunity
Augment placeholder.png
Fire Protection.png
Freeze Protection.png
Fire Immunity.png
Freeze Immunity.png
EMP Protection.png
Stun Immunity Lightweight Construction Heavyweight Construction AP Immunity Jammer Immunity Special Protection
Stun Immunity.png
Less Mass.png
More Mass.png
AP Immunity.png
Jammer immunity.png
Special Protection.png


Overdrive

Scout Radar
Icon overdrive scout radar.png


Skins

Hornet Standard Hornet XT Hornet Legacy Hornet Prime Hornet Ultra
Hull hornet m3.png Hornet XT M3.png Hornet Legacy.png Hornet Prime.png Hornet Ultra Skin.png


Interesting Facts

  • Hornet was the first hull belonging to the second generation, which was added into the Garage on April 27, 2010. The addition brought in both negative and positive feedback.
  • When Hornet was just on the testing stage, it consisted of five parts: the central part and four side parts, each of which was below the level of the central unit, and on each side blocks, there were tracks. Then Hornet changed to its present state because its design was deemed "too futuristic" and the complexities associated with gravity and traction.
  • On December 28, 2014, Railgun XT, Hornet XT, and Frost were added into the game as elite items that could be purchased for 300 000 crystals as the starting price which would decrease by one-third every day. They had 50% stronger statistics and were given the ability to be taken to format battles - meaning that you had an overpowered advantage against other people! These items were removed soon after on January 12, 2015.
  • Hornet XT was added back into the game on July 14, 2015, along with Daily Missions - which could be obtained by completing a specific Daily Mission or by purchasing it in the Garage for 500 000 crystals whilst having a Premium Account. This version of Hornet differed from its original counterpart only by looks, and not by any extra or higher statistics.