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Hornet

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A second tier hull, Hornet is the second of the two light hulls, Wasp being the first. While being heavier than its counterpart (except at M2, where they have equal weight), Hornet is more capable of diving into the fray of battle, though it admittedly has a notable speed deficit in comparison to the aforementioned Wasp. The turret is directly centered on the hull, allowing one to fight just as effectively from all sides of the machine. This feature is also responsible for the stalwart stability of the hull, though its lack of traction and high speed leave it prone to sliding off of cliffs and ledges. Its low price and rank unlockability are some of the most desirable in the game, easily the strongest contributors to its wild popularity at ranks both high and low.

Description in Garage

A light hull for those who want above average speed without completely trading off on armor. With its tendency to skid around corners, Hornet is a tough hull to maneuver but is nonetheless very steady. Looks great with any gun.

Hull hornet m0.png
Hornet M0
Hull hornet m1.png
Hornet M1
Hull hornet m2.png
Hornet M2
Hull hornet m3.png
Hornet M3
М0
М1
М2
М3
М3+
Available from
Recruit Recruit
Warrant Officer 2 Warrant Officer 2
Second Lieutenant Second Lieutenant
Marshal Marshal
Microupgrades
Price
400
+23 100
+70 500
+225 050
+388 300
Cdffcc5b.png Protection (hp)
1000
1 323.53
1 470.59
1 764.71
2 000
6809c52f.png Top Speed (m\sec)
9.8
10.35
10.6
11.1
11.5
Lateral acceleration (m/s²)
10
11.29
11.88
13.06
14
285f32ef.png Turning speed (deg/s)
120
129.71
134.12
142.94
150
Turning acceleration (deg/s²)
130
136.47
139.41
145.29
150
Anti-inertial turning acceleration (deg/s²)
280
305.88
317.65
341.18
360
C3f6cd78.png Weight
1 100
1 455.88
1 617.65
1 941.18
2 200
6a6145fb.png Power
850
1 027.94
1 108.82
1 270.59
1 400
Reverse acceleration (m/s²)
15
17.59
18.76
21.12
23
Table of Characteristics
  • Protection (hp) — tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
  • Top speed (m/sec) — maximum speed the tank can get to on a straight.
  • Lateral acceleration (m/sec²) — responsible for damping of lateral speed. The less this parameter is, the easier tank can drift. The higher it is, the more difficult it is for a tank to move sideways.
  • Turning speed (deg/sec) — the maximum speed at which the tank can turn.
  • Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
  • Anti-inertial turning acceleration (deg/sec²) — works like reverse acceleration but for left-right turns instead of moving forward/backwards.
  • Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
  • Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
  • Reverse acceleration (m/sec²) — anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.