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Guide to playing in Rio effectively

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Rioallew.jpg

About Rio


Overview: Rio is a very popular map around the lower and midpoint ranks. However, you'd be quite lucky to see constantly active battles at higher stages, although its popularity seems to be overall on the incline.
Battle Modes: DM, TDM, CTF, CP
Size: 20 players, 10 vs 10

Tactics

DM/TDM

Rio is the kind of map where anything goes, with no turret or hull majorly standing out. However, there are a few that are quite strong in certain positions of Rio

  • Viking and Hammer – The classic DM combo. Viking / Hammer is incredibly strong due to the massive damage output by Hammer, the great reload time and the great speed to armor ratio. There's nowhere that a tank like this has major difficulties in, but it would be wise to leave the beaches and the longest clear alleyways to those with a bit more range. Viking is fairly susceptible to long-ranged weaponry, considering it can't quite blaze across the gap in just a few seconds, even with Speed Boosts active.
  • Hornet and Railgun – Likely one of the most widely used combinations in the game alongside the previous, the XP tank's strength comes from its infinite range, high damage per shot and high agility. This combo is best suited to the sides of Rio, where the beaches and houses reside. Steering clear of blind corners and common spawn locations will serve you well, giving you plenty of time to react should an enemy fighter charge your way. While using this combo, you will want to focus on the enemies that are already batting other players as you will most likely be able to finish one another's job, taking out one weakened tank and leaving another to panic and flee. If they don't know where the shot came from, it only works towards your advantage.
  • Viking and Firebird – This combo is seen less often than the others, but by no means does this state that it is any less effective at its desired proximity. Viking has great armor and speed to it can fare well in almost any environment. As for damage, trust Firebird to finish off any enemy it comes up against, so long as they decide to stroll into your flame-spewing machine. This is best suited to the central collection of buildings, as most of the time only short ranged combat happens there. If you're going for medium powered hull with a proximity based weapon, you need to know how to use each blind spot to your advantage. Be sure to keep an eye out for Railgun and the errant Shaft trying to blow you to smithereens from the outskirts of the stage.

CTF

Both flags are quite open and have many paths to and from them. In defence, a short-medium ranged turret and heavy hull will do the trick, although it's not uncommon for Hornet or Wasp / Freeze players to doggedly pursue anyone who dare tries to trespass on their territory. A Vulcan emplacement is never a harmful decision, either, being able to effectively deter Wasps trying to grab the flag at close range and whittling away at distant tankers' health, possibly eliminating an entire route for their side to advance through. Having an Isida nearby is always a good idea, as it will help you hang on just a bit longer when your enemies swarm at once. Don’t forget to place mines as well, especially on ramps and through tight alleys.
As for attacking, pretty much anything goes. It’s recommended that you use Viking, Hunter, Hornet or Wasp as the other 3 hulls just don’t quite have the speed needed to get in and out with the flag. However, as previously mentioned, they're an exceptional choice for support roles, taking out enemies as your lead advances. Any turret works, but try to get as many different turrets through your team as possible. This will make it harder on the attackers as they can’t rely on a single module alone to protect them from everyone.

CP

Hornet is great for getting to those control points that aren’t very close to any one's spawn point, such as the top of the buildings or point E on the beach. Mount a powerful, high cumulative damage turret, such as Firebird or Twins, since that makes sure enemies cannot take advantage of beating you in a 1-on-1 as they will have only a few moments to live. Viking is good for hunting down points that are occupied by enemies as it a take a few hits. Viking should be mounted with a proximity-based spray type weapon, like Freeze or Firebird. Having the ability to damage many opponents at once through piercing other tanks is a valuable one in any CP. Long range turrets such as Magnum can effectively be used to attack enemies from the safety of your base as well.

Recommened Equipment

DM / TDM

Railgun, Hammer, Firebird, or Shaft.
Viking, or Hornet.

CTF

Freeze, Isida, or Vulcan.
Viking, Hunter, Hornet, or Wasp.

CP

Firebird, Twins, Freeze, Magnum, or Firebird.
Hornet, Hunter, or Viking.