Guide to playing in Opposition effectively
Overview - Opposition is one of those maps in which skill and awareness plays a major role if one wants to win the battle. This map has been here for well over seven years, and that's something which opposes its current popularity in the game. However, gameplay in this map is very fast paced and shouldn't be taken easily.
Size - 20 players; 10 v 10
- Opposition first appeared in the game on July 30, 2010.
- The creator of the map — Hans_Rose.
There are couple of ways you could go about defending in Opposition. The most common way is to lay mines on the ramp leading up to the flag as well as around it, and when you're done, hiding behind the building behind the flag or the pipes alongside it with a combination of Freeze and Viking. The logic behind this is when an attacker comes to steal your flag, he or she will blow up a couple of mines, reducing their health. Then, just when they Repair, the Freeze moves in and freezes the tank to death.
Another way is to make a heavy hull, such as a Smoky with Titan or a Vulcan with Mammoth sit on the flag with a few mines and one Isida. The heavy hull will lessen the chances of anyone getting the flag while the Isida makes sure the Mammoth doesn't die in the process.
For offensive presence, Hammer is a solid choice. It hits like a truck and causes a huge amount of damage. However, Smoky, Thunder, Railgun, Firebird, Freeze and Isida aren't bad choices either. As for Twins and Ricochet, I'd suggest people using them to stay on the cliff face right in front of the enemy flag and provide cover fire for the attackers.
There are generally two ways to attack, and both of them are fairly simple:
- Going through the top:
If you plan on going through the top, only do so if the top is in your team's position. This is because once you go up top, there is really no way to escape than to loose a lot of health and jumping back into your own base, or getting killed when trying to jump in the enemy base.
- Going through the bottom:
If you love to be sneaky and have light-medium hulls, this area is specifically tailored for you. Make sure the enemy team is distracted by heavy hulls firing from the top while you go, get the flag and go right back where you came from.
A good strategy for winning a Opposition Deathmatch is standing at a point where you can see most of the map and continuously fire from there, but this doesn't mean you should go up top and try to be a hardcore player, no no no. You should always stay near and/or on the wall surrounding either of the bases or on the first cliff, which again, is present in both of the bases. These positions have the most cover and simultaneously, have the most traffic. Additionally, the hull you'll be playing with will matter the most here - as medium hulls may prove to be too "underweight" for use here. I'd suggest using Mammoth or Titan with a high damage dealing weapon, along the likes of Firebird, Freeze, Twins, Ricochet, Striker, Magnum, Smoky and even Hammer.
In TDM however, the main strategy is just to go up top with a huge combination along with some Isida, spam some supplies and keep firing until the game's over.
In general, bulk is almost a necessity if you want to prosper in CPs - Viking should be your minimum here, although speed isn't so much of a requirement, given the spawn points and the distance needed to seize one control point. Furthermore, defending a point should be easy with Twins, ever easier if you have the Stable Plasma alteration equipped for it.