Guide to playing in Magadan effectively
Overview: Magadan is a relatively uncommon map. It is a small sized map, and has moderate paced gameplay. Its most common game mode is CTF, but is not played very often. It is extremely rare to find a Magadan battle in any server, at any time of the day. Magadan was in fact one of the few maps that were around since Tanki first came out.
Battle Modes: DM, TDM, CTF, CP
Size: 4v4, 8 Players
As always, camping is always effective in DM mode. It is complimented very well by a barrier of mines to protect you from tanks that attempt to get too close to you.
A good place to hold ground would be behind one of the ramps. They offer good protection from incoming enemies. Medium ranged turrets like Ricochet, Twins, Hammer, Smoky or even Thunder can be quite successful under the right circumstances in this map. It is crucial to not get cornered or surrounded in this map, or you will be slaughtered. Titans and Mammoths often swarm this map and are perfect for sitting in one spot and landing massive damage. The only major threats are when you get cornered.
“Hit and Run” Tactic
Another strategy is the Hit and Run strategy. As stated by the name, this involves moving around almost all the time attacking everyone. You will almost certainly need a few drugs to pull this off effectively, especially Double Damage, but it can just about guarantee a top placing.
The key to pulling this tactic off effectively is to get out of the enemy’s line of fire. Try to damage them while driving around them, staying behind the turret if possible. The ideal equipment is probably a quick, sturdy hull such as Wasp, Hornet, Viking or Hunter partnered with a turret that has high damage and a reasonably quick reload speed, such as Firebird, Freeze, Isida, Hammer or Smoky.
“Stealth Attack” Tactic
Pulling off this tactic is significantly difficult compared to the others, especially on such a small map. A Viking, Hornet or Wasp is great, especially when paired with a turret that has a high firing rate, such as Thunder, Smoky or Hammer. Railgun is also good for landing massive damage. The point of this strategy is to cover as much of the map as possible whilst landing damage on unsuspecting or preoccupied targets. It is good if no one in the map has protection against you and if no one is targeting you. Thunder, Striker and Railgun are particularly effective when aiming for hordes. Hiding and pivoting around the massive ramp structures or simply hiding behind the barriers in the middle of the map are good places to pull off this tactic.
In Magadan TDM, you want to have the same tactics as in DM, just with more campers, fewer mines and more Isida to aid you. A single Magnum guarded by the barriers in their base can wreak havoc upon an enemy team. Having an Isida or two handy is very helpful so that your team is able to replenish its troops on the battlefield. Keeping the pressure on with a couple of Smokies, Thunders and Railguns is recommended. A Hammer aided by Isida and supplies can take out a whole enemy team if played well. In this mode of play, it is recommended using medium hulls and short or medium range turrets, with only a few faster tanks with Freeze to distract and slow the enemy tanks for the more dangerous, high damage tanks to take them out. Don’t forget the Isidas!
Again, camping would be the best strategy for defense in Magadan. Nothing more secure than a fat Mammoth-Twins sitting on the flag with a Isida as his right-hand man, a pile of drugs ready to be used and a whole maze of mines surrounding him. To put it simply, do this and the enemies will seriously struggle to even damage you, let alone take the flag.
Due to both teams having a cordoned base, surprise attacks are the name of the game. A Freeze hiding behind a ramp can prepare an enemy to be taken down, with the aid of some other heavy hitting turrets. However, it's important to note that on such a minuscule map, subtlety is a tall order, so using a paint like Lead, Raccoon, or something that blends in decently to the environment might work to your benefit.
Attackers aren’t exactly spoilt for choice in this sheltered map. Magadan boasts a fantastic array of defensive strategies. However, the same thing cannot be said for attackers.
If attempting to attack, expect a barrage of enemy fire. It is nearly impossible to get in and out of an enemy base without taking a hit. This is why a more sturdy hull, like Viking or Hunter is recommended - decent speed and substantial armor. You’re going to need something just as bold to damage defenders. Smoky, Hammer or Thunder can be great in this map to counter enemy fire. Coordinated attacks are highly recommended in this map.
Magadan has a relatively simple CP game. There are only two points - Point A and point B. Fun fact: this is one of the handful of maps that can claim ownership to an even number of CP points. Point A is in blue base and Point B in red. They are separated only by a barrier halfway between each other. Camping is not an option here. CP in Magadan can be summed up in two words - “all in.” It’s about going as hard as possible and charging towards the point. The points are very close to each other so turrets like Firebird, Freeze, Hammer, Twins, Ricochet and even Smoky can be extremely prosperous here. Heavy hulls are a necessity. An Isida or two per team can be crucial and possible game changers to the outcome of the match.
However, it's important not to underestimate the power of splash damage -- namely, Thunder, Striker, and Magnum, to mention some notable users. Since this is a cramped arena, an offensive defense with one of these weapons lying in wait on the far side of the map can aid an assault on an opponent's base while receiving little in return. That is, if you can maintain an offensive threat. Taking fire is most certainly not beneficial for any of those three weapons, as they should mainly be used to push the allied forces forward instead of driving enemies back. Y'know, on account of the whole self-damage parameter.