Guide to playing in Boombox effectively
Overview: Boombox is quite popular at low ranks, but loses popularity towards the high ranks. It is very small.
Battle Modes: DM, TDM, CTF, CP
Size: 4v4, 8 Players
Camping on Boombox follows the same basic principles as most other maps.
- Find a good spot to camp. This spot needs to be well covered, but give you an open space to shoot at.
- Have a few supplies on hand. You will find this tactic working best if you are able to use Double Damage as much as possible.
- Have appropriate equipment for the area you can see/attack
While camping, you need to try and be as sneaky as possible. You should try to steal kills rather than killing someone alone as this will keep you well-hidden. Target the weakest player as every kill is equal. Double damage will be your best friend while camping, so make sure you have plenty on hand. The best places for camping on Boombox are:
- In the right hand corner. In that little cave. There is great as you have a big viewing area, you only need to focus on one angle at a time
- Behind either house in the corners. There are 2 ways you will need to patrol but they are narrow so it can still work
“Hit and Run” Tactic
Deathmatch on Boombox is similar to any other map .The best way to finish top in a Deathmatch on Boombox would be to keep moving around. Moving targets are much harder to hit, especially at close range, so this will probably be your best bet at staying alive. The best turrets for this tactic are Firebird, Freeze, Hammer, Twins and Ricochet mounted on top of either a Hornet, Hunter or Viking. You’re best way to stay alive would be to use the outside and just drive around shooting at enemies. When reloading, take cover behind a fence or house to try and prevent taking too much damage.
TDM is very simular to DM, except you have teams. You will follow pretty much the same tactics, except you need to balance out your team. 2 attackers, 1 midfielder (generally the Isida) and 1 camper. The 2 attacker’s job is to kill the other teams front like before they can die. Attacking together is the best way to do it as double the damage and double the health, and that’s before you start equipping supplies. The Isida should (obviously) heal teammates as well as help finish off other enemies.
The best way to defend on Boombox is with mines. As the area around the flag isn’t big mines become really effective, especially on the blue side. As for equipment and placing, behind the house on both sides provides great cover and as long as you are using Viking or something heavier, you should be able to survive a few attacks. An Isida alongside really strengthens the defence, as it means that the defenders don’t have to rely on their repair kits being ready in time. The Isida also helps replenish lost health in-between “waves” of attackers and can be used to lay mines as well. Additionally, a precise Magnum shot can take out even the heaviest of hulls, and - do not forget - can land shots in the enemy base if in need.
On the attack, light-medium hulls are the best as they provide the speed to get in and out quick enough. The best way to get past a strong is to attack the Isida (if they have one) and Mine layer. The Isida is the most important as they will keep the defence topped up with health. The mine layer is the second most important, as their mines will deal a mass amount of damage instantly, generally 1-2 hitting a light-medium hull.
Try and use covered routes. The best way is for Red and Blue team to go to the right hand side (while looking at the middle) when they are attacking. Both ways lead almost directly to the flag so there will be no wasted time in the enemies’ territory.
The tactics for Control Points are the same as they always were, get to the point and try hold it for as long as possible, especially with the new update.
Some may say Mammoth and Titan suck in CP mode because they are slow and un-manoeuvrable, they only work when controlling the point in your base. This is because their speed means it takes them a while to get to the point, so they will most likely have been damaged badly or killed by the time they reach the point. On a small map like Boombox, using Mammoth or Titan is a great idea, because they have a mountain of health and getting to the point isn’t at all hard, even for a Mammoth.
The turrets to use depend on what you are trying to do. If you plan to go and try stealing the point out of the enemies control, Firebird is the way to go. It has incredibly high damage, can damage multiple enemies at once and even if you die, the after burn can still take out the remaining enemies so you team can get in and steal the point. Hammer is also good if there aren’t many enemies going the point, especially if they are using light hulls or have already been damaged.
If you plan to hold back and wipe them off the point from a range then attack then Smoky, Vulcan and Thunder are the way to go. Their max effective firing range is quite long so there is no need to worry about your shots not doing as much damage as they could be.
If there are multiple tankers trying to clear a point, try spread out so they struggle to clear you all quickly. If there isn't enough firepower in your team, use a Striker to salvo them out. An Isida always comes in handy, especially while trying to take control of a point, so don’t be afraid to ask someone to take Isida, it could be the difference between winning and losing a close match.