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Gauss

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Gauss 02.png


Gauss deals damage via two modes - a standard damage shot that reloads fairly quickly and a high-power super shot that inflicts major damage to the enemy. Capable of splash damage like its close cousin Thunder, Gauss can easily steal kills and blow tanks up in the proximity. However, the deadliest advantage of this turret is that there is no lock-on laser, allowing it to fire super shots in quick succession and earn the title of "SNEAK 100".

Description in Garage

A long-range turret equipped with explosive shells that can hit several tanks at the same time. Holding down the firing button engages the electromagnetic accelerator, which makes it possible to fire at remote targets.

The «Gauss» cannon was born in the garages of tankers who were looking for ways to increase the effectiveness of Thunder against snipers. They discovered that winding the barrel's superconductor wire gives the shots a tremendous acceleration due to the effect of electromagnetism. A projectile fired in this way has a similar range to a Railgun shot, and delivered a particularly loud bang. This "home made" modification of Thunder, paired with a modern aiming and tracking system, gave birth to the «Gauss» cannon — the most mobile sniper on the battlefield. As the shooter evades enemy fire at full speed, the «Gauss» guiding system independently makes an accurate shot at the optimal moment. A distinctive feature of this turret is the antennas, which extend while the electromagnetic accelerator is preparing for the shot. The turret has been nicknamed "big-eared sniper" due to its peculiar appearance.

Turret gauss m0.png
Gauss Mk1
Turret gauss m1.png
Gauss Mk2-Mk3
Turret gauss m2.png
Gauss Mk4-Mk6
Turret gauss m3.png
Gauss Mk7
Gauss icon small.png Gauss
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Master Corporal
Master Sergeant
Warrant Officer 3
Third Lieutenant
Captain
Brigadier
Marshal
Marshal
Crystal.png Price of Modification
750
5 000
23 000
40 000
62 000
101 000
150 000
456 000
Augments
Upgradable Parameters
89f9090f.png Min damage sniping mode (HP)
640.00
780.00
880.00
940.00
1 000.00
1 080.00
1 160.00
1 320.00
89f9090f.png Max damage sniping mode (HP)
1 070.00
1 296.47
1 458.24
1 555.29
1 652.35
1 781.00
1 911.18
2 170.00
2a40baa3.png Min damage regular mode (HP)
290.00
349.71
392.35
417.94
443.53
477.65
511.76
580.00
2a40baa3.png Max damage regular mode (HP)
420.00
504.41
564.71
600.88
637.06
685.29
733.53
830.00
640064ae.png Impact force sniping mode
250.00
342.65
408.82
448.53
488.24
541.18
594.11
700.00
Explosion impact sniping mode
300.00
423.53
511.76
564.71
617.65
688.24
758.82
900.00
Recoil sniping mode
120.00
146.76
168.88
177.35
188.82
204.12
219.41
250.00
640064ae.png Impact force regular mode
150.00
187.06
213.53
229.41
245.29
266.47
287.64
330.00
Explosion impact regular mode
200.00
241.18
270.59
288.24
305.88
329.41
352.94
400.00
Recoil regular mode
110.00
132.65
148.82
158.53
168.24
181.18
194.11
220.00
7dcd6fc2.png Reload time regular mode (sec)
2.00
1.89
1.82
1.77
1.73
1.67
1.61
1.50
7dcd6fc2.png Reload time sniping mode (sec)
4.00
3.79
3.64
3.55
3.47
3.35
3.23
3.00
Aiming time (sec)
2.20
2.09
2.02
1.97
1.93
1.87
1.81
1.70
Ae5da89d.png Rotation speed (deg/sec)
60.00
66.18
70.59
73.24
75.88
79.41
82.94
90.00
Rotation acceleration (deg/sec²)
60.00
66.18
70.59
73.24
75.88
79.41
82.94
90.00
66908195.png Range of min damage regular mode (m)
100.00
110.29
117.65
122.06
126.47
132.35
138.24
150.00
Range of max damage regular mode (m)
70.00
76.18
80.59
83.24
85.88
89.41
92.94
100.00
Non-upgradable Parameters
Weak damage regular mode (%)
50.00
50.00
50.00
50.00
50.00
50.00
50.00
50.00
Aiming recovery time (sec)
2.00
2.00
2.00
2.00
2.00
2.00
2.00
2.00
Projectile speed regular mode (m/sec)
225.00
225.00
225.00
225.00
225.00
225.00
225.00
225.00
Projectile radius (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Range (m)
1 000
1 000
1 000
1 000
1 000
1 000
1 000
1 000
Max splash damage radius regular mode (m)
1.00
1.00
1.00
1.00
1.00
1.00
1.00
1.00
Avg splash damage radius regular mode (m)
4.00
4.00
4.00
4.00
4.00
4.00
4.00
4.00
Min splash damage radius regular mode (m)
6.00
6.00
6.00
6.00
6.00
6.00
6.00
6.00
Avg splash damage regular mode (%)
90.00
90.00
90.00
90.00
90.00
90.00
90.00
90.00
Weak splash damage regular mode (%)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Max splash damage radius sniping mode (m)
2.00
2.00
2.00
2.00
2.00
2.00
2.00
2.00
Avg splash damage radius sniping mode (m)
12.00
12.00
12.00
12.00
12.00
12.00
12.00
12.00
Min splash damage radius sniping mode (m)
20.00
20.00
20.00
20.00
20.00
20.00
20.00
20.00
Avg splash damage sniping mode (%)
90.00
90.00
90.00
90.00
90.00
90.00
90.00
90.00
Weak splash damage sniping mode (%)
5.00
5.00
5.00
5.00
5.00
5.00
5.00
5.00
Auto-aim upwards (deg)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
Auto-aim downwards (deg)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Table of Characteristics
  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact — The physical impact on enemy tanks in the damage radius from projectile's impact point.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Max damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Average splash damage radius (m) — The average radius of the splash damage for every shot.
  • Average splash damage (%) — The percentage of normal damage dealt when a tank is within the Maximum damage radius but does not hit the projectile.
  • Min damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Weak damage splash (%) — the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.
Owl

Protection Module and Icon

Owl - name of the module that protects against Gauss.

Skins

Gauss Prime Gauss XT Gauss Ultra
Skin gauss prime.png
Skin gauss xt.png
Gauss Ultra Skin.png

Interesting Facts

  • This turret was added to the game on June 7, 2019, during a special live broadcast.
  • Gauss Prime was crafted especially for virtuoso snipers who are skillful enough to tame the «big-eared devil». Looks cool and dangerous.
  • Gauss XT was added into the game on March 20, 2020, along with its VioleNt shot effect and the new «Electromagnetic Salvo» alteration. The addition of Gauss XT completed the collection of XT skins.




IconFirebird.png IconFreeze.png IconIsida.png IconHammer.png IconTwins.png IconRicochet.png IconSmoky.png Icon Striker.png IconVulcan.png IconThunder.png IconRailgun.png Icon Magnum.png Icon Gauss.png IconShaft.png Icon Terminator.png