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Gauss

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Gauss deals damage via two modes - a standard damage shot that reloads fairly quickly and a high-power super shot that inflicts major damage to the enemy. Capable of splash damage like its close cousin Thunder, Gauss can easily steal kills and blow tanks up in the proximity. However, the deadliest advantage of this turret is that there is no lock-on laser, allowing it to fire super shots in quick succession and earn the title of "SNEAK 100".

Description in Garage

A long range turret equipped with explosive shells that can hit several tanks at the same time. Holding down the firing button engages the electromagnetic accelerator, which makes it possible to fire at remote targets.

The «Gauss» cannon was born in the garages of tankers who were looking for ways to increase the effectiveness of Thunder against snipers. They discovered that winding the barrel's superconductor wire gives the shots a tremendous acceleration due to the effect of electromagnetism. A projectile fired in this way has a similar range to a Railgun shot, and delivered a particularly loud bang. This "home made" modification of Thunder, paired with a modern aiming and tracking system, gave birth to the «Gauss» cannon — the most mobile sniper on the battlefield. As the shooter evades enemy fire at full speed, the «Gauss» guiding system independently makes an accurate shot at the optimal moment. A distinctive feature of this turret is the antennas, which extend while the electromagnetic accelerator is preparing for the shot. The turret has been nicknames "big-eared sniper" due to its peculiar appearance.

Turret gauss m0.png
Gauss M0
Turret gauss m1.png
Gauss M1
Turret gauss m2.png
Gauss M2
Turret gauss m3.png
Gauss M3
Gauss icon small.png Gauss
М0 | MU Icon.png
М1 | MU Icon.png
М2 | MU Icon.png
М3 | MU Icon.png
М3+
Available from
Sergeant Sergeant
Warrant Officer 1 Warrant Officer 1
Major Second Lieutenant
Marshal Marshal
Marshal Marshal
Modification Price
700 Crystal.png
24 300 Crystal.png
79 800 Crystal.png
239 200 Crystal.png
455 900 Crystal.png
89f9090f.png Min damage sniping mode (HP)
640
840
960
1160
1320
89f9090f.png Max damage sniping mode (HP)
1070
1 394
1 587
1 911
2 170
2a40baa3.png Min damage regular mode (HP)
290
375.29
426.47
511.76
580
2a40baa3.png Max damage regular mode (HP)
420
540.29
612.94
733.53
830
640064ae.png Impact force sniping mode
250
382
462
594
700
Explosion impact sniping mode
300
476
582
759
900
Recoil sniping mode
120
158
181
219
250
640064ae.png Impact force regular mode
150
203
235
288
330
Explosion impact regular mode
200
259
294
353
400
Recoil regular mode
110
142
162
194
220
Reload time regular mode (sec)
2
1.853
1.765
1.618
1.5
Reload time sniping mode (sec)
4
3,71
3,53
3.24
3
Aiming time (sec)
2.2
2,05
1,97
1.82
1,7
Rotation speed (deg/sec)
60
68.82
74.12
82.94
90
Rotation acceleration (deg/sec²)
60
68.82
74.12
82.94
90
Range of min damage regular mode (m)
100
114.71
123.53
138.24
150
Range of max damage regular mode (m)
70
78.82
84.12
92.94
100
Non-upgradable Parameters
Weak damage regular mode (%)
90
90
90
90
90
Aiming recovery time (sec)
1
1
1
1
1
Projectile speed regular mode (m/sec)
250
250
250
250
250
Projectile radius (m)
1
1
1
1
1
Max splash damage radius regular mode (m)
1
1
1
1
1
Avg splash damage radius regular mode (m)
5
5
5
5
5
Min splash damage radius regular mode (m)
8
8
8
8
8
Avg splash damage regular mode (%)
90
90
90
90
90
Weak splash damage regular mode (%)
25
25
25
25
25
Max splash damage radius sniping mode (m)
2
2
2
2
2
Avg splash damage radius sniping mode (m)
12
12
12
12
12
Min splash damage radius sniping mode (m)
20
20
20
20
20
Avg splash damage sniping mode (%)
50
50
50
50
50
Weak splash damage sniping mode (%)
5
5
5
5
5
Auto-aim upwards (deg)
7
7
7
7
7
Auto-aim downwards (deg)
10
10
10
10
10

Protection Module and Icon

Gauss icon small.png - The icon used to indicate Gauss in various parts of the Heads Up Display.

Protection module which reduces damage dealt from an enemy Gauss: Owl module.



Table of Characteristics
  • Min damage (HP) — The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) — The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force — The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact — The physical impact on enemy tanks in the damage radius from projectile's impact point.
  • Recoil — The physical impact of the turret upon its own tank when shooting.
  • Reload time (sec) — The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to weak damage parameter.
  • Weak damage (%) — The percentage of normal damage dealt to an enemy at distances larger than minimum damage range.
  • Max damage radius (m) — The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Average splash damage radius (m) — The average radius of the splash damage for every shot.
  • Average splash damage (%) — The percentage of normal damage dealt when a tank is within the Maximum damage radius but does not hit the projectile.
  • Min damage radius (m) — The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Weak damage splash (%) — the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.
  • Auto-aim upwards (deg) — The angle range that auto-aim will effect if a target is above the turret's horizontal plane.
  • Auto-aim downwards (deg) — The angle range that auto-aim will effect if a target is below the turret's horizontal plane.


Skins

Gauss currently has no skins available for purchase.

Interesting Facts

  • This gun was added to the game on June 7th 2019 during a special live broadcast.