Though this turret has a design similar to that of Firebird, its function somewhat different; it sprays a cone of liquid nitrogen at your opponents, dealing damage and having the interesting ability to freeze your opponents solid (hence the name), immobilizing them in the process. An excellent choice for those interested in CTF game styles, from both an offensive and defensive perspective.
Description in Garage
Close range turret. Freezes enemies, effectively slowing down targets of critical importance. Can put out the fire on burning tanks. Has a limited fuel supply, which recharges over time.
The concept behind this turret was devised in a distant Russian village. From a broken freezer unit and a vacuum local inventor created a mechanism for shooting snowballs. The creation was discovered by an engineer fishing nearby, and after many upgrades applied in a secret research university the mechanism turned into a powerful tank turret. Covering the target with a chemical compound based on freon, turret will damage and freeze the target, slowing all of its movement. The ability to fully freeze the enemy and escape its firing range allows to fight more powerful tanks. Important to remember -- don’t waste your fuel supply on snowball games with your allies. It’s totally fun, of course, but battle tanks have battles to do.
|Price of modification|
|Rotation speed (deg/sec)|
|Rotation acceleration (deg/sec²)|
|Range of max damage (m)|
|Range of min damage (m)|
|Amount of energy|
|Energy consumption (eng/sec)|
|Rate of freezing (temp/sec)|
|Freezing level of turret (%)|
|Freezing level of hull (%)|
|Cone angle (deg)|
- Damage (HP/sec) — The amount of damage dealt to an enemy tank per second.
- Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
- Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
- Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
- Range of min damage (m) — The distance at which the turret's damage reaches zero and stops decreasing.
- Reload time (sec) — The total required time in seconds to replenish Freeze's energy if it has been completely exhausted.
- Amount of energy — The total amount of energy that can be expended for shooting.
- Energy consumption (eng/sec) — The amount of energy used per second if Freeze is used continuously.
- Rate of freezing (temp/sec) — The decrease in an enemy hull's temperature per second. The tank slows down steadily when being frozen.
- Freezing level of turret (%) — The maximum speed percentage a frozen enemy tank's turret will move at minimum temperature.
- Freezing level of hull (%) — The maximum speed percentage a frozen enemy tank's hull will move at minimum temperature.
- Cone angle (deg) — The conic, outward range in degrees that the rime spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.