From Tanki Online Wiki

Freeze 02.png

IconFirebird.png
IconFreeze.png
IconIsida.png
IconTesla.png
IconHammer.png
IconTwins.png
IconRicochet.png
IconSmoky.png
Icon Striker.png
IconVulcan.png
IconThunder.png
IconRailgun.png
Icon Magnum.png
Icon Gauss.png
IconShaft.png
Icon Terminator.png


Freeze

Though this turret has a design similar to that of Firebird, its function somewhat different; it sprays a cone of liquid nitrogen at your opponents, dealing damage and having the interesting ability to freeze your opponents solid (hence the name), immobilizing them in the process. An excellent choice for those interested in CTF game styles, from both an offensive and defensive perspective.

Description in Garage

Freeze Mk1-Mk7

Close range turret. Freezes enemies, effectively slowing down targets of critical importance. Can put out the fire on burning tanks. Has a limited fuel supply, which recharges over time.

The concept behind this turret was devised in a distant Russian village. From a broken freezer unit and a vacuum, a local inventor created a mechanism for shooting snowballs. The creation was discovered by an engineer fishing nearby, and after many upgrades applied in a secret research university, the mechanism turned into a powerful tank turret. Covering the target with a chemical compound based on freon, the turret will damage and freeze the target, slowing all of its movement. The ability to fully freeze the enemy and escape its firing range allows to fight more powerful tanks. Important to remember -- don’t waste your fuel supply on snowball games with your allies. It’s totally fun, of course, but battle tanks have battles to do.

Freeze.png Freeze
Мk1 | MU Icon.png
Мk2 | MU Icon.png
Мk3 | MU Icon.png
Мk4 | MU Icon.png
Мk5 | MU Icon.png
Мk6 | MU Icon.png
Мk7 | MU Icon.png
Мk7+
Rank Available From
Gefreiter
Staff Sergeant
Warrant Officer 2
Second Lieutenant
Major
Brigadier
Marshal
Marshal
Crystal.png Price of Modification
350
2 000
18 000
47 000
71 000
101 000
150 000
456 000
Upgradable Parameters
E52d6640.png Damage (hp/sec)
450.00
529.41
595.59
661.76
701.47
741.18
792.12
900.00
E52d6640.png Damage (hp/tick)
112.50
132.35
148.90
165.44
175.36
185.30
198.03
225.00
12ec35bf.png Critical damage (hp/tick)
112.50
132.35
148.90
165.44
175.36
185.30
198.03
225.00
Ae5da89d.png Rotation speed (deg/sec)
90.00
105.88
119.12
132.35
140.29
148.24
158.82
180.00
Rotation acceleration (deg/sec²)
90.00
105.88
119.12
132.35
140.29
148.24
158.82
180.00
Range of max damage (m)
5.00
5.88
6.62
7.35
7.79
8.24
8.82
10.00
66908195.png Range of min damage (m)
15.00
15.88
16.62
17.35
17.79
18.24
18.82
20.00
Displaying the sight mark distance (m)
20.00
20.88
21.62
22.35
22.79
23.24
23.82
25.00
Non-upgradable Parameters
21d85c12.png Critical damage chance (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
Aa368db1.png Weak damage (%)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00
7dcd6fc2.png Reload (sec)
9.00
9.00
9.00
9.00
9.00
9.00
9.00
9.00
Amount of energy
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
1000.00
Energy consumption (eng/sec)
142.00
142.00
142.00
142.00
142.00
142.00
142.00
142.00
Charging (ms)
111.00
111.00
111.00
111.00
111.00
111.00
111.00
111.00
Rate of freezing (temp/sec)
0.60
0.60
0.60
0.60
0.60
0.60
0.60
0.60
Freezing level of turret (%)
0.10
0.10
0.10
0.10
0.10
0.10
0.10
0.10
Freezing level of hull (%)
0.80
0.80
0.80
0.80
0.80
0.80
0.80
0.80
Cone angle (deg)
25.00
25.00
25.00
25.00
25.00
25.00
25.00
25.00
Parameters acquired by Augments
AP duration (sec)
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
Table of Characteristics
  • Damage (hp/sec) — The amount of damage dealt to an enemy tank per second.
  • Damage (hp/tick) — The amount of damage dealt to an enemy tank per tick or 1/4 of a second.
  • Critical damage (hp/sec) — The damage dealt to an enemy tank upon being impacted with a critical hit.
  • Rotation speed (deg/sec) — This is the maximum speed that the turret can rotate at.
  • Rotation acceleration (deg/sec²) — The acceleration of the turret reaching its maximum rotation speed.
  • Range of max damage (m) — The distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the minimum damage range.
  • Range of min damage (m) — The distance at which the turret's damage reaches zero and stops decreasing.
  • Displaying the sight mark distance (m) — The marked distance at which the turret is able to target and hit the enemy.
  • Critical damage chance (%) — The highest chance that can accumulate for a critical shot.
  • Weak damage (%) — The minimum damage dealt to enemies within the range and cone angle. If the distance is greater than the max damage range, the damage constantly decreases until a tank passes the weak damage range.
  • Reload time (sec) — The total required time in seconds to replenish Freeze's energy if it has been completely exhausted.
  • Amount of energy — The total amount of energy that can be expended for shooting.
  • Energy consumption (eng/sec) — The amount of energy used per second if Freeze is used continuously.
  • Charging (ms) — The amount of energy regenerated per second when the weapon is not used.
  • Cone angle (deg) — The conic, outward range in degrees that the rime spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.
  • Rate of freezing (temp/sec) — The decrease in an enemy hull's temperature per second. The tank slows down steadily when being frozen.
  • Freezing level of turret (%) — The maximum speed percentage a frozen enemy tank's turret will move at minimum temperature.
  • Freezing level of hull (%) — The maximum speed percentage a frozen enemy tank's hull will move at minimum temperature.
  • Cone angle (deg) — The conic, outward range in degrees that the rime spreads from the tip of the turret. Damage can not be dealt to an opponent outside of this cone.
  • AP duration - The number of seconds the AP status effect is active to an enemy after a critical damage tick is dealt.


Augments

Standard High-pressure pump Corrosive mix Shock Freeze Toxic Mix Adrenaline
Augment placeholder.png
Alteration freeze high pressure pump.png
Alteration freeze corrosive mix.png
Alteration freeze shock freeze.png
Alteration freeze Toxic Mix.png
Adrenaline augment.png


Modules

Badger Spectrum Armadillo
Module Freeze.png Module unique preview.png Critical Protection.png


Skins

Freeze Standard Freeze XT
Turret freeze m3.png FreezeXT.png


Shot Effects

Standard Dark Moon Cold Toxic Snow
Shot Effect Placeholder.png
Shot effect Freeze DarkMoon.png
Shot effect Freeze Cold.png
Shot effect Freeze Toxic.png
Shot effect Freeze Snow.png


Interesting Facts

  • Freeze hasn't been here since the beginning of the game. It was added on July 8, 2010 along with Ricochet.
  • It has undergone many balance changes and updates regarding its main component, the freezing effect.
  • On September 8, 2018 - Freeze XT skin was added to the game which was available for purchase for a limited time period in the shop. Currently, it can be obtained only through Containers or the showcase shop for 9 999 tankoins.