Did you know that...
There was a map named "Train Station," which was created in 2010 but was released before the New Year celebrations in 2012. After the release, a bug had been noticed; the prop of the tower could be shot through with Shaft. Two days later, the use of this bug became punishable and a week after that, the bug had been completely fixed.
In 2011, Developers decided to make a contest in which it was necessary to turn the turret constantly. A special map called Carousel was developed for this contest. It was assumed that players would not be able to use the supplies on that map (neither purchased, nor bonus boxes). The map was never released. It is worth noting that the main designer of this map was the legendary mapmaker Figishe, who created a lot of maps. Now the map is considered to be lost.
The project of Ricochet turret first appeared in 2009. The turret was planned to be called "Vulcan". Its shots originally did not bounce off surfaces and were blue. At that time, Vulcan / Ricochet was a machine gun, but then the idea of bouncing balls appeared, and that idea later grew into a full-fledged turret, now known as Ricochet.
When Hornet was just in the testing stage, it consisted of five parts: the central part and four side parts, each of which was below the level of the central unit, and on each side blocks there were tracks. Then Hornet changed to its present state because its design was deemed "too futuristic" and the complexities associated with gravity and traction.
Appearance of Shaft in June 2011 caused quite a furore among tankers. After the release, Shaft was bought at a rate of three pieces per second! Straight after that it was changed and paints with protection from Shaft were released. On the next day it was removed from players' Garages, the crystals were given back and the description was changed. Shaft was weak, so it was slightly improved and, before the release, there was an open testing in Test Server. On the first day of testing, the maximum damage of Shaft in aiming mode was 150 - 175 - 200 - 250 HP (for M0 - M1 - M2 - M3), on the second day was 200 - 225 - 275 - 300.
First Gold Box was worth 1 000 crystals. Initially, no one knew how, where and when this bonus would appear. First Gold Box fell on the map "Kungur" when the battle fund was 700 crystals, it was caught by player Noosya. Later, Gold Boxes began to fall almost on every map, but their value was cut to 100 crystals. Now, the drop zones of the Gold Box drop exist on all maps and the value has again been increased to 1000 crystals.
In February 2011, a special modification of Smoky was introduced. It was named Smoky XT. This modification costed about 4000 crystals. It was available for purchase only for one week. Smoky XT was better than Smoky M3 in all aspects.
In 2009, developers decided to create a turret that could deal damage to opponents and heal allies. So Isida appeared. The first concept of Isida could only heal and looked like it had three teeth, something that resembles a model from the Game «Half-Life». Isida was also able to heal itself (by firing into the void). This ability was too strong and was removed. Isida was last modified in February 2017, when the self-healing ability was removed.
During beta testing (May 2009) Tanki Online was awarded at Game Developers Conference in the category "Best Game without a publisher". This says that, while only in the test phase, Tanki Online had gained recognition and fame in the gaming industry.
In the Summer of 2012, there was a special event hosted to holding the European Football Championship. During this action Gold Boxes value was increased several times. After the action finished it was estimated that during the action players caught 90 million crystals in gold boxes - in the current economic system it is worth nearly one billion crystals!
On September 27, 2012, an extraordinary battle called «Kasim vs Sun» took place — the Community Manager of Russian community, Maksim Khusainov, and Tech Support specialist, Kseniya Ignatyeva, fought against each other on Wasp + Smoky combination. Maksim won with a score of 22:19. Tankers could support Maksim and Kseniya by acquiring a special paint in the Garage that costed 100 crystals. 47 341 paints for Kasim were bought, 18 004 for Sun and 4 844 for both players — all those who bought the paint for Maksim received 59 crystals.
Every year on October 31 Tanki celebrates Halloween. In 2012, during the action a special map was created 59 597 times, and a special gold box fell 12,008 times. There were some interesting coincidences: October 30, 2012 the 16666666th tanker registered, and the Tweet made about the special video blog was 666th. In 2014, there were 45 ghosts on a special Halloween map. On October 31st 2015, tankers spent in the game a total of 196 years, and caught 440 000 Gold boxes. The winner of the competition for the best gold catchers was the player Ti-To, who caught 195 boxes and received Viking XT and Thunder XT as an award.
The creation of the first test version of Tanki took four and a half months. First registered player who is not a developer was GlebNikitin. And the first registered account was arts80 which belongs to server programmer Alex Kviring. The first map in the game was the prototype of Tribute.
By mid-2010, there were about 200 000 players registered. On December 19, 2010 the millionth registration was achieved. 6 June 2011 - registration number 3 000 000 (the player with the nickname katyana). January 4, 2012 - seven millionth registration (the player with the nickname stepan1234567891). March 25, 2012 - the barrier of 10 million registrations was overcome (player with the nickname lYonsl). On Tanker Day 2012 there was a registration #15 000 000 (a player with the nickname adilov.amir). February 5, 2013 - twenty millionth registration (the player with the nickname tolik755). End of July of 2013 - thirty millionth registration (the player with the nickname nadja8201).
Tanki Online is most popular in Russia. This is followed by Ukraine, Belarus, Armenia, Kazakhstan, Germany, Moldova, Georgia, the United States and Saudi Arabia.
The most popular paint in the game is "Green", then "Holiday" and "Forester". Three of the most popular turrets are Railgun, Ricochet and Twins. Three of the most popular hulls are Hornet, Viking and Wasp.
On New Year's holiday and Tanki's birthday which is celebrated on June 4, the developer team arranges a quest called "The GAME". Winners receive a "dream tank" - a fully micro-upgraded hull, turret and paint. The winner of the event on BD TO 2014 was player KomZorg, who chose Hunter M3 Ricochet M3 and Picasso. Player SteelShark, who was winner of "The GAME" on NY 2014-2015, received Hornet M3 Hammer M3 and Picasso. Player alex7668-rak, who was the winner of the event on BD TO 2015, received Hunter M3, Smoky M3 and Nano. Player DisappearedStar, who was the winner of the event on NY 2015-2016, chose three paints instead of a "dream tank": Taiga, Raccoon and Jade.
The official VKontakte group of Tanki Online appeared in January 2011. Russian community manager Maksim Khusainov promised to take a dip in the hole if the number of subscribers in the group will be over 500 000. September 27, 2014, this mark has been passed, and on New Year Maksim fulfilled his promise - in the first v-log in 2015 he began speaking from the hole.
The game has a total of six maps with an even number of points in Control Points mode - Courage, Deck 9, Magadan, Siege, Factory and Fort Knox.
There are four maps - Canyon, Duel, Ping Pong and Hill - which do not contain a Control Points mode at all.
In addition, Duel is the only map that is not available to be played in both Capture The Flag and Control Points modes.
The most capacious map is Dusseldorf, holding a massive 40 players, Berlin goes next with 36 players max, while Lost Temple and Madness have 32 players max. In turn, Lost Temple is the largest map, Berlin is just a little bit behind, and Dusseldorf closes the top three. The smallest maps are Island, Duel and Ping Pong.
In the summer of 2014 the Football World Cup was held in Brazil, and Tanki could not stay away from the event. In the action called "Football Frenzy" players could purchase one of the 32 paints, symbolizing the participants of the World Cup. Those who bought the paint for winner of the championship were given back a 50% of the crystals spent on purchases during the promotion. Total number of paints bought is 555,502, including for Russia - 111 000 (the most popular paint), for Germany (the winner) - 38 007, for Argentina - 17 641, for the Netherlands - 15 465. The least bought paint was the paint for Côte d'Ivoire - only about 1,000. About 887 million crystals were returned to tankers.
In 'The GAME' of May 2013, the prize for those who successfully solved all of the puzzles was a temporary paint called "Storm" with 15% protection from all turrets. At the end of the quest, 9636 tankers got the paint.
A long time ago Railgun was called Fear Machine, Ricochet could've been called Vulcan, Hornet could've been called Raptor, Viking could've been called Centurion, and Hammer could've been called Magnum. As for the Vulcan, the game designer Semyon Strizhak (known as Hazel-Rah) jokingly promised that "the turret will never be named Vulcan, otherwise I grow two additional fingers on the hand."
Spectator mode wasn't in the game from the beginning. The first clan war broadcasted using spectator mode was the quarter-final of the upper bracket of TOF Dream Team III between the teams "International" and "Tyazhelo i Slozhno" (which means "Difficult and Complicated").
In the summer of 2015, the team of Tanki Online visited the gamescom game exhibition in Cologne, Germany. In honour of this event, a map named "Cologne" was introduced, on which Gold boxes worth 2000 crystals fell. During the event, 191 million crystals fell in Gold Boxes and the map was visited by about a million players.
In many maps you can find rusted skeletons of Titan + Firebird combination: It is a tribute to the players from pre-rebalance era, according to which Titan + Firebird combination was considered the most absurd and useless combination of turret and hull.
Tanki Online's birthday is considered to be June 4, 2009 - the date of the start of the open beta testing. The first player to have reached the highest rank (at the time it was Marshal) was the legendary T7000. In April 2010, a Chinese server was started. On 16 April 2014, Tanki Online was launched in Brazil. First Generalissimo in the Brazilian community was the player limadj2 — he reached 1 400 000 experience points on 2 September 2014, spending about four and a half months to get to the highest rank. As a reward for his speedy passage, limadj2 received a fully micro-upgraded Viking M3, Ricochet M3 and Zeus.
Sometimes in holidays and special celebrations, funds in the game are increased. The biggest funds in the game were five times the normal fund on August 2, 2015 in honour of the 50 000 viewers who tuned it to watch the eSports finals on Tanki Online's Twitch channel.
On May 9, 2015 there was a pass "Endless Supplies", which costed 70 and could be bought until a restart on May 10th. On that day it was almost impossible to find a player who was playing without three supplies activated at once - except for those who played in PRO-battles with supplies disabled.
During the Christmas holidays 2014-2015, an entrance from North Korea was registered in Tanki Online. It's known that access to the Internet is severely limited in North Korea. Who could it be?
During the Christmas holidays 2014-2015, there was a special promotion in which you could hire unique XT versions of Railgun and Hornet and a special paint, Frost - which had 20% protection from all turrets. Railgun XT and Hornet XT had a 50% boost over normal Railgun and Hornet. The special items were in the game for twelve days and you could hire these at any time during the twelve days. The price started at 150 000 crystals for Railgun XT M0 and an additional 50 000 for each modification, which gave you the item in your garage for the whole twelve days. Each day after, the prices were reduced by approximately 30%.
Deathmatch (DM) is the most popular game mode, amounting to 42% of all battles created. It is followed by Capture the Flag (CTF) with 33%, Team Deathmatch (TDM) with 14% and Control Points (CP) with 11%.
Forester is the most popular of all the paints. In December 2015, the paint was used in battles for a total of 1 258 208 hours. That is equal to 137 years!
Sandbox is the most popular map in Tanki Online. In 2015 alone, players created a whopping 7.7 Million Sandbox battles.
Not everybody knows about the special Moonwalker paint. It was added to the game during the Farewell to Moon Silence map event, and was available for purchase until its very end. The map doesn't exist in the game any more, but the paint does.
If two discounts are applied to an item, they don't add up. Here is how it works:
The first discount is applied to the item, and then the second discount is applied to the already discounted price. For example, a 20% personal discount and a 25% sale from a promotion would give you a total of 40% off, not 45%.
Active supply indicators on top of other players' tanks were only added into the game half a year after supplies were launched. Before that, you had to guess whether an enemy had Double Attack/Double Armor activated.
Nauru, Kiribati and Guinea-Bissau are the three countries with the smallest player population. In fact, there is only one tanker living in each of these three countries according to statistics.
Mammoth could have had a different name. While the heavy hull was still in development, the name "Goliath" was seriously being considered by the developers.
Not all Generalissimos were Field Marshals and Commanders before reaching their rank. Before the 17th of December 2012, the highest rank in the game was Marshal. When the new ranks were added, many Marshals had more than 1 400 000 experience points.
petraz was the first tanker who managed to get on top of Rio's skyscraper. He did it on the 1st of April 2014, during the event for the launch of Tanki Online in Brazil.
There are several phrases written in Persian in the map «Iran». The one on the blue flag in the center of the map says "We've been through a lot to reach the peak of the mountains". The small writing on the houses can be translated as "We live not for ourselves, but for the greater good", while the sign on the gate simply says "Welcome".
The Daily Mission that is completed most often in the game is "Finish First in Battle". It is followed by "Collect Repair Kits" and then by "Collect Speed Boosts".
The total amount of crystals earned as rank-up rewards from Recruit all the way to Legend is 354 010. Almost half of those are earned from the last 5 ranks.
Greetings, tankers. On this occasion, we're moving onto the subject of flipping, which is pretty self-explanatory - the point where your tank isn't right-side-up. It isn't exactly something you see intentionally done in battles; when it happens, it's more due to your own serendipity, or, to be blunt, awful manoeuvring from the opposing team's part. How can it affect battles though? That's what this article aims to tell you - it also aims provide an insight on the importance of flipping, the situations in which a player can flip another player, and whether you should kill a flipped tank.
Why is flipping important?
A flipped tank is one less active tank on the battlefield, which means, for a short period of time, there are more players on your side contributing to the ultimate goal; winning. You may be thinking that 10 seconds (less than that, in the average circumstances) isn't a lot, but when racked with the time it takes to respawn, and the time it takes to get back into the action, it becomes a lot more substantial than initially thought. There's a reason why people complain when people continue to play despite the sides not being equal - it's because so much as one less player, even if temporary, makes the difference, as it takes a chunk of the team out. I'll use an example - the player flipped is a defender, and when unable to move, that defender cannot help out in the way that they'd like to. This leaves the defence largely exposed, which makes it much easier for the opposing offence to successfully attack. It's the numbers game - something that the team with the advantage can turn into a real problem, if handled correctly.
For the XP readers, you'll know that when an opponent is flipped, you may see "-1" pop around the chat - this implies that there is a flipped player on the battlefield and that you can capitalise. That's what a flipped tank can enable you to do - it provides that opportunity for you to gain momentum and seize control of the match. When you've flipped, after pressing Del, type in "-" (in your team's chat, I'll add) to let your teammates know that you're down. In sum, a flipped tank is a lot more fundamental than meets the eye, in regards to how it can affect the future of the game; when you see a flipped tank, definitely look to capitalise.
How can I flip someone effectively?
There are a few ways in which you can deliberately flip people - one thing to note is that it's not easy to flip someone, and that in the average situation, you won't be able to do it. You'll only be able to flip an opposing side in particular scenarios - it will involve capitalising on an enemy's actions, and in most cases, you will need to be swift in doing it, otherwise you'll miss the opportunity to do so.
Capitalising on an enemy's jump
The first method is via taking advantage of an enemy jumping off a cliff. This is one of the more common methods of flipping someone, since jumping off cliffs are frequently used to get to a specific destination faster. Another thing I would like to mention is that most of these methods will not work if you have a turret such a Freeze, Firebird, and Isida - the reasoning should speak for itself. The shot from your turret will be the way you go about getting the flip, for the most part.
It's also pretty easy - in most cases, all you're going to need to do is hit the tank, which, needless to say, isn't so much to ask. Railguns will do the job with a single shot, if handled correctly, but with weapons like Smoky, Thunder, and Hammer, one shot will only get them side-up, which isn't all doom-and-gloom, due to the fact it's going to take nothing more than another shot to get the full flip. Be careful how you go when facing higher cliffs - whilst there's a higher chance that it will take a single shot to flip completely, since there's more space between the cliff and floor, you need to remember that it's possible the tank can land right-side-up - never think that because you have managed to get the shot, you've got the flip, as that might not always be the case. The solution to this is to wait - don't shoot as soon as the opposing player has jumped. Hold it off for just a bit; this means there's a lower chance of the enemy landing right-side-up, due to there being less space between the cliff the enemy jumped from, and the floor below. Don't leave it too long either - if you leave it too late, from your position, you might not be able to land the shot, and the result of the flip might not be what you expected! Examine the length of the cliff and time your shot accordingly to ascertain the flip.
Using your impact force
Using your impact force - I already know what you're thinking! In the average scenario, this is not going to work unless you're using a Railgun against another Railgun user. At the same time, this Railgun user will ALSO need to be a Wasp user. You would be right in saying that, and they're pretty specific circumstances too; however, I've decided to include it here because it is also common (XP/BPs and the like). Bear in mind it won't be the easiest method to conduct.
You want to be aiming for the turret. The reason why you want to be shooting for the opposing player's turret is because your impact force works strongest there - the shot will have a much more detrimental effect up top rather than down below. Here's the problem, though - that won't be enough! Due to recent updates, a Railgun-Wasp will be able to remain right-side-up after the shot. In order to get the flip, you'll need to play the mind games - in other words, you will have to predict your opponent's shot by shooting before them, which isn't easy, by any means. Although it will give you a match advantage, getting the prediction alone won't give you the flip! Your shot and your opponent's shot will need to work in tandem, in order to get the flip. If you play XP/BP commonly, as you improve in the format, the opportunities will come.
Capitalising on an enemy's failure
You know there are incompetent tankers out there that cannot drive to save their lives, and will find themselves side-up, waiting for their weapon to reload (or if they're using a Firebird, Isida, or Freeze, to self-destruct), and you can capitalise on it! Don't be afraid to do so.
You want to be shooting the top of the hull to guarantee the flip - any turret that shoots out as opposed to spraying out will work here, and provided you shoot at the top of the hull like I've said, it will only take one shot! One thing I'd like you let you know, though, is that if the opposing player is using Firebird, Isida, or Freeze, you won't always need to bother. This is because they cannot do anything to revert their catastrophe - in essence, it's like the tank is fully flipped. Of course, you can argue that enemies can un-flip their teammates with their longer range turrets, effectively solving the problem for them. Therefore, whether you should do it comes down to priorities of the user, the tactical awareness of the enemy, and the turret you're using - the turret matters because the reload varies!
Finally, here's the last method that I'd like to show you here, when it comes to flipping a tank - pushing. Hey! No one said you cannot push your enemies! You know what they say - giving them a nudge in the right direction! However, I certainly haven't saved the best for last - it's not the most effective way of getting the job done.
You should only bother if your opponent is on the edge of a cliff or incline - it'll be easier if the opponent isn't aware of your presence either. Although there are incompetent tankers out there, opponents still have their eyes on you, watching your every move like a hawk! That's why this method isn't the best way to go about things - it isn't common, and it isn't always reliable. However, if you're able to creep up on a unsuspecting enemy, who just so happens to be near a cliff or incline, do it. Do it for all of us.
Is it worth all the effort though?
By now, we have established that a flipped tank can be fundamental to the outcome of a match - however, this article isn't encouraging you to go into battles, finding the opportunities. In actual fact, these opportunities should be finding you. If the opportunity presents itself, go for it - the advantages will pay off. I don't want you to think flipping is all that it's about, although it is pretty important!
Destroyed flipped tanks - do we bother?
This is the ultimate question - when a tank is flipped, do we destroy it? Now, given the advantages a flipped tank gives, the answer to that is No. I know it can be tempting to do so, bearing in mind you get free points, which can make the difference between one's position on the leaderboard, which will lead to more crystals. However, I believe that you should control yourself and not do it - forget the five points you'll get, try to nab the flag, or simply take out other enemies! One less player leaves the enemies in a much more vulnerable state! Those five points will seem like nothing when taking into account the points you'll get. In destroying the tank, you'll be cutting off the time the enemy is out of action, which isn't the right play to make.
Don't get into the perception that the respawn time will be enough - whilst it's possible it will be, you want to take advantage of this opportunity as much as possible. Leaving them stuck there maximises the advantage you'll get!
What about Deathmatches?
This is definitely fair - you're on your own in the battlefield, with no one to rely on, and getting kills are the key to winning. Let's not sugarcoat it here - when we go in a battle, the general aim is to win. Any advantages simply do not apply when in the Deathmatch scenario - does that make it okay to destroy a flipped tank? Is this the one circumstance where destroying a flipped tank doesn't end up hindering you in any fashion? To be honest, yes - however, before doing so, take into account a couple of things. How much health points does your enemy have? How much protection does your enemy have against your turret? It wouldn't be so wise to bother using up your charge, or wasting a shot on an enemy that you know has hull HP, as it leaves you dry for enemies that aren't flipped. Enemies with good protection against you might not even get you the kill, if they're bulky, which they tend to be in Deathmatches - once again, this can leave you dry for enemies that aren't flipped.
You're a bit more free if you're a Smoky, Twins, or Thunder as the reload isn't as much of an issue; however, you should definitely still be aware of your surroundings.
In a team situation, do not waste your time destroying a flipped tank.
In a solo situation, it's acceptable, but you've got to make sure it's worth doing so.