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Deathmatch

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DM preview.jpg

Summary

Deathmatch mode (aka. DM (Dm mode.png)) is the oldest battle mode in the game. It is a dynamic and high-intensity game mode involving a strategic mindset. It is by no means, in certain situations, inferior to other formats such as "Capture the Flag" or "Control Points" from a profitability and tactical aspect. The goal is to destroy the most amount of tanks in the allocated time. Unlike the other team battle modes, here, you can rely only on your own skills. Some common terminology used by players is "peace" or "team" to indicate that you have an unofficial alliance with that player, with an agreement that you will not kill each other.


Description

In Deathmatch mode, unlike in team battles everything depends on you. The battle fund grows a lot faster than in CTFs and TDMs, as you don’t need to go to a certain position to find enemies; they are everywhere. On most maps, you can open fire right from your spawn point. Deathmatch is the simplest and most reliable battle mode when it comes to earning crystals, as you don't need to win the match from a team aspect to get a large amount of crystals. However, people ranked highest will receive the largest portion of the fund. The battle can be limited by either time or number of kills (frags). The limit is usually 10 minutes or 50 kills.

Images & Items

In-Game Item Purpose

DM kill counter.png

Personal DM Kill Counter
The DM kill counter is a personal counter which tells you the amount of kills you have made in the battle. You lose 1 kill every time you self destruct.

Unofficial Alliances

Deathmatch is the only game mode where alliances between players (enemies) are allowed, without being punished. In any other game mode, you are not allowed to intentionally not kill enemies, as you will be punished for sabotage.

The easiest way to form an alliance is simply to ask another player (by referring to them by their nickname) if they would like to "team" with you. Remember that these alliances should be mutual and unless the other tanker(s) accepts your proposal, the agreement is not confirmed. Additionally, note that these alliances are not official and you are trusting the other player's word, however they are still allowed by rules to kill you back.

It is useful to form a "team" with another player in order to grant you the highest chance of surviving without getting killed in return. If you stay in the same spot with a group of teammates you have formed an alliance with, you can efficiently kill swarms of enemies, whilst having a joint defence and therefore lower chance of dying. It is recommended to preferably choose players who are doing well or have good equipment.

Alliances can potentially reduce the fund growth, as players are agreeing to purposely not kill someone else, therefore reducing their chance of dying, therefore not contributing to the fund growth by dying. However, alliances can benefit the players under the agreement, for they potentially receive a high amount of kills and therefore place highest on the table.
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Statistics & Facts

  • Each kill achieved grants the player 10 points to their experience bar and 15 points to their battle score.
  • Upon self-destructing, the player loses 1 kill to their name.
  • Self-destructing reduces the player's battle score by 10 points, while the amount of experience earned is not affected.
  • The fund grows rapidly and consistently if there are a steady amount of kills occurring.
  • Unofficial alliances between players are prominent and permitted as per game rules.