Broadcasts & Livestreams
Tanki holds official broadcasts and livestreams, where developers talk in detail about recent events in the game and development plans, answer questions from the players and give out prizes.
Below is a list of informative streams - shorter livestreams held for giving out prizes are not included:
List of Broadcasts/Livestreams
February 23, 2017
This was the first EN official livestream, hosted by Cedric Debono - the former EN Community Manager, and Semyon Strizhak - lead developer for Tanki Online.
► 1:30 Question No.1 - What makes developers qualified to make changes to the game?
At the very beginning, Cedric raised probably the most common question of why developers intervene in the game and why they don't let players decide what's best for the game. Hazel explains that there's a major difference between the young gaming community and an experienced, highly educated development team. The majority of young players simply lack the experience and objective view on gaming mechanics to be capable of making decisions for such a project. Developers are trying to objectively review the game, and implement those things that will benefit the game, the players and the balance the most. To emphasize his gaming experience in various game genres, Hazel also listed a number of games he played.
Here's the list of games Hazel mentioned:
TPS (Third Person Shooters):
- Metal Gear Solid
- Syphon Filter
- Kill Switch
- Gears of War
- Battle City
- Twisted Metal
- Need for Speed
FPS (First Person Shooters):
- Team Fortress 2
Flight Games & Simulators:
- War Thunder (90+ hours)
- Il-2 Sturmovik
- Ace Combat
RPG (Role Playing Games):
- Rogue Legacy
- Final Fantasy VII, VIII, IX, X, XII, XIII
- Dark Souls I
RTS (Real Time Strategies):
- Command and Conquer
- Warcraft 3
That's an enviable amount of gaming experience under Hazel's belt. Additionally, Hazel notes that his work experience does not come only from playing and examining other games and their features, but also from great knowledge of Tanki Online mechanics. As he declares, he has acted as commentator, eSports player and tester, and has also been playing the game since 2011. Hazel also highlights that he did not become a lead developer overnight. He had to perform his role in the development team for almost 2 years before he was allowed to make any bigger changes by himself. These are the main premises that make Hazel qualified for the job of lead developer.
► 13:10 Question No.2 - Why are reasonable ideas and suggestions made by players not implemented to the game?
Cedric picks up on the previous query and directly forwards another difficult question. Do developers listen to our feedback? Hazel-Rah confirms that developers care about the ideas players come up with; however, they proceed in other ways from how players expect them to go. Developers look for new ideas, but the implementation process is lengthy and requires a lot of time to clearly inspect how and what will be influenced in the interconnected web of all the game's features. Hazel provides the example of alterations that have been just recently added to the game, which were planned a good year before.
This explains how important it is for developers to carefully plan and test the feature to be in sync with the whole gaming mechanism. Moreover, Hazel also notes that players often do not realize or understand what impact some players' ideas may have if they were implemented. Developers must evaluate the optimal way to implement the change to the benefit of all players. So to put it simply, developers do listen to our feedback, but they can't always solve the things the way we suggest for the sake of whole game.
To illustrate the point, Hazel brings up the example of a doctor. If your hand is hurting, you don't go to your doctor and ask him/her to amputate your hand. You speak to your doctor, explain what ails you, and then you listen to the doctor's recommendations, not the other way round.
► 20:24 Question No.3 - How long is the developer's to-do list?
This crucial question sheds a lot of light on the way updates work. Hazel-Rah clarifies that as of now, there are at least 40 items on the developers' list of updates, and there are features planned for at least the next six months. Thus, pushing anything new to the list is super difficult.
Another interesting detail concerns the rapport between the development and financial department. As Cedric says, there must be some balance between the "quality of life" game updates and "monetization" updates. In other words, developers need to devote some of their time to updates that help revenue, which is what ultimately keeps the game and the whole company afloat.
► 22:05 Question No.4 - Will you implement the changes to supplies from the 48hr experiment?
Hazel-Rah replies with a decisive 'No'. The supply system adapted from Tanki X did not work out as expected during the experimental period. The main issue was the 60 second supply reload time, slowing down overall gameplay. However, Hazel-Rah mentions that developers will look for other solution and may come up with another experiment in the future. The question of why developers did not allow players to test this in the test server is also tackled here. As Hazel-Rah explains, the test server is not suitable for this sort of testing. Moreover, it's always best to test stuff in an authentic environment to get the most accurate data.
► 42:03 Question No.5 - Why are developers over-complicating the game?
Our lead developer goes on to explain that the game dev department does not introduce new updates to make the game complicated, but simply to keep it interesting and fresh for both old and new players.
After 8 years in the business, TO wants to bring around fresh features and avoid the game becoming obsolete. Everything's done to make the game slightly challenging for the players, but at the same time, keeping the game as simple as possible. And of course, TO tempts its costumers and regular players to stay in the game by providing them with new things to explore.
► 45:52 Question No.6 - Why do you remove a feature from a turret and then add it as an alteration?
Hazel-Rah makes clear that there have been some changes to how balance updates will work, and this of course resulted in some changes to turrets and alterations. However, he rejects the idea that turrets lost their parameters at the expense of alterations. He insists that alterations aren't intended to be a must. Their role is to bring more diversity to the game and serve the purpose of further customization.
► 57:08 Question No.7 - When will you add more member slots to clans? Will clan licenses become cheaper?
Hazel reveals that the initial number was supposed to be six slots per clan. However, this number was deemed insufficient and it was boosted to the current twelve members per clan. The current price was set to cover the expenses from development.
In the near future, clan license prices will go down, but the number of players for a starting clan will also be reduced. Those who already have a Clan, will keep the current number of slots. New Clans will be cheaper but will have less slots. To increase the number of slots, new clans will need to pay an extra fee.
There will also be some new features added to clan licenses to make it even more popular.
► 1:01:15 Question No.8 - Will you ever remove supplies?
This one was to be expected. Supplies won't be removed from the game any time soon. They have been present in the game for too long and they are far too important to be left out that easily. However, developers will keep on conducting experiments with supplies to find the optimal way to use them in battles. Players don't have to worry about whether they will loose their garage supplies, as recalculating and refunding the supplies would be ultimately unmanageable.
► 1:02:39 Question No.9 - Will Tanki Online stay 'on the market'?
Hazel-Rah confirms that Tanki Online will stay here and won't be replaced by Tanki X as long as there will be a high enough demand to play it. Developers plan to continue supporting the game and implement new features in upcoming years.
► 1:04:03 Question No.10 - What will happen to the Flash version and Game client?
At first, developers had planned for Unity Tanki to replace Flash version. As the time progressed, it turned out that TX would not be able to replace Tanki as a browser game, since it moved away from WebGL, and thus had to turn into a client-based game. Developers decided to split the games into two separate projects. In the coming year, Tanki X will go its own separate way and turn into a far different game in comparison to its predecessor. Nevertheless, the browser version will continue onward, and might transform into a HTML5 version (like YouTube, for example). In that case, the old engine will be replaced with an HTML5 one so that the game can move forward to new heights.
► 1:08:30 Question No.11 - Why are you making so many changes to the game? Why don't you fix the lag, errors and cheating instead?
Hazel-rah explains that Tanki Online is still in development. The game was a bit neglected in the past few years, that's why a lot of new features have been implemented to make it better than before. As Cedric elegantly put it: "Developers try to catch up with the lack of development in the past years." Hazel-Rah implies that after solving the priorities as gold boxes, shop section and alterations, developers will work on fixing errors and focus more on stuff requested by players.
► 1:14:48 Question No.12 - Are you going to implement the team-kick system?
The Kick-system won't be implemented before the game and battle systems are restructured. Hazel-Rah admits that mults represent a big game problem, especially in recent years. Before introducing a new team-kick, developers must make sure it won't be abused like the previous one was.
► 1:18:12 Question No.13 - Why does the Battle button send us to the same boring maps and battles?
There are currently around 30 maps that can be created through the Battle button, which is considered sufficient for the time being. Hazel-Rah mentioned that continuous pressing of the battle button is counterproductive as it sends you to the recently created battles. If you join a bad map or battle you don't like, wait for at least five minutes, then use it again. Also, this feature is only temporary, and a new, more advanced button that will always send you to new maps and new players is being prepared.
► 1:21:58 Question No.14 - Will you take care of small annoyances like current pause time or parkour mode sky kill?
Yes. After dealing with the priorities, developers will start fixing minor problems. As a matter of fact, some of the smaller issues have already been fixed, such as the adjustments to game settings, and the ability to customize controls.
► 1:25:39 Question No.15 - What happened to XT items? Will there be more XTs?
XTs will most likely be change to skins. In other words, you won't have to buy another tank that has the exactly same properties as the one you already own — you will only buy a skin that will make your current tank look like an XT. That's why there will not be more XTs and alterations for XTs released in the future.
► 1:28:01 Question No.16 - Would you consider creating a game mode different from the current ones, something like Tanki Football?
We can't gather a conclusive yes or no from Hazel-Rah. However, developers have worked on balancing the Assault mode. There are also two main criteria that have to be fulfilled before a new mode is introduced — it must be balanced, and it must work on all current maps. There might be new modes in the future, but it's more of a pipe-dream right now.
► 1:35:51 Question No.17 - Will you bring more hulls to the game?
Hazel says that he's got something very special up his sleeve for hulls. For now, he's calling it "character" (see 53:55). If this new feature is implemented successfully, two new hulls will be added to the game (one light and one heavy hull). They will differ a lot from the current hulls. More will be known once the "character" for hulls is implemented.
► 27:12 Artillery
The statistics, name, and release date of the Artillery turret are all currently unconfirmed. According to the developers, the weapon was designed to possess unique characteristics to differentiate its gameplay from all other turrets. The lack of an aiming scope, absence of rotation capabilities, and the other mechanics make Artillery difficult to use, but act as a counterbalance for the turret's massive damage, splash damage, and ability to launch projectiles over obstacles.
► 48:07 Firebird and Freeze Buffs
It seems there's another Patch update coming our way in the near future. Hazel-Rah declares that he considers stock Firebird and Freeze as under-performing turrets, and that he will be buffing their stats. That's certainly good news for all close combat lovers.
► 51:54 Renting Alterations for Crystals
Although it's not dead certain, we might live to see the option to rent alterations for in-game currency (crystals), since currently, the renting-for-money option isn't very popular with players.
► 53:11 New Batch of Alterations
We still have some empty alterations' slots in the garages. Cedric and Hazel-Rah talk about M0 alterations, which will bring purely cosmetic options for turrets (i.e. we'll be able to change the color of the projectile like in Tanki X). It's also revealed that M3 alterations will most likely be left out of the game.
► 53:55 Character Changes to Hulls
Hazel-Rah resumes with his explanation of why M3 turret alterations won't be added to the game. There will most likely be some special new character traits added to hulls that will replace the M3 turret alterations. Right now, hulls lack distinctive features that would identify and differentiate them from others. It's mentioned that these character traits will be different from the traditional and boring changes to speed, weight, protection or other parameters, so you can look forward to a whole new array of mysterious augments for hulls planned for this summer (assuming all goes well with the development timeline).
► 1:00:32 Clan Currency
Clan currency will allow players to get more slots in their clan. It will be purchasable for money, but will be mostly obtainable through clan efforts (winning clan wars, championships, etc.). You'll be able to purchase various features and things within the clan, which should appear throughout this year.
This review was compiled and written by Reporter Administrator Flexoo and Reporter Blackdrakon30.
April 6, 2017
► 2:46 Question No.1 - Will Tanki Online add new hulls to the game?
New hulls are not planned right now. The hulls would be way too similar in parameters and handling to the current hulls, so it does not make sense to add any additional ones. However, there will be some changes to the hulls' character as mentioned in the previous livestream - the one with Hazel-Rah. Once that is implemented, developers will consider adding new hulls.
► 3:59 Question No.2 - Why did developers introduce the changes to Daily Missions
Players fully exploited the fact that daily missions could be easily done in Pro battles. Players could easily finish their missions which resulted into the farming of crystals and supplies without putting much effort into it. The current system will remain in the game and hopefully eradicate most of the mission exploitation. This system will stay in force even for super-missions.
► 24:56 Question No.3 - Will there be new maps in Tanki Online?
Maybe. Map designing is quite time consuming. Right now, developers focus on other major things, so new maps most probably won't be introduced any time soon, but there's one surprise. Soon, we'll be celebrating the Cosmonautics Day. Tanki has some goodies prepared - and just for this special day, Tanki will bring back the Moon Silence map with low gravity in Pro Battles only.
► 26:05 Question No.4 - Do you plan on adding unlimited supplies in Parkour mode? Will you stop counting kills and deaths in Parkour towards the ratings?
Unfortunately, that's not gonna happen. Parkour will stay as it is right now. It might change, but not in the near future.
► 38:15 Question No.5 - When will the clan update happen?
There's no definite date when the clan features will be expanded and there's a reason for that. Right now, the developers are exclusively focusing on getting the HTML5 version going. As you may know, Flash technology is quite outdated and although it still has some time, the developers don't want to risk anything.
► 39:31 Question No.6 - Why are there are never sales on XTs or their micro-upgrades?
This is something that has already been covered in the previous livestream. XTs are mere replicas of their already existing turrets and hulls. It does not make sense to encourage players to invest in them since the plan is to turn the XT equipment into skins (just like in Tanki X). They will turn into luxury components, which won't require any micro-upgrading. Also, Tanki will find a way to integrate the already micro-upgraded XTs into normal equipment. No one will lose on things they already purchased.
► 41:00 Question No.7 - Why were the prices for M3 micro-upgrades increased?
Here's the thing. First of all, the reason why Tanki did what they did with micro-upgrades is because purchasing one small MU step didn't provide any noticeable change to equipment. Speed-ups are pricier because they represent a luxury. They provide tankers the luxury to own the micro-upgrade sooner. Let's explain it in an analogy. You can take a bus or an airplane. The bus will be a cheaper option, but you will travel longer. The airplane will cost you more, but you will get to your destination far quicker. That's how it works.
► 42:37 Question No.8 - Will you add the Wasp-Firebird format and crystal boxes?
NO! Tanki's answered this many times before. It does not make sense to add this format. It only serves the purpose of farming kills and can be pretty much compared to power-leveling, there's no technique, tactic or skill element to it. As for crystal boxes, they were removed because they were a huge distraction in battles.
► 43:49 Question No.9 - Cedric, would you like to host the V-LOG?
Cedric explained that he would want to host the V-LOG, but the reason he can't is because he has "a very crappy camera."
"The atmosphere around me isn't exactly conducive to host the V-LOG. It may happen eventually, but under different conditions.", he said.
► 44:21 Question No.10 - Now that there is Magnum, why don't you make Protection Modules against four turrets?
Resistance Modules should be a tactical choice, not a blanket protection. If we would create four slot modules, they would be extremely expensive and would make three slot modules obsolete. Also, many players would become very hard to kill which could lead to less kills per minute and battle fund rates would slow down significantly.
► 51:24 Question No.11 - Do you plan on making M4 Alterations?
No. There won't be any M3 or M4 alterations. Right now, Tanki is centering its focus on special characteristics of hulls.
► 52:16 Question No.12 - Will you increase the battle fund in bigger maps?
Cedric may suggest it to developers. However, bigger maps tend to have more players, so battle fund should be bigger on its own.
► 52:46 Question No.13 - When is the clan currency coming?
The clan system is still in work. Tanki doesn't have a definite date yet. First, they have to sort out the HTML5 version.
► 55:07 Question No.14 - Is there anything new coming like XP tournament? Will SLTV return to Tanki Flash?
There will be a format for XP in the upcoming Domination Series. There are no plans yet for XP-only tournament. As for SLTV, it won't return to Tanki Online.
► 56:45 Question No.15 - How did you come to know about Tanki Online, Cedric?
"I was approached a few years ago by the company, because they were looking for a proofreader and copywriter. I took on a contract; a full time job for the company. I slowly became more and more involved and eventually I made it to Community Manager."
► 58:11 Question No.16 - Will there be a contest where players create new maps like earlier?
Cedric does not think so, but he can't deny it either. Even if players create maps, it still has to go through developers. Maps don't just have to be pretty, they must be balanced as well.
► 59:04 Question No.17 - What about Striker and Magnum Alterations?
Those will take some time, but will be added eventually.
► 59:47 Question No.18 - Cedric, do you like to play this game
"OK. Let me be completely honest with you. I work many hours a day on Tanki Online. Sometimes it's 12 hours a day, and sometimes it's 8. I spend a lot of time on Tanki and looking at tanks, so in my free time the last thing I wanna see is a tank. :) Don't get me wrong, I still occasionally play, but I am a lousy player. So yeah, I enjoy playing, but it does not happen very often."
► 1:01:12 Question No.19 - Why does the Battle button send us to bad battles?
It doesn't work like that. The Battle button sends players to a map that has other players. It takes into account what format you chose (battle mode) and your rank. If there aren't any battles with players around your rank, the server will automatically create a new battle and send you to it. You should stay in that battle and wait for few minutes till other players join. If you immediately leave the battle, you will move in an endless cycle.
► 1:02:03 Question No.20 - The knock back of Ricochet and Twins is way too strong. Will you reduce it?
Developers need to analyze it first. Every piece of equipment is monitored. For example, if too many people use the same equipment, it's usually an indication that it's overpowered. Developers constantly look into the statistics to see what's happening.
► 1:04:14 Question No.21 - Who is the Godmode_ON?
"It's a state secret ;)."
► 1:05:03 Question No.22 - Cedric, where were you working before?
"Well I had various jobs, actually. I'd been a TV producer for a while. I worked for a top local production company called 'Where's Everybody'. I used to produce the program called 'TVM' with Norman Vella a few years ago. It was a great experience. I also used to work in a casino as a game dealer, which isn't as glamorous as you might think, it's actually a really demanding and frustrating job."
► 1:06:48 Question No.23 - Will Semyon Kirov come back?
No. Semyon has moved on. He's gotten a new job and he's had that job for a bit over a year now.
► 1:07:16 Question No.24 - Will you add Paysafe for more countries?
Tanki doesn't choose the payment methods as such. Instead, they make deals with payment service providers, who then provide these services to them. Striking a deal with these providers is often complicated due to lengthy legislative procedures. The company often doesn't provide service for all countries, but Tanki will see what can be done about it.
► 1:17:51 Question No.25 - Are you planning to put buying players and non-buying players in different servers?
No. Tanki won't put them in different servers. This is how it stays.
Community News and Interviews
Cedric informs that Damn_Slow, a long-time Community, Forum and eSports administrator, resigned from his position. He perfectly fulfilled this role for many years, contributing a lot of his time to make the forum and game a better place for everyone. CooperO will step up for the role of Forum administrator, while joostcool will execute the role of eSports administrator.
Halfway through the livestream, Cedric blew the lid off the news. He mentioned that the Cosmonautics Day will come this week and will bring some mesmerizing stuff. You can expect a new-built news section; it should be integrated with in-game announcements. If you accidentally close the in-game notification, there will be a system allowing you to check it any time.
Tanki is also solving the problem of cheaters as well, specifically, their total elimination. We now have a programmer dedicated solely to this problem and one other guy focusing on critical errors.
You can look forward to M0 alterations, which will be purely cosmetic. They will allow you to amend the color of the projectile. Some will be cheaper and some will be pricier; you will be able to choose from a big variety. Tanki Online's mobile version is another interesting thing that's coming our way after the HTML5 version is settled. Tanki will have to implement a match making system, so you don't have to manually look for battles on your mobile devices.
Lastly, we have a new team member who'll help with organizing more giveaways. He's developing a special program so expect more of those in the future.
Cedric also did not forget to pick the April Fools day giveaway winners. As you might know, tankers who caught 5,10 or 50 thousand Gold Boxes were in game for three fully micro-upgraded Magnums. A total of 9 296 tankers caught the 5 000 Gold Box, 3 689 caught the 10 000 Gold Box and only 15 people caught the 50 000 Gold Box.
Here are the names of three lucky winners: YouTube-BuTaJluK, divfghj, and II_PEJICABOD_II.
Interview with R3Z0GNATE - Team Representative, «I Don't Know»
Speaking of eSports, the finals of the Lord of the Points competition economy category took place few days back. English team «I Don't Know» (IDK) came victorious and managed to grab an important win for the English community eSports scene. Cedric uncovered more about IDK's journey to the title in the interview (starts at 9:12) with team representative, R3Z0GNATE. Check out the interview below ~
Cedric: Hello R3Z0GNATE! Tell us a bit about your experience in the tournament. Was the competition tough? Who did you face in the tournament?
R3Z0GNATE: Hello. When we first started to put up the team, we knew the competition and the whole tournament would be really tough. We faced couple of tough opponents like Armenians which made everything much more challenging and interesting.
Cedric: Armenians were one of the tournament favorites. Why do you think they were such worthy opponents?
R3Z0GNATE: We didn't spend that much time training or planning our strategies. Armenians is an old team comprising of many experienced players, so facing them represented a big challenge for our team.
Cedric: How did the finals go?
R3Z0GNATE: The final was definitely the craziest battle of the whole tournament. For the first two rounds, I couldn't even understand what was happening. The first rounds were accompanied with some difficulties since some random players joined the finals, but accordingly, a new map was created and all got fixed. We lost the first round, but it didn't break our morale and we managed to beat our opponents in the next five rounds.
Cedric: Tell us about the tournament organization.
R3Z0GNATE: Me and my team really loved this tournament. The referees were really helpful and we did not encounter any problems. Marcus, one of the referees, helped us with translations which he deserves a special mention for.
Cedric: Do you encourage other English clans and teams to take part in these tournaments?
R3Z0GNATE: I certainly hope more English teams will join these tournaments in the future, because it makes it far more interesting and the tournament also lasts longer.
Cedric: What would be your recommendation for players who don't have team?
R3Z0GNATE: Focus on yourself, train for a couple of hours a day and get better. Figure out what you are good with and what you are bad with, then you will be prepared to eventually join a team where you will have your place.
Cedric: Thank you for being with us, I appreciate it. Well done to you and your team. As a token of appreciation for the excellent representation of English community, I would like to award your whole team with twenty Gold Boxes.
R3Z0GNATE: Thank you for having me, bro. I am sure everyone in the team will enjoy the Gold Boxes. Thanks bro!
Interview with Joostcool - eSports Administrator
Cedric stayed on the subject of eSports as he proceeds to discuss the future (starts at 16:56) with Joostcool, the new eSports administrator. Joost plans to bring some fresh wind to the eSports section, so remember to follow the news. Unravel more ~
Cedric: Hi Joost. Thank you for coming. I'd like to start with the most common question. It is known that English eSports scene lacks much activity due to some difficulties. What's in store for the English community regarding eSports?
Joostcool: There are couple of projects prepared for the players. First in the line is a second Domination Series (DS Season 2). We held a first season of this tournament some time ago and we decided to come back with second season. We didn't yet decide when it will be rolled out, but we will definitely wait till the Master of Swords tournament is over.
Cedric: Yes, in fact I am in contact with Dance_Commander, the Russian eSports administrator, and we're talking about giving some Russian tournaments a break to slot in some English tournaments, because I don't really like that players have to choose between one tournament or another. It's important for players to have an option.
Joostcool: Exactly. That's why we postponed it. We planned to bring it earlier, but it's better to give it some time, so everyone has the chance to join in.
Cedric: OK, so Domination Series. What's it gonna be like?
Joostcool: The basics will be the same. We received a lot of feedback on DS Season 1 and we tried to implement it into the procedures and rules to make the upcoming season even better. Unfortunately, it isn't feasible to hold a junior version of the tournament, because in Season 1 the prizes were taken away by highly experienced players on alternate accounts. However, we will try to compensate this with low profile tournaments for lower ranked players in the future.
Cedric: You plan to provide a playground for less experienced teams so that they can compete with bigger and experienced Russian clans and teams. We have some good teams like IDK in the community, but we need smaller teams to have the space to improve.
Joostcool: Yes. On top of that, we want to start with rearranging the clan section. Clans are currently placed upon the date of their creation. We plan on establishing a decent league system which will help us to create more specific tournaments.
Cedric: Will you establish something like a ranking system, perhaps as it is in the Russian community?
Joostcool: This is something we'll have to look into. The Russian system, as I've seen it, is focused mainly on the biggest clans. We want to encourage small clans to grow as well.
Cedric: We work with the Russian community and eSports team to facilitate the participation as much as possible. Those of you who observed or participated in the Lord of the Points may have noticed we did things differently this time. It was much easier to register and we hope this will continue even with Master of Swords tournament. We'll keep on improving the processes so even other teams from our community can try to win those great prizes. Thank you Joost for being on the call.
Joostcool: Thank you for having me Cedric.
Interview with Nikk and SwiftSmoky - Leaders, TFP and FnF
Afterwards, Cedric answers a couple of other questions, some of 'em related to Parkour which leads us to a talk (starts at 26:39) with two interesting Parkour figures, namely Nikk, who's leader of the Parkour club The Flying Parkourists [TFP] and Swift Smoky, the leader of the Parkour club Fight & Flight [FnF]. They both represent a very experienced and well-known English community Parkour team, so check out what they have to say ~
Cedric: I would like to welcome Nikk and SwiftSmoky who collaborated with their teams in a Magnum parkour video which you can see in the livestream. These two champion teams have been constantly pushing each other to see who is best. It's a very proud moment for me and the community to see their collaborative effort to bring you the entertainment and show you how to parkour while using Magnum. So guys, what was your experience with the artillery turret?
Nikk: It was a great experience to get a new turret and test it out in parkour. We took our time to play with it and I think we did a quite good job.
SwiftSmoky: Yeah, it was specially interesting when we were coming up with the tricks, definitely a great experience for us.
Cedric: You made a one minute video. How long did it take to come out with it?
SwiftSmoky: It takes a considerable amount of time. Coming up with the trick isn't as hard, but then you have to test it to make sure everything works as you imagined. Once we confirm it can be performed, we move to another tricks.
Nikk: It took us around a week, we practiced and recorded few hours a day.
Cedric: I have to clarify this for readers. I approached you with the request to make a video within a few days and you managed to do it before the Magnum giveaway.
SwiftSmoky: I remember how we thought there's no way we could do it in time, but within a few hours we already had a bunch of tricks recorded.
Cedric: But you did it and I was really blown away. So guys, great job with the video I honestly can't be happier.
SwiftSmoky: Little spoiler, everyone. We're preparing another longer video with Magnum tricks in collaboration with The Flying Parkourists. So stay tuned!
Cedric: You really enjoyed playing with it! Also, a special thanks to TS7Studio, who did the editing on that video. Guys, thanks for being with us. And before you go, I have a bit of an announcement. As you know, The Flying Parkourists have the Phoenix paint for their amazing job for parkour base. They entertained the community and they fully deserve it. However, Fight & Flight regularly produces amazing videos, so I would like to award them with the paint as well. Congratulations you guys! Lastly, keep on competing, keep on pushing each other to even greater heights. All the best.
SwiftSmoky: Thanks for having us.
Nikk: Thanks Cedric.
Cedric: Parkour is definitely a fun activity to do inside the Tanki. I would love to see more people get involved in it, perhaps even hold more parkour mini contests or tournaments. Not something like Masters of Parkour, since such big competition should be hold only once a year. Maybe we could organize something like Parkour Reality TV series or something like that. If anyone has a suggestion, feel free to contact me. Anyways, we will see were it takes us.
This review was compiled and written by Reporter Administrator Flexoo.
May 12, 2017
This was the third EN official livestream, hosted by Cedric Debono - the former EN Community Manager, in which he did a Q&A session along with interviewing Semyon Strizhak - lead developer of Tanki Online and Joostcool. The livestream also featured a message from GeneralVeers and a cool giveaway.
► 3:43 Question No.1 - What can you tell us about the matchmaking system?
Some of you might know the matchmaking system from other games. Tanki will eventually get it as well, but it will not replace the current battle list. Matchmaking system will handle normal games while battle list will become for custom games in which you will be able to create battles with settings you like. Tanki might even get rid of the Pro Pass, but it's not final.
► 4:33 Question No.2 - How will this system differ from the current one?
First we have to start by saying what is good and bad on the current battle list. The good thing is that you can choose your map, rank limits, players, etc. On the other hand, there are problems with unbalanced games and you also have to spend time looking for right server and games. It often takes a good ten minutes to find a suitable game.
The battle list and servers' system also have an influence on the rank brackets. This means that tight rank brackets will force you to search even more for suitable ranks and very wide rank brackets create unbalanced games where players with M1/M2 equipment fight players with M3/M4 equipment. In short, matchmaking solves all this stuff without going through the boring procedures like searching. You will just push the button and the game will find the players and games for you.
It will have to wait a bit, though. HTML5 is the biggest priority since Flash isn't supported as it used to be, it limits the game and causes a lot of critical errors. If the HTML5 is introduced, we might end up with game that has almost no critical errors. So firstly, we will fix the game in its basis and then make a better system for joining the games.
► 11:10 Question No.3 - Does the matchmaking system present any disadvantages compared to the current system?
Well, the current system gives a lot of freedom. The matchmaking system will strip this freedom, but it will provide you much more convenient battles. This is why we will keep the battle list alongside the matchmaking system. matchmaking system will provide quick convenient battles while battle list will stay for specific games (format battles, parkour, space mode battles, etc).
► 13:20 Question No.4 - What about the Pro Pass? You mentioned it might be removed.
Matchmaking system will make a lot of thing more convenient than Pro pass. For example, if you want to play with friends, you have to create a private battle and invite all of them. Matchmaking system will allow you to create a group and join the battle as one. It will take just few seconds or minutes. Moreover, you will have the ability to create and customize battles without having to buy the Pro Pass.
► 17:18 Question No.5 - Will players be able to influence the battle creation with matchmaking in game?
It will depend on how much will matchmaking work. The point of matchmaking system is to create a suitable battle for the player as quickly as possible. There might be three buttons - one for quick games, one for Deathmatches and one for the current battle list. If the customization won't slow down the process, another setting might be added.
► 23:19 Question No.6 - Is this system similar to the DM tournaments we recently had?
Not quite. Firstly, matchmaking system does not come with time schedule like DM tournaments did. Matchmaking system will be available at any time. DM tournaments didn't function as it was intended.
► 25:06 Question No.7 - What if I want to play with Wasp/Freeze, but the system will send me to inopportune map?
Developers will make some standard maps where every turret and hull can fit. The number of players will also be standardized. As you know, some turrets and hulls aren't versatile enough to be used on certain maps (e.g. Shaft will hardly ever be balanced or suitable for Island map). Thus developers will only choose those standard maps where anything you choose can be played effectively. The system will become more elaborate by time.
► 31:05 Question No.8 - How long will battles created by matchmaking system be?
The battles will be long approximately as long the current standard battles - 15 minutes. Developers tried out 20, 30 and 60 minute battles half a year ago, but the standard 15 minute length seems to be optimal.
► 34:13 Question No.9 - Do you have any news regarding the special characteristics for hulls?
First and foremost, the characteristics will be free. There is something that will affect the gameplay and it will be relatively huge. You might have already received a sneak peek (in form of ZERO supply [Overdrive]).
► 35:45 Question No.10 - Will you do something about hackers?
Yes, developers are aware of "jump hackers" and other game violators. Tanki development will focus on total extermination of these practices once the HTML5 and matchmaking is successfully implemented.
► 37:03 Question No.11 - What do you think about the current balance of hulls and turrets?
Players could've seen that last couple of balance changes weren't so drastic. Developers will also balance the turrets/hulls that are considered under-powered in an interesting way. Vulcan will most likely be subjugated to some changes as it is by many considered to be a boring turret. Anyways, if there will be a need to nerv/buff something, developers will find a way to fix it. Every piece of equipment is closely monitored.
► 43:22 Question No.12 - Do you think players get the hang of Magnum?
Magnum is really specific turret. Some people are really good with it already. Especially in maps with level difference (like Silence or Noise), you can find very dominating Magnum users. It's a very situational turret.
► 45:00 Question No.13 - Will clan licenses ever be purchasable with crystals?
No, they won't - unless the clan system will become so big and important that limiting players from getting licenses would be a bad idea. Right now it's not going to happen. However, number of clan slots will definitely grow.
► 45:58 Question No.14 - Will there be any new gameplay modes?
Assault mode might eventually be introduced to the game. It's almost ready after the testing through the last New Year celebrations. It will probably be available on any map as well.
► 46:41 Question No.15 - Are there any news on mobile version? Have you figured the controls?
Tanki Online was initially introduced with some limitations. We could only choose between keyboard and mouse, but the prototype of mobile version works really good on mobile devices. Developers believe that mobile players will be able to compete even with tankers who play on keyboards.
► 50:55 Question No.16 - What had happened to Gold Boxes two weeks back?
This bug sprang up unexpectedly during the celebrations. Note that anyone who exploited this bug broke the Game rules and some people were already punished for it. It is fixed by now.
► 52:58 Question No.17 - How can people be assured that Tanki Online will stay for long time? Will TX succeed TO?
Firstly, Tanki X and Tanki Online aren't rivals. TX is a client based game, while TO is browser based. Over the time, these two games will follow very different paths. As for TO, players' count dropped mainly because of Flash platform. A lot of players are discouraged by technical issues caused by Flash technology. HTML5 and mobile version will bring new players on the board. Developers also plan to make the team gameplay much more interesting for old and new players. Teamwork will play much bigger role. You will be able to witness improvements this summer.
Interview with Joostcool - eSports Administrator
Second part of the live stream (starts at ► 1:01:49) featured an interview with Joostcool, the English eSports administrator, who revealed more about the current situation in the international eSports community and tournaments prepared for players.
Cedric: Hello, joost. Tell us about the English teams and their accomplishments in the Russian tournament.
Joostcool: Hi, Cedric. Yes, "Biological Hazard" (HZD) and "Penguins" (both EN teams) both lost in the first leg and moved to loser bracket. On Thursday, both teams played their loser bracket games. HZD played against "Good Game Easy" and won the game with 2:1 score whereas Penguins won 3:1 over "Resolution". This means that both teams are moving forward in the loser bracket and will have another shot at tournament on Sunday, May 14.
We also have one player called Spy who's playing The Masters of the Sword solo. We livestreamed one of his matches few days ago. He unfortunately lost, but solo category also has a loser bracket and thus he will face another Russian player. We also plan to livestream this one so make sure to follow the eSports announcements.
Cedric: What are the plans for coming months? Are we gonna see anything significant in the next months?
Joostcool: Yes, players can expect season II of the Domination Series. I would also like to use this opportunity to announce the important dates for this tournament. First important date is May 23, 2017. That day we will publish the tournaments in the eSports section of the forum. We will open the registrations on June 1, 2017. You can expect the tournament starting in June and ending in July.
Cedric: Yes, and it's important to say that schedule won't clash with any Russian tournaments. So, if you have a clan, you don't have to worry that you won't be able to participate in another tournament.
Cedric: What will be the prizes?
Joostcool: You can expect Gladiator paint, crystals and more. All will be revealed in no time. By the way, check the eSports section because formats are already revealed, so you can start training.
Cedric: Nice! Is there anything else after the Domination series?
Joostcool: Yes. After July, we can expect the Russian eSports team to create another tournament or event. Meanwhile, we will make sure our league system is working. Right now, we gathered all the clans in one league (Newcomers section). We have three open leagues now - first, second and third league - and they have to be filled with the best clans. We will find the way to fill out the spots. It will also be filled with clans from English community only.
Cedric: Will you create something for smaller or new clans so that they can grow and eventually participate with big Russian teams?
Joostcool: Yes, after the July there will be something for all clans so nobody will be left out.
Cedric: Will you also continue the collaboration with the Russian eSports team?
Joostcool: Yes. We are working with the Russian team very closely and it looks like English players in the Russian tournaments know that also. We want to make sure that players have the best experience in these tournaments.
Cedric: Great! Do you have anything else to add, joost?
Joostcool: I think that's about it for now.
Cedric: OK. Thanks for all the work you and the team is putting in and I am really looking forward to see what the eSports team will come up with.
Joostcool: Thanks for having me.
Message from GeneralVeers - EN Broadcasters Administrator
GeneralVeers shared this intriguing message about a truly interesting event coming our way (► 1:12:01). It sure will be a blast!
Hello guys, I am GeneralVeers, the English broadcasters' team administrator, and I would like to give you a rundown of what we're doing in eSports. Joostcool and I have been working hard to bring you more content. I believe you started to pick it up, but there is still much to do.
Right now, it's the Masters of the Sword (MoS) tournament which is in its final stages and we are trying to provide you as many streams to watch as we possible can. We will be hosting a Domination Series tournament that will be started once the MoS ends. It's good to see that Russian, German and English community is trying to coordinate these efforts so that things don't overlap.
We also thought it would be fun to have something different for the community to watch, we are working on a project that should debut on the May 27, 2017. It will take place between the MoS tournament and the Domination Series. It is called "Arena". Basically, we will pick two clans and some back-ups. It will be a 7v7 battle with four rounds, 12 minutes each (2 minutes for preparation, 10 minutes of battle time). Each team member will have to equip different hull. Turrets will be totally at their discretion. And the twist? They will not know what map will they be playing on until one hour before the stream! This should be really interesting.
Tune in to watch this match! We are looking forward to hearing from you on the Forum. Thank you for having me, Cedric. We'll see you all on the battlefield.
Livestream also featured a really cool giveaway (► 1:16:09). During the livestream, you had to send your nickname in the form provided in the description. You could've won these prizes: 1x 5 000 crystals, 1x 10 000 crystals, 1x 50 000 crystals, 1x 10 Gold Box supplies and 1x XT tank (XT hull and turret).
Here's the list of the lucky winners:
5 000 crystals - apJLekuH
10 000 crystals - qwerta12
50 000 crystals - mobyman
10 Gold Boxes - bubu395cz
XTs - Feel.My.Style
This review was compiled and written by Reporter Administrator Flexoo.
September 10, 2017
This was the first EN official livestream, hosted by Sergei Balabanov, a.k.a Nives - the new EN Community Manager. In the livestream, Nives played and interacted with a lot of different players, dropped promotional codes, spawned Gold Boxes and gave away some pretty intriguing news!
► 34:04 Question No.1 - When will the Matchmaking System be added into the game?
Nives says that the developer team is focusing on the Matchmaking System; the development is in full swing and is the top-most priority right now, all other tasks have been put on hold until the Matchmaking System is released. He also mentions that contrary to what people are thinking about it in the Forum, the final version of the Matchmaking System will be much more efficient and free of bugs and glitches.
"It will take time - it will happen, but it will take time. First, we need to test in on a small scale to make sure everything works and most importantly, make sure that it will not disrupt the on-going Flash or client system of the game. Then, when we are sure everything is going smoothly and as planned, we will slowly and steadily increase the level of the testing. It will come, and you will be able to test it!", said Nives.
He also assured us that the HTML 5 update is also being worked on, and almost all of the aforementioned processes apply to it too.
► 50:26 Question No.2 - Where are you from?
"I was born in Russia, on October 14th, 1987, in a small village - it's literally a village, not a small city, a village somewhere deep within Russia. I'm 30 years old - and most of life, I was raised in Siberia; first in the Western one and then in the Eastern one.
Owing to family affairs, we used to travel a lot. We were once living deep within the Western Siberia, then near Lake Baikal - there are many cities near Baikal. Afterwards, the next destination was Perm, in which the offices of Alternativa are actually based. I lived here for about ten years, and then I got into the gaming industry - afterwards it pretty much spiraled out of control. I began to travel a lot, live in different cities, live in different places - basically where ever my job took me.
At that point in my life, it didn't matter anymore because all I wanted to do was to make games - which was my childhood dream too, to make games. I'm not an actual programmer, but I do some of the stuff on the side.
Community Management is what I like, but I didn't get this job because I wanted money. Well I want money, everybody wants money. I just love talking to you guys, the whole lot of you. Believe it or not, talking to you in the game, on social media and other official platforms was my dream when I started playing the most. I'm a huge fan of MMO games, including Final Fantasy XVI, World of Warcraft. There were times when I went to the official forums of those games, saw these "blue guys" (who were called that because they posted in blue), the developers. They talked to players and interacted with them, and that is where the magic happened."
► 56:56 Question No.3 - How did some people get the «Tanki in Moscow» paint early?
If you bought tickets to and attended the 'Tanki in Moscow' event, which took place in Moscow - as the name suggests - you got that paint as an early access.
► 58:05 Question No.4 - Who is 'Momo'?
"Momo is one of the best guys who can make magic happen. It's the behind-the-scenes sorcerer, wizard, supreme and stuff like that..."
► 01:08:01 Question No.5 - When is the next cool event?
Nives said that the developers have a lot of plans for the next few months, especially for October, which is of course, the Halloween celebrations. However, things got pretty serious with what he said next.
"You will see some certain people, some certain players with God-like powers, maybe do some stuff - you'll see."
► 01:09:00 Question No.6 - Will there be a French community?
"Developers are constantly taking in suggestions such as these ones. If a lot of players want a new region, they try to make it happen, but the process is painstakingly difficult - it takes time, money and a lot of planning. If you'd like to add in more ideas, post in the Ideas and Suggestions topic in the Forum."
► 01:09:39 Question No.6 - Can you drop Golds?
"What? Hahaha, yeah."
► 01:19:28 Question No.7 - Have you watched the movie 'IT'?
"Didn't yet, but I saw the trailer and heard a lot about the book. That's some creepy stuff man. Haha, I do not often watch creepy movies."
► 01:19:53 Question No.8 - Can you do the 'Crazy Weekend Giveaways' every weekend?
No, simply because it's rewards are too high for them to be given out every weekend. However, the developers are planning on running additional events, battles and other cool stuff on the Forum, on social media, on streams and so on. However, there will be more giveaways in the future.
► 01:25:21 Question No.9 - Will you bring ESL to Tanki Online?
The developers are hearing the players' opinions and suggestions for eSports and are well informed about ESL. They are trying their best to improve eSports in the game. Maybe not now, but maybe in the future, who knows?
► 01:27:52 Question No.10 - What is your favorite turret?
Isida. Nives' said that he likes Isida both because of it's high damage and the fact that you can regenerate people's health with it. He also likes to be a helpful in battles, so Isida was his choice. The only turret he doesn't like is... Magnum.
"I don't like Magnum, I don't like when somebody uses Magnum. Most importantly, I do not like the fact that if you spawn, you get killed by a Magnum without even seeing where it came from."
► 01:30:32 Question No.11 - Can you kill people?
"I try to, haha."
► 01:32:10 Question No.12 - When do you play Tanki?
Sergei says that he plays Tanki regularly for an hour or two, but after work and usually before he goes to sleep.
► 01:32:24 Question No.12 - Will there be new modules?
As there is a splendid variety of modules in the game, the developers are quite happy with the position of modules. There is no need to add more.
► 01:32:40 Question No.13 - What is your favorite map?
"Forest - I really like Forest, especially in Capture the Flag mode, because you can do a lot of sneaking in the middle. There is contained, small space, but enough for a good gameplay."
► 01:33:01 Question No.14 - Do you have a wish for the community?
"Yes, I have a wish: If you'd like for the game to change to a better one, as you see it, please send us messages with constructive feedback in the Ideas & Suggestions topic. I read them, and the developers do too because I tell them to. Please provide us with your valuable feedback!"
► 01:34:27 Question No.15 - Are you married?
"Not right now - and I'll leave it at that."
► 01:47:21 Question No.16 - Will there be a new hull?
A: The developers are discussing the possibility of a new hull to be implemented in the game. They have gained some inspiration from the ideas posted in the Forum, but it is likely that it will take time.
► 01:54:45 Question No.17 - What do you think Tanki Online will be in the future?
"I saw Tanki a long, long time ago. When I would go into gaming events, they would ask me: "Which city are you from?" and I would say Perm. Then they would ask me: "What's being developing there?". I would say, "We have, like, Tanki Online."
Let me tell you, not a single person - when I started in the gaming industry, when I was in Perm, not even a single person didn't question me about Tanki Online, like what is it. Everybody knew it because it was big, it was special. It was the first browser game of it's kind - and that really was a special moment in time. So what I hope for Tanki, and what he hope for Tanki as a studio, is hope for it's best. Tanki is here, it is here to stay. It is here to become even greater than it was - and we will do this by hearing from you, we read your suggestions. So stop by our Forum, our media and let's make the game better; me, you and everyone."
Around an hour and a minute into the livestream, someone asked Nives a question about Godmode_ON. Instead of saying something like "It's a secret.", Nives blew off the lid by saying, "He's my friend!"; and...:
"Stay tuned - we got some plans for that guy!"
And, wait for it, wait for it... 01:08:01.
There are two types of promotional codes:
- 1d Premium Account
- 6k Crystals
Additionally, all the codes are currently one-time activations only. In the future, there might be codes with multiple activations.
Nives' Method of Playing
Nives admitted that he has two accounts - one of which is a high-ranked one and other is the lower-ranked one, the one which we played with three days ago. The higher rank is only used for administrative matters or such reasons, while Sergei actually is playing the game from his legitimate account - he also said he is playing the game without using any sort of commands to change his experience or crystals, and if he were to buy something, he'd do so with his own money. The reason he provided was actually really interesting, because if you play a game legitimately, you understand how it works and especially what the community thinks of it.
Developer Diaries, yes you saw that right, might be coming to Tanki Online as well. Nives said that we could potentially see Dev Diaries in the future, in which the game's designers, artists and other employees will talk to us while Sergei will act as a translator. Intriguing news, huh?
This review was compiled and written by Reporter/Wiki Editor Hexed.