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Beginner's Guide

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We are all members of the same wonderful project called Tanki Online. Some have been here for a few months or even years, others have just joined the project. This article is designed to help beginners as well as those who have played for a long time, but not yet grasped all the charms of the game, so most likely the article will be useful even to many experienced players. So here we go:

Development Strategy

This is perhaps the most complex and urgent issue.
Without looking into this, many end their military career in Tanki Online almost without starting it. The reason for this is usually lack of crystals and inability to buy the next desired upgrade.

There are four methods:

First method: Buying crystals for real money. This method costs money, but it comes in handy if you are unable to spend a lot of time in the game in order to get the desired amount of crystals to upgrade your weapons.
HINT: It's even better to buy crystals when you have a Bonus Crystals Card (BCC).

Second method: This method is 100% free, but it requires great patience. Quite often people spend earned crystals on absolutely useless things. As a result, they have various low-level hulls or tanks, but no high-level equipment, which is not good. When you start to play, pick your own strategy, choose a turret and a hull that you like, and save crystals to upgrade those particular items. This way, you get a powerful hull/turret combination, and will be able to fight on equal terms even with players who invest real money in the game.

Third method: Partially paid. At lower ranks, with an investment of €5 or less you will have up to 25,000 crystals. This number of crystals at the beginning of your career will allow you buy any turret and hull, making you a fearsome opponent on the battlefield! This in turn makes it easier to get a top placement in battles and acquire a large part of the battle fund!

Fourth method: Entering contests. There are plenty of newspaper contests in the forum that have crystals as prizes as well as some official contests that come around now and then. The official contests will be advertised on Tanki's Home Page.

Battle Modes

There are four types of battle modes: Death Match or DM (everyone fights for themselves), Capture The Flag or CTF, Team Death Match or TDM and finally Control Points or simply CP. 

At lower ranks it is recommended you play DM battles since this battle mode will always grant you at least a few crystals. In a team game you can play like a real pro but your final earnings will depend on the performance of your whole team. So if your team doesn't collaborate with each other you might lose and not earn that many crystals.

It is strongly recommended that you play with others of your rank.

Still, the choice is always yours. Playing with people of your rank, won't give you that much XP, but you will have the opportunity to earn a decent amount of crystals to further improve your garage.

Creating a Battle

Battles are always created by players themselves. Feel free to create your own battles! Always choose a map that is best for your playing style.
It is also recommended you join battles that have just begun. That will make it much easier to climb to the first place and earn more crystals.


We've already done all the experimentation for you!

If you prefer dynamic combat, you'll be better off with a light hull like Wasp or Hornet. Hunter is also a good choice and comes highly recommended due to its decent speed and excellent armour, as well its stability.
If you love to snipe while hiding, then almost any hull will suit you, although Hunter, Titan and Mammoth should be your priority.
And of course there is always Dictator, which is harder to use but effective in all cases.

Now let's consider the advantages and disadvantages of various hulls:

Advantages and Disadvantages
Hull Image Advantages Disadvantages
Wasp Hull wasp m3.png Has the highest mobility and agility. Weak armor, unstable - if you are trying to kill someone using high-recoil turrets, you will probably roll over if the opponent is shooting at you at the same time
Hornet Hull hornet m3.png Very fast tank, relatively good armor, nice hull and a perfect flag-stealer. Unstable. Sometimes, while using drugs the speed cannot be controlled and you might flip.
Hunter Hull hunter m3.png Relatively high mobility, agility, strong armor and good height. Awkward drift, sometimes "too medium".
Viking Hull vicing m3.png Fast, strong armour, extremely low profile, very high stability. Low maneuverability, ability to drift.
Dictator Hull dictator m3.png High mobility, and good armor. The turret is closer to the back so it is easy to shoot while covered. Very low stability. It is very easy to ram a dictator shooting it in the mid-part of the body.
Titan Hull titan m3.png Very strong armour, highest stability, Quite maneuverable. Slow, Low agility.
Mammoth Hull mammoth m3.png Very hard to kill. Has the strongest armor of all the existing hulls. Low speed, slow when turning.


Which weapon should you choose? This depends on the map you want to play on. At lower ranks: Firebird, Freeze, Twins or Smoky for small maps; Twins, Thunder, Smoky, Striker Railgun for medium-sized maps;  Smoky and Railgun or even Shaft For large maps. At higher ranks: Firebird, Isida, Twins (for smaller maps), Ricochet, Thunder, Railgun, Striker, Magnum and Shaft for medium maps, you can also use Isida or Freeze with a fast hull. For large maps use Thunder, Railgun, Magnum, Shaft, and in some cases even Ricochet.

Let's look at the main advantages and disadvantages of every turret:

Advantages and Disadvantages
Turret Image Advantages Disadvantages
Firebird Turret firebird m3 2.png High damage - the burning effect will kill almost everyone and will continue even after you are destroyed. Disadvantages include a small range of action and a slow recharge.
Freeze Turret freeze m3.png This weapon deals high damage to enemies and freezes them, turning them into helpless victims. Short range and slow recharge.
Isida Turret isida m3.png Great for team battles. You can easily earn experience points by healing your team. On the downside, it only has a range of about 15 meters.
Hammer Turret hammer m3.png This weapon deals massive amounts of damage in three quick bursts before needing to reload. It has a reload speed similar to smoky between shots, of which there are three in a clip. The reload time between clips is closer to Railgun.
Twins Turret twins m3.png High rate of fire, big knock-back and fast reload, and an annoying sound to the enemy, all of which will help you strike terror into the heart of your opponent. Difficulty is faced while aiming; also has a short range of just about 60 meters.
Ricochet Turret ricochet m3.png Another powerful weapon. Famous for dealing high damage in a small amount of time. You can use the bouncing bullets to destroy enemies while taking cover from hostile fire. Inevitable death if your energy pool runs out and you're in between enemies.
Smoky Turret smoky m3.png The most versatile weapon. With some skill it can be highly effective at any rank. The main advantages are a high shooting rate combined with a decent damage. It is possible to kill an enemy with one shot thanks to the critical hit (a lightning that strikes the opponent). Due to its low reload times, it is hard to control.
Vulcan Turret vulcan m3.png Vulcan is the ultimate defending weapon. It has infinite ammo. If you shoot for to long you will start to overheat and deal self damage.
Thunder Turret thunder m3.png Has a lower rate of fire than Smoky but deals good damage. In addition, Thunder can deal damage to multiple enemies with just one shot! Splash damage, and plus, Thunder's damage decreases with distance.
Striker Turret striker m3.png It has a great value of damage output and can effectively take out groups of people. Though aiming at targets in the immediate area is easy, shooting people far away is very hard, and at times, impossible.
Railgun Turret railgun m3.png A favorite amongst the majority of players. Each shot takes away a huge amount of HP, excellent knock-back effect, especially if the opponent is moving. Disadvantages include a slow recharge.
Shaft Turret shaft m3.png Infinite range, high damage. Slow rotation speed and recharge time.
Magnum Turret magnum m3.png It can wreak havoc if in the right hands, as it can deal an extensive amount of damage over a very large radius (when compared to other turrets, such as Thunder). It has the ability to shoot in vertical angles, making it the ultimate campers' weapon. The only downfall is that you need to learn three variables in order to precisely use this weapon - power, angle and aim.

Techniques and Shooting Tactics

Below you will find a few tips for shooting with different guns.

Secrets for shooting with Smoky:
If you are dealing with rail, then this is the plan of action. Shoot 3-4 shots and wait until you see a light turning on in front of the barrel. To make them miss, you just need to shoot at the edge of the opponent's hull. 
The same thing can be done against Thunder, but in this case you just need to wait for 1 shot, wait a split second and just shoot at the edge of the hull. 

Tips for shooting with Twins:
The principle of operation is the same as the one used with Smoky. Twins knocks every enemies' sights easily. Just some skill, and you will rule the battlefield. However, do use Twins' alterations depending upon the largeness of the map you're playing in.

Secrets of shooting from Ricochet:
Master the bouncing effect. With Rico you can hit targets which no other weapon can. Use the bouncing ability and always listen, there will be a distinctive sound every time a ball hits an enemy.
Ricochet easily disrupts aiming and slows down the enemy. When facing a Freeze or a Firebird, start moving backwards, away from the enemy and do not stop shooting.

Make sure you learn how to move the turret (with Z , X and C buttons). Simultaneous turning of the hull and turret greatly increases your chances of survival!

Equipment Combinations

Here are the main combinations:
Wasp - can be used with Smoky, Hammer, Firebird, Freeze, Railgun and Isida.
Hornet - best combined with Isida, Smoky, Hammer, Thunder or Railgun. Also good with Freeze and Firebird.
Hunter - Smoky, Twins, Ricochet, Thunder, Railgun, Magnum.
Viking - Good with any weapon. Best options are Thunder, Railgun, Hammer, Magnum, Striker and Ricochet.
Dictator - best combined with Railgun, but also good with Isida, Ricochet, Vulcan, Magnum and Thunder too.
Titan - Railgun, Twins, Smoky, Thunder, Shaft, Vulcan, Striker and Magnum.
Mammoth - Good with any weapon. Best options are Twins, Vulcan, Freeze, Thunder and Shaft; also works a treat with Striker/Magnum.

If you're a fan of team play, and want to focus on stealing flags, the best hulls are Wasp, Hornet and Hunter. If you prefer to stay on the defensive, your best option is Mammoth combined with Freeze or Ricochet. Dictator is the best option for assaults on enemy positions.

Using Supplies

Some tips on how to use consumables:

  1. Do not use them in advance. Try to get as close as possible to the enemy flag. When you have crossed the middle of the map/are almost at the enemy's base, start using 'em!
  2. Do not waste consumables if you are near an enemy flag that is being defended by Freeze. You will be able to destroy it, but due to the freeze effect you won't go far and your supplies will expire.
  3. If you are playing Death Match, use consumables strictly by necessity. Thoughtless use of supplies can lead to an alliance against you. You will lose the rhythm of the game, and as a result, you will also lose the game.
  4. If you aren't able to buy consumables - collect them in the game. They are dropped in certain places on every map. Stay close to these zones and you will have enough supplies to remain competitive on the battlefield.

Earning Crystals

Play DM battles - and try to take part in long battles (for example 999 kills) and you could potentially earn up to 10,000 crystals. Always keep in mind the server restart. You can use this time of the day in your favor. You will often see battles lasting 300 minutes (5 hours). Typically, they are team battles. It's not necessary to immediately enter into such battle. Wait until the remaining time is approximately 180 minutes (3 hours) from the end and join against the winning team. The Battle Fund at that time will be very big, and many players will leave. Alternatively, if you are a strong player, you can play in several short battles. You will spend roughly the same amount of time, get slightly less crystals, but will be able to diversify your gaming activities.