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Augments are modifiers that allow a player to alter gameplay features of turrets and hulls while keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one.

Important Information

  • Already bought/unlocked augments won't disappear at any time, though parameters may change as needed for game balance.
    • Such changes will be announced and can be found on the Updates page.
  • Augments can be obtained in the following ways:
    • Purchased from the garage for CrystalsCrystal.png or TankoinsMiniTankoin.png
    • Obtained from Containers (Rare and Epic augments)
    • Obtained from Ultra Containers (Rare, Epic, Legendary, and Exotic augments).
    • Bought in special Showcase offers.
    • Earned as a reward for completing Challenges, usually with a Battle Pass.
  • Augments have a separate setting under the Pro Pass battle creation system, and can be turned on or off independently from other parameters such as Micro-upgrades.
  • You can see augments of other players equipped in battle by pressing Tab.


General Information

  • A total of 178 augments are currently in the game, 87 of which are for turrets and 91 for hulls.
  • You can equip an augment or un-equip an augment and get back to standard settings at any time.
  • Changing an augment during a battle will cause self-destructing and a three-minute pause for changing other augments (just like changing hulls, turrets, and other items).
  • Changing a hull augment starts a three-minute pause for changing hulls, and likewise changing a turret augment starts a three-minute pause for changing turrets.
  • Only two augments can be equipped at any given time: one hull augment and one turret augment.


Augments

The following tables contain all the current augments. Some of these augments modify specific turret's parameters to alter the turret's or hull's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret or hull, thus modifying that turret's or hull's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific color-codes, as follow:

  • Plus.png This marker is associated with a positive effect on a turret's or hull's performances produced by an augment
  • Minus.png This marker is associated with a negative effect on a turret's or hull's performances produced by an augment


Augments for Turrets

Augments for Firebird

Name Description Effects
High-pressure pump
Alteration firebird high pressure pump.png
149 000 Crystal.png
Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Compact fuel tanks
Alteration firebird compact fuel tanks.png
245 000 Crystal.png
Especially for the fans of the "put it on fire and roll away" tactic: fast increase in temperature and burning time due to the increased rate of fuel consumption.

Maximum temperature limit:Icon info.png +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

Incendiary mix
Alteration firebird incendiary mix.png
245 000 Crystal.png
Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect.

Damage: +50% Plus.png
Energy consumption: -50% Plus.png
Overheat effect removed Minus.png

Augments for Freeze

Name Description Effects
High-pressure pump
Alteration freeze high pressure pump.png
149 000 Crystal.png
Improved hit distance for mid-range targets: the stream of freon will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming.

Minimum damage range: +10% Plus.png
Maximum damage range: +100% Plus.png
Cone angle: -75% Minus.png

Corrosive mix
Alteration freeze corrosive mix.png
245 000Crystal.png
Swapping cooling agent with acid mixture, which eats through even the most sturdy armor in mere seconds. No freezing effect.

Damage per second: +10% Plus.png
Freeze effect removed Minus.png

Shock freeze
Alteration freeze shock freeze.png
245 000 Crystal.png
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.

Freezing rate: +200% Plus.png
Energy consumption: -50% Plus.png
Regular Damage: -30% Minus.png
Critical damage added: +43% of regular Plus.pngIcon info.png

Toxic Mix
Alteration freeze Toxic Mix.png
Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time. AP duration: 1s Plus.png
Regular Damage: -45% Minus.png
Critical damage added: +82% of regular Plus.pngIcon info.png
Freezing rate: -50% Minus.png

Augments for Isida

Name Description Effects
Broadband radiators
Alteration isida broadband radiators.png
149 000 Crystal.png
Broadband radiators with a shortened range for easier aiming.

Cone angle: +200% Plus.png
Range: -25% Minus.png

Support nanobots
Alteration isida support nanobots.png
245 000 Crystal.png
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.

Healing per tick: +100% Plus.png
Regular Damage per tick: -50% Minus.png
Max critical healing chance: +100% Plus.png

Nanomass reactor
Alteration isida nanomass reactor.png
245 000 Crystal.png
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.

Destroying an enemy reloads the energy tank Plus.png
Energy consumption when attacking: +50% Minus.png

Augments for Hammer

Name Description Effects
Slugger
Alteration hammer slugger.png
149 000 Crystal.png
Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better.

Vertical scatter angle: -50% Plus.png
Horizontal spread angle: -50% Plus.png
Rotation speed: -30% Minus.png

Dragon's Breath
Alteration hammer dragon breath.png
245 000 Crystal.png
Features pellets by the striking name of «Dragon's Breath» that ignite enemy tanks on critical damage shots. Takes more time to reload in order to meet fire protection requirements.

Critical hits ignite the target: +9% per pellet Plus.pngIcon info.png
Clip reload: +10% Minus.png

High-capacity ammo clip
Alteration hammer high capacity ammo clip.png
245 000 Crystal.png
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks.

Ammunition per clip: +2 Plus.png

Duplet
Alteration hammer duplet.png
245 000 Crystal.png
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.

Shot reload: -85% Plus.png
Ammunition per clip: -1 Minus.png
Clip reload: +50% Minus.png

Vertical scatter angle: +100% Minus.png
Horizontal spread angle: +50% Minus.png

Adaptive reload
Alteration hammer adaptive reload.png
245 000 Crystal.png
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.

Destroying an enemy adds 3 shots to clip Plus.png
Clip reload: +10% Minus.png

Armor-Piercing Shot
Alteration hammer Armor-Piercing Shot.png
A perfect farewell gift. The last shot in the clip destroys the armor of any tank which was hit. AP duration after last shot: 7s Plus.png
Blunderbuss
Alteration hammer Blunderbuss.png
The number of shots in the magazine has been reduced to just one, but this single shot packs a powerful punch - the number of pellets and critical shot chances are increased. However, the bullet spread is increased, but with a lucky and skilled maneuver, you can blow away several enemies in one shot. More pellets per shot Plus.png
Increased critical chance Plus.png
Ammunition per clip: -2 Minus.png
Pellet spread increased Minus.png

Augments for Twins

Name Description Effects
Stable plasma
Alteration twins stabilized plasma.png
149 000 Crystal.png
Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash- and self-damage.

Self-damage removed Plus.png
Impact force: +10% Plus.png
Splash damage removed Minus.png
Projectile speed: -15% Minus.png

Plasma accelerators
Alteration twins plasma accelerators.png
245 000 Crystal.png
Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Reload: +20% Minus.png

Heavy plasmagun
Alteration twins heavy plasmagun.png
245 000 Crystal.png
Turret modification in the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash!

Damage: +35% Plus.png
Projectile speed: -35% Minus.png

Augments for Ricochet

Name Description Effects
Destabilized plasma
Alteration ricochet destabilized plasma.png
149 000 Crystal.png
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.

Splash damage added Plus.png
Self damage added Minus.png
Bouncing/ricochet effect disabled Minus.png

Minus-field stabilization
Alteration ricochet minus field stabilization.png
245 000 Crystal.png
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the fire rate is reduced.

Projectile speed: +100% Plus.png
Minimum range: +100% Plus.png
Shot reload: +15% Minus.png

Plasma-torch
Alteration ricochet plasma torch.png
245 000 Crystal.png
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.

Shot reload: -50% Plus.png
Damage: -25% Minus.png
Projectile speed: -35% Minus.png
Maximum number of ricochets: =1 Minus.png

Berserk
Alteration ricochet berserk.png
245 000 Crystal.png
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.

Destroying an enemy adds 100% to energy Plus.png
Energy used per shot: +20% Minus.png

Super-smart Minus-Field
Alteration Ricochet Super-smart Minus-Field.png
It is not certain how this super-smart minus-field is smarter with this augment, but after ricocheting, rounds pierce the enemy's armor, leaving no chance of survival. AP duration after ricochet shot: 2s Plus.png

Augments for Smoky

Name Description Effects
Assault rounds
Alteration smoky assault rounds.png
96 000 Crystal.png
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.

Projectile speed: +200% Plus.png
Impact force: +35% Plus.png
Critical chance: -100% Minus.png

High-precision aiming system
Alteration smoky high precision aiming system.png
149 000 Crystal.png
High-quality barrel and aiming correction mechanism noticeably increase damage. The use of the highly accurate equipment led to increase in reloading time.

Critical damage: +10% Plus.png
Reloading: +40% Minus.png
Projectile speed: -25% Minus.png
Damage: +32% Plus.png

Supercumulative rounds
Alteration smoky supercumulative rounds.png
245 000 Crystal.png
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical rate.

Critical damage: +50% Plus.png
Critical chance: -60% Minus.png

Incendiary rounds
Alteration smoky incendiary rounds.png
245 000 Crystal.png
Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target.

Critical hits ignite the target: +50% Plus.pngIcon info.png

Critical damage: =75% of regular damage Minus.png

Cryo rounds
Alteration smoky cryo rounds.png
245 000 Crystal.png
Replacement for the standard cumulative shots with freon rounds. Critical hits will deal less damage, but fully freeze the target.

Target's temperature: -100% Plus.pngIcon info.png
Critical damage: -15% Minus.png

Autocannon
Alteration smoky autocannon.png
245 000 Crystal.png
Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often.

Reload: =0.5s Plus.png
Recoil: -33% Plus.png
Regular shot damage: -75% Minus.png
Impact force: -66% Minus.png

Armor-Piercing Rounds
Alteration Smoky Armor-Piercing Rounds.png
Replaces common rounds with armor-piercing ones. Critical damage is decreased, but an opponent becomes armorless against the next shots. AP duration: 3s Plus.png
Critical damage: -25% Minus.png
Paralyzing Rounds
Smoky Paralyzing Rounds.png
Replacement for the standard cumulative shots with paralyzing rounds. Critical hits will deal decreased damage but will immobilize the target. Stun duration: 3s Plus.png
Critical damage: -50% Minus.png
Critical chance: -50% Minus.png
EMP Rounds
Smoky EMP Rounds.png
Replacement for the standard cumulative shots with EMP rounds. Critical hits will deal decreased damage but will disable the target's activated supplies. EMP duration: 5s Plus.png
Critical damage: -15% Minus.png
Rubberized Rounds
Smoky Rubberized Rounds.png
These rubber-encased shells may hit enemies and even deal critical damage after ricocheting. However, the maximum number of ricochets is limited and shell speed is decreased. Maximum number of projectile bounces: +2 Plus.png
Minimum ricochet angle: Plus.png
Projectile speed: -25% Minus.png
Explosive Rounds
Smoky Explosive Rounds.png
Replacement for the standard Armor-Piercing shots with explosive rounds. Such rounds can hit multiple targets at once with splash damage, but the damage radius is not that large due to the turret's small caliber. Cumulative shots are not changed and deal critical damage only to one target. Splash radius (max damage): 1m Plus.png
Splash Radius (mid damage): 4m Plus.png
Splash Radius (min damage): 7m Plus.png
Mid splash damage: 90% Plus.png
Min splash damage: 10% Plus.png
Self damage at close range Minus.png
Sorted Ammunition
Smoky Sorted Ammunition.png
An engineer named Schrödinger succeeded in perfecting a mechanism to load ammunition in a clever way. This augment guarantees that every fourth shot will deal critical damage. How it works and how the engineer envisaged all the misses of the shooter still remains a mystery. Max critical chance: =100% Plus.png
Critical chance step: 100% Plus.png
Initial/Min critical chance: =200% Minus.png

Augments for Striker

Name Description Effects
Remote rocket explosives
Alteration striker remote rocket explosives.png
149 000 Crystal.png
Rockets are provided with a contactless trigger and radio emitter. Double-press on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!

Rockets will explode upon double-pressing fire button Plus.png
Maximum projectile speed: =400m/s Minus.png

Missile launcher "Hunter"
Alteration striker missile launcher hunter.png
245 000 Crystal.png
Modification for the fans of a high accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per launch.

Maximum projectile speed: +100% Plus.png
Aiming time: -80% Plus.png
Projectile angular velocity: +100% Plus.png
Reloading after salvo: -40% Plus.png
Rockets in salvo: -3 Minus.png Icon info.png

Missile launcher "Cyclone"
Alteration striker missile launcher cyclone.png
245 000 Crystal.png
Modification for those who hunt heavy tanks. Doubles the number of rockets per launch, but while aiming target acquisition time is also increased.

Rockets in salvo: +4 Plus.png Icon info.png
Pause between rockets in salvo: =0.15s Plus.png
Aiming time: +25% Minus.png

Missile launcher "Uranium"
Alteration striker missile launcher uranium.png
245 000 Crystal.png
An augment for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo.

Rockets in salvo: -2 Minus.png Icon info.png
Damage: +50% Plus.png
Reload after salvo: -40% Plus.png
Maximum projectile speed: =125m/s Minus.png
Reload: +15% Minus.png

Armor-Piercing Missiles
Alteration Striker Armor-Piercing Missiles.png
The perfect augment for bounty hunters who want to destroy one very powerful target. Only one fast-targeting armor piercing rocket per launch. Any tank hit by this rocket will not be able to use armor for some time. AP duration: 5s Plus.png
Aiming time: -50% Plus.png
Rockets in salvo: -3 Minus.png Icon info.png

Augments for Vulcan

Name Description Effects
Shooting speed regulator
Alteration vulcan shooting speed regulator.png
149 000 Crystal.png
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and wind down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.

Barrel startup: -85% Plus.png
Barrel slowdown: -85% Plus.png
Firing speed: -15% Minus.png

Reinforced aiming transmission
Alteration vulcan reinforced aiming transmission.png
245 000 Crystal.png
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. Turret slowdown rate: -100% Plus.png
Vertical autoaim: -15% Minus.png
Incendiary band
Alteration vulcan incendiary band.png
245 000 Crystal.png
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continuous fire, these rounds will ignite and put the target on fire.

Shots ignite the target Plus.png Icon info.png
Maximum heating per projectile: +0.07% Plus.png
Ignites only when self-heating Minus.png
Projectile speed: -50% Minus.png

Rubberized rounds
Alteration vulcan rubberized rounds.png
These rubber-encased shells significantly increase bounce probability and number of ricochets when firing. This enables you to attack your enemies from unexpected positions and easily mislead them. However, the increased drag from air resistance has a negative impact on the speed of such rounds. Maximum number of projectile bounces: +4 Plus.png
Minimum ricochet angle: 10° Plus.png
Projectile speed: -25% Minus.png

Augments for Thunder

Name Description Effects
Small caliber charging machine
Alteration thunder small caliber charging machine.png
149 000 Crystal.png
Using small caliber rounds in combination with the charging machine allows to reduce the reload time. Small caliber rounds deal less damage.

Reload: -20% Plus.png
Regular Damage: -20% Minus.png

Subcaliber rounds
Alteration thunder subcaliber rounds.png
245 000 Crystal.png
Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves.

Reload: -9% Plus.png
Self damage removed Plus.png
Impact force: +25% Plus.png
Projectile speed: +50% Plus.png
Splash damage removed Minus.png

"Sledgehammer" rounds
Alteration thunder sledgehammer rounds.png
245 000 Crystal.png
Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate.

Reload: -25% Plus.png
Maximum damage range: -95% Minus.png
Projectile speed: -50% Minus.png

Augments for Railgun

Name Description Effects
Round stabilization
Alteration railgun round stabilization.png
96 000 Crystal.png
The aiming system computes a more predictable trajectory for shots. These rounds will not deal critical damage but will retain power after piercing their target.

Penetration: =100% Plus.png
Regular damage: +33% Plus.png
Critical hit removed Minus.png

Reinforced aiming transmission
Alteration railgun reinforced aiming transmission.png
149 000 Crystal.png
Optimization of the aiming transmission for fast horizontal aim. Due to optimization, vertical aiming transmission is less effective.

Turret rotation speed: +40% Plus.png
Turret rotatory acceleration: +35% Plus.png
Vertical autoaim: -20% Minus.png

Round destabilization
Alteration railgun round destabilization.png
245 000 Crystal.png
A handful of bolts and copper coils is inserted into the accelerator - with interesting results. This slight alteration adds even more chaos into the distribution of the final power of the shot. The critical damage is increased while the default damage is negligible.

Impact force: +20% Plus.png
Critical damage: +30% Plus.png
Regular damage: =100hp Minus.png
Critical Chance: =70% Plus.png

Electromagnetic accelerator "Scout"
Alteration railgun electromagnetic accelerator scout.png
245 000 Crystal.png
This modification will help you in dynamic one-on-one battles. The accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but critical damage is reduced.

Shot reload: -50% Plus.png
Shot warmup time: -20% Plus.png
Critical hit damage: -40% Minus.png

Large caliber rounds
Alteration railgun large caliber rounds.png
245 000 Crystal.png
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload takes longer. Regular and Critical Damage: +20% Plus.png
Shot reload: +60% Minus.png
"Death Herald" compulsator
Alteration railgun death herald compulsator.png
245 000 Crystal.png
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.

Destroying an enemy fully reloads the turret Plus.png
Shot warmup time: +10% Minus.png

Hyperspace rounds
Alteration railgun hyperspace rounds.png
245 000 Crystal.png
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds - it is simply another chance to accelerate. Damage from such shells increases each time they penetrate a tank.


Penetration: +100% Plus.pngIcon info.png
Regular damage: +40% Plus.png
Impact force: -25% Minus.png
Critical hit removed Minus.png

Super Armor-Piercing Rounds
Alteration Railgun Super Armor-Piercing Rounds.png
It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever. Special rounds destroy armor for some time, long enough for one more fatal shot. Piercing the armor of multiple tanks in a row applies the AP effect to all of them. AP duration: 7s Plus.png
Regular Damage: +40% Plus.png
Critical Damage: -20% Minus.png
Incendiary Rounds
Augment Incendiary Rounds Railgun.png
Literally heats shells inside the barrel before shooting. Critical rounds set fire to the target.


Critical hits ignite the target: +30% Plus.pngIcon info.png
Max tanks set on fire: 2 Plus.png
Critical damage: -30% Minus.png
Shot warmup time: +20% Minus.png

Stun Rounds
Augment Stun Rounds Railgun.png
An improved process of concentrating energy before firing allows critical hits to stun targets shots for a short time when they are hit. Lets you confuse opponents and assist in the defence of your base. Takes more time to heat up the barrel before shooting. Stun Duration on critical: 5s Plus.png
Critical Damage: -33% Minus.png
Shot warmup time: +20% Minus.png
Cryo Rounds
Augment Cryo Rounds Railgun.png
A variant of the large caliber Railgun* but with cryo rounds. Critical hits decrease the temperature of targets that they hit.

*Unlike LCR, this augment does not make reload longer or increase damage.

Target's temperature: -75% Plus.pngIcon info.png
Critical hit damage: -30% Minus.png
Shot warmup time: +20% Minus.png
EMP Rounds
Augment EMP Rounds Railgun.png
When critical shots hit a tank, they apply the EMP status effect, disabling activated supplies. The effect doesn't last long.*

*The duration of this EMP is by far the longest currently in the game, however.

EMP Duration: 10s Plus.png
Critical damage: -30% Minus.png
Shot warmup time: +20% Minus.png

Augments for Magnum

Name Description Effects
Reinforced gun carriage
Alteration magnum reinforced gun carriage.png
149 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle. It becomes possible to lower or raise the gun barrel but the only way to rotate your turret horizontally is by rotating your hull.

Ability to elevate turret vertically Plus.png
Inability to rotate turret horizontally Minus.png
Projectile gravitation: -50%

Automated gunpowder loading mechanism
Alteration magnum automated gunpowder loading mechanism.png
245 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle and makes power accumulation faster. At the same time it becomes harder to avoid overshooting or undershooting due to not having the required level of power Ability to elevate turret vertically Plus.png
Inability to rotate turret horizontally Minus.png
Amplification time: -33%
Reload time +10% Minus.png
Mortar
Alteration magnum mortar.png
245 000 Crystal.png
Converts the turret rotation mechanism to the mechanism of changing the elevation angle and fires mines instead of shells. When hitting a tank the mine explodes, and when it misses, the mine remains at the spot where it landed meaning somebody can drive onto it. Damage from mine-rounds is less than from regular shells.

Ability to elevate turret vertically Plus.png
Inability to rotate turret horizontally Minus.png
Lay mines (mine lifetime 30 seconds) Plus.png Icon info.png
Fixed damage: -10% Minus.png
Critial damage: -10% Minus.png

Harpoon
Alteration Magnum Harpoon.png
245 000 Crystal.png
Changes shot angle to 3%, changing Magnum from artillery launcher to be like any other turret. Splash damage is decreased. Projectile gravitation: -11%
Fixed shot angle: 3º Minus.png
Splash damage at a distance of 5 meters -10% Minus.png
Critical Damage can only be dealt on direct hits Minus.png
Armor-Piercing Core
Alteration Magnum Armor-Piercing Core.png
Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration on direct hit: 7s Plus.png

Augments for Gauss

Name Description Effects
Electromagnetic salvo
Alteration gauss electromagnetic salvo.png
Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster. EMP duration after sniping shot: 5s Plus.png
EMP radius: 14m Plus.png
Sniping reload -50% Plus.png
Sniping damage -25% Minus.png

Arcade projectile shot speed +50% Plus.png
Arcade shot splash damage removed Minus.png
Arcade shot self damage removed Plus.png
Armor-Piercing Salvo
Alteration Gauss Armor-Piercing Salvo.png
The special projectile's polarization destroys the target's armor. AP duration: 5s Plus.png
AP Radius: 6m Plus.png

Augments for Shaft

Name Description Effects
Short-band emitter
Alteration shaft short band emitter.png
149 000 Crystal.png
Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.

Minimum arcade damage: +20% Plus.png
Arcade reload time: +25% Minus.png
Energy consumed per arcade shot: +20% Minus.png
Critical damage: +20% Plus.png
Regular arcade damage: +20% Plus.png

Heavy capacitors
Alteration shaft heavy capacitors.png
245 000 Crystal.png
Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.

Maximum aiming damage: +25% Plus.png
Charge rate in aiming mode: -33% Minus.png Icon info.png

Light capacitors
Alteration shaft light capacitors.png
245 000 Crystal.png
Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.

Charge rate in aiming mode: +100% Plus.png Icon info.png
Horizontal aiming speed: +100% Plus.png
Maximum aiming damage: -25% Minus.png

Rapid-fire mode
Alteration shaft rapid fire mode.png
245 000 Crystal.png
Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.375s Plus.png
Energy per arcade shot: =375 Minus.png
Rate of energy recovered: -50% Minus.png Icon info.png

Armor-Piercing Sight
Alteration Shaft Armor-Piercing Sight.png
Special sight which lets you destroy a target's armor with any sniper mode shot. Makes the next shot at the target very sensitive or maybe even fatal. AP duration after sniper shot: 5s Plus.png

Universal Turret Augments

Name Description Effects
Adrenaline
Adrenaline augment.png
245 000 Crystal.png
This augment increases your turret’s damage in proportion to the decrease in your tank’s health points. The less health points you have, the higher amount of damage your turret inflicts. Also boosts critical damage by the same amount. Melee turret's damage: +0-39% Plus.png
Close-range turret's damage: +0-36% Plus.png
Medium-range turret's damage: +0-33% Plus.png
Long-range turret's damage: +0-30% Plus.png
Low HP % required in order to activate Minus.png


Augments for Hulls

Universal Hull Augments

Name Description Effects
Heat Resistance
Fire Protection.png
245 000 Crystal.png
Partially protects your tank from the damage and effect of heat, making it harder to burn. Does not affect direct damage from Firebird. Overheat effect resistance: 50% Plus.png
Cold Resistance
Freeze Protection.png
245 000 Crystal.png
Partially protects your tank from the effect of cold, making it harder to slow down. Does not affect direct damage from Freeze. Freeze effect resistance: 50% Plus.png
Heat Immunity
Fire Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to heat damage, such as that inflicted by Vulcan's overheating, or the persistent burn after-effect from Firebird. However, Firebird will still be able to deal direct damage to your tank. Overheat effect resistance: 100% Plus.png
Cold Immunity
Freeze Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to the slow-down effects of cold, such as that inflicted by the Freeze turret. However, Freeze will still be able to deal direct damage to your tank. Freezing effect resistance: 100% Plus.png
EMP Immunity
EMP Protection.png
4 990 MiniTankoin.png
Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP Plus.png
Supply cooldowns are not reset by EMP
Stun Immunity
Stun Immunity.png
4 990 MiniTankoin.png
Makes your tank immune to stun effects, preventing your enemies from immobilizing you. While stuns are rare, protection from them could be decisive at a crucial moment. Player does not lose control of the tank Plus.png
Player does not drop the flag or ball Plus.png
Supply and overdrive activation not blocked Plus.png
Lightweight Construction
Less Mass.png
4 990 MiniTankoin.png
Significantly decreases your hull's weight. While not particularly useful in a combat scenario, creative tankers might want to take advantage of this feature for "unconventional" tank stunts. Ideal for parkour Plus.png
Any hull's weight is 1000 units Minus.png
Heavyweight Construction
More Mass.png
4 990 MiniTankoin.png
Significantly increases your hull's weight, making it more resistant to pushback. Acceleration may be affected, but the added momentum has useful applications for ramming tanks. Light hull's weight: +200% Plus.png
Medium hull's weight: +150% Plus.png
Heavy hull's weight: +100% Plus.png
Hull acceleration: -33% Minus.png
AP Immunity
AP Immunity.png
4 990 MiniTankoin.png
This augment completely saves you from armor-piercing status effect. Any tank with this augment won't lose its armor received from modules, supplies, and other sources after the an enemy tries to apply the armor-piercing status effect. AP effect resistance: 100% Plus.png

Special Augments

Name Description Effects
Special Protection
Augment placeholder.png
A special kind of protection that is to be exclusively used in special scenarios... hence the name. Icon info.png Stun effect resistance: 100% Plus.png
EMP effect resistance: 100% Plus.png
AP effect resistance: 100% Plus.png
Overheat effect resistance: 50% Plus.png
Freeze effect resistance: 50% Plus.png