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Alterations

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Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.


IMPORTANT — This feature is under development!

  • 23 alterations are available for purchase at the moment; for most turrets, only two alterations are available, except Railgun that sports three.
  • There are no alterations for XT items yet.
  • Alterations for standard items cannot be equipped with XT items.
  • Alterations are not displayed when pressing R or V.
  • Alterations now have a separate setting under PRO Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.

GENERAL

  • Each alteration unlocks when you get the needed modification of a turret.
  • M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
  • Already bought/unlocked alterations won't disappear when you get next modification of a turret.
  • You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
  • You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
  • Changing an alteration during a battle will cause self-destructing and 5 minute pause for changing other alterations (like changing hulls, turrets and other items).
  • Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.


INFO FROM DEVS

  • Developing alterations for hulls is not planned;
  • Possibly, in the future, players will be able to see alterations of other players equipped in battle;
  • Prices of M0 and M3 alterations are unknown.


Alterations

The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific colour-codes, as follow:

  • GREEN TEXT — green text is associated to an increase of a specific parameter's value
  • RED TEXT — red text is associated to a decrease of a specific parameter's value

In addition to the colour-codes, you will also find specific effects' markers, as follow:

  • Plus.png — this marker is associated to a positive effect on a turret's performances produced by an alteration
  • Minus.png — this marker is associated to a negative effect on a turret's performances produced by an alteration
M0 Alterations
Name
Icon
Price
Turret
Description
Effects
M1 Alterations
Name
Icon
Price
Turret
Description
Effects
High pressure pump

High pressure pump (1).png
50 000 Crystal.png
Firebird
Turret firebird m1 2.png
Deal damage and burn targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.
Cone angle: -70% Minus.png
Range of max damage: +100% Plus.png
High pressure pump

High pressure pump.png
50 000 Crystal.png
Freeze
Turret freeze m1.png
Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation.
Cone angle: -70% Minus.png
Range of max damage: +100% Plus.png
Broadband emitters

Broadband emitters.png
50 000 Crystal.png
Isida
Turret isida m1.png
Short range emitters for easier aiming.
Range: -30% Minus.png
Cone angle: +200% Plus.png
Slugger

Slugger.png
50 000 Crystal.png
Hammer
Hammer m1.png
Tight pellet spread with a slower rotation speed for better performance within range.
Vertical spread range: -50% Plus.png
Horizontal spread range: -50% Plus.png
Turret Rotation: -70% Minus.png
Plasma core accelerators

Plasma core accelerators.png
50 000 Crystal.png
Twins
Turret twins m1.png
Long range settings for keeping a safe distance between you and your enemy.
Reload Time: +20% Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
Stable plasma

Stable plasma.png
50 000 Crystal.png
Twins
Turret twins m1.png
Plasma ball stabilization removes explosive effect on impact. Removes self-damage as well as splash damage.
Self-damage removed Plus.png
Splash-damage removed Minus.png
Minus-field stabilization

Minus-field stabilization.png
50 000 Crystal.png
Ricochet
Turret ricochet m1.png
Long range settings for keeping a safe distance between you and your enemy.
Reload Time: +20% Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
Assault ammunition

Assault ammunition.png
50 000 Crystal.png
Smoky
Turret smoky m1.png
Knock off your enemy's aim more easily.
No critical damage Minus.png
Impact force: +30% Plus.png
Faster horizontal tracking

Faster horizontal tracking.png
50 000 Crystal.png
Vulcan
Vulcan1.png
Horizontal aiming is faster, but at the expense of vertical aiming.
Turret turning slowdown: -70% Plus.png
Auto-aim upwards: -30% Minus.png
Auto-aim downwards: -30% Minus.png
Armor-piercing ammo
Armor-piercing ammo.png
50 000 Crystal.png
Thunder
Turret thunder m1.png
Replace standard explosive shells with armor- piercing ammo. Removes self-damage as well as splash damage.
Splash damage removed Minus.png
Self-damage removed Plus.png
Faster horizontal tracking

Faster horizontal tracking (1).png
50 000 Crystal.png
Railgun
Turret railgun m1.png
Horizontal aiming is faster, but at the expense of vertical aiming.
Turret turning speed: +35% Plus.png
Auto-aim upwards: -30% Minus.png
Auto-aim downwards: -30% Minus.png
Assault emitters
Assault emitters.png
50 000 Crystal.png
Shaft
Turret shaft m1 2.png
Additional fast shot damage increases survivability in close range encounters.
Reload time: +20% Minus.png
Min damage: +25% Plus.png
M2 Alterations
Name
Icon
Price
Turret
Description
Effects
Compact tanks

Compact tanks.png
100 000 Crystal.png
Firebird
Turret firebird m2 2.png
Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption.
Energy consumption: +50% Minus.png
Max temperature: +150% Plus.png
Rate of heating: +100% Plus.png
Corrosive mix

Corrosive mix.png
100 000 Crystal.png
Freeze
Turret freeze m2.png
Replace the refrigerating medium with a highly corrosive acid for extra damage. Freezing effect will be removed.
Freezing effect is off Minus.png
Damage per second: +10% Plus.png
Support nanobots

Support nanobots.png
100 000 Crystal.png
Isida
Turret isida m2.png
Nanobots settings are switched to support mode for additional healing time. Damage potential is reduced.
Healing time: +5 seconds Plus.png
Damage: -50% Minus.png
High capacity drum
High capacity drum.png
100 000 Crystal.png
Hammer
Hammer m2.png
Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.
Clip reload time: +35% Minus.png
Ammo per clip: +2 Plus.png
Shot reload time: +10% Minus.png
Unstable plasma

Unstable plasma.png
100 000 Crystal.png
Ricochet
Turret ricochet m2.png
Plasma ball destabilization increases explosive effect on impact. Projectiles lose the ability to bounce, but splash damage is added.
Ricochet effect removed Minus.png
Splash damage added Plus.png
Precision targeting system

Precision targeting system.png
100 000 Crystal.png
Smoky
Turret smoky m2.png
Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering.
Min damage: +50% Plus.png
Max damage: +20% Plus.png
Critical hit damage: +20% Plus.png
Reload time: +40% Minus.png
Modified firing rate

Modified firing rate.png
100 000 Crystal.png
Vulcan
Vulcan2.png
The firing rate is modified to optimize barrels spinning time. This results in more tactical flexibility and prolonged sustained fire. Damage is reduced.
Barrel startup time: -50% Plus.png
Barrel slowdown time: -50% Plus.png
Overheat resistance: +50% Plus.png
Damage: -25% Minus.png
Lightweight ordinance autoloader

Lightweight ordnance autoloader.png
100 000 Crystal.png
Thunder
Turret thunder m2.png
Damage and firing rate optimized for short range encounters.
Min damage: -20% Minus.png
Max damage: -20% Minus.png
Reload Time: -20% Plus.png
Shell stabilization

Shell stabilization.png
100 000 Crystal.png
Railgun
Turret railgun m2.png
Every shot deals consistent damage — no lucky shots, but no unlucky ones either.
Max damage: -25% Plus.png
Min damage: +50% Plus.png
High-caliber ammo

High-caliber ammo.png
100 000 Crystal.png
Railgun
Turret railgun m2.png
Greatly improved damage per shot. Reloading takes longer but damage is worth it.
Reload Time: +50% Minus.png
Min damage: +40% Plus.png
Max damage: +40% Plus.png
Heavy capacitors

Heavy capacitors.png
100 000 Crystal.png
Shaft
Turret shaft m2 2.png
Slow energy build up results in better damage output.
Horizontal aiming speed (sniping): -30% Minus.png
Power-up time: +100% Minus.png
Max sniping damage: +30% Plus.png
M3 Alterations
Name
Icon
Price
Turret
Description
Effects