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Alterations

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Alterations banner.png

Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.


Important Information

  • 23 alterations are available for purchase at the moment; for most turrets, only two alterations are available, except Railgun that sports three.
  • There are no alterations for XT items yet.
  • Alterations for standard items cannot be equipped with XT items.
  • Alterations are not displayed when pressing R or V.
  • Alterations now have a separate setting under PRO Pass battle creation system, instead of being bunched under Micro-upgrades. Now they can be turned on or off independently.
  • Developing alterations for hulls is not planned.
  • Possibly, in the future, players will be able to see alterations of other players equipped in battle.
  • Prices of M0 and M3 alterations are unknown.


General Information

  • Each alteration unlocks as soon as you unlock the modification of a turret.
  • M1 alterations cost 50k crystals, M2 alterations cost 100k crystals.
  • Already bought/unlocked alterations won't disappear when you get next modification of a turret.
  • You can equip an alteration or un-equip an alteration and get back to standard settings at any time.
  • You can rent an alteration for 5000 crystals per day (24 hours) in order to test it and decide whether you want to buy it.
  • Changing an alteration during a battle will cause self-destructing and 5 minute pause for changing other alterations (like changing hulls, turrets and other items).
  • Alterations of various rank can be stacked upon one another. Alterations of the same rank, however, cannot stack, and must be used individually.


Alterations

The following tables contain all the current alterations. Some of these alterations modify specific turret's parameters to alter the turret's performances during a battle, leading to an increase or a decrease on a specific parameter's value for a turret, thus modifying that turret's performances, but always remaining in between the overall game balance's boundaries.

In the following tables you will find specific colour-codes, as follow:

  • GREEN TEXT — green text is associated to an increase of a specific parameter's value
  • RED TEXT — red text is associated to a decrease of a specific parameter's value

In addition to the colour-codes, you will also find specific effects' markers, as follow:

  • Plus.png — this marker is associated to a positive effect on a turret's performances produced by an alteration
  • Minus.png — this marker is associated to a negative effect on a turret's performances produced by an alteration


Obtaining alterations

Each alteration can be purchased at a fixed price which is different for every level of its modification. In addition to that, you can rent an alteration to try it out and then decide whether it's worth buying or not.

M0 M1 M2 M3
Purchase
? 50 000 Crystal.png 100 000 Crystal.png ?
Rental
5 000 Crystal.png (24h)


List of alterations

Alterations for Firebird

Name
icon
Available from modification Description Effects
High pressure pump

High pressure pump (1).png
M1 Deal damage and burn targets within further range. Cone angle can make it harder to attack targets on a different level of elevation. Cone angle: -70% Minus.png
Range of max damage: +100% Plus.png
Compact tanks

Compact tanks.png
M2 Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption. Energy consumption: +50% Minus.png
Max temperature: +150% Plus.png
Rate of heating: +100% Plus.png

Alterations for Freeze

Name
icon
Available from modification Description Effects
High pressure pump

High pressure pump.png
M1 Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation. Cone angle: -70% Minus.png
Range of max damage: +100% Plus.png
Corrosive mix

Corrosive mix.png
M2 Replace the refrigerating medium with a highly corrosive acid for extra damage. Freezing effect will be removed. Freezing effect is off Minus.png
Damage per second: +10% Plus.png

Alterations for Isida

Name
icon
Available from modification Description Effects
Broadband emitters

Broadband emitters.png
M1 Short range emitters for easier aiming. Range: -30% Minus.png
Cone angle: +200% Plus.png
Support nanobots

Support nanobots.png
M2 Nanobots settings are switched to support mode for additional healing time. Damage potential is reduced. Healing time: +5 seconds Plus.png
Damage: -50% Minus.png

Alterations for Hammer

Name
icon
Available from modification Description Effects
Slugger

Slugger.png
M1 Tight pellet spread with a slower rotation speed for better performance within range. Vertical spread range: -50% Plus.png
Horizontal spread range: -50% Plus.png
Turret Rotation: -70% Minus.png
High capacity drum

High capacity drum.png
M2 Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering. Clip reload time: +35% Minus.png
Ammo per clip: +2 Plus.png
Shot reload time: +10% Minus.png

Alterations for Twins

Name
icon
Available from modification Description Effects
Plasma core accelerators

Plasma core accelerators.png
M1 Long range settings for keeping a safe distance between you and your enemy. Reload Time: +20% Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
Stable plasma

Stable plasma.png
M1 Plasma ball stabilization removes explosive effect on impact. Removes self-damage as well as splash damage. Self-damage removed Plus.png
Splash-damage removed Minus.png

Alterations for Ricochet

Name
icon
Available from modification Description Effects
Minus-field stabilization

Minus-field stabilization.png
M1 Long range settings for keeping a safe distance between you and your enemy. Reload Time: +20% Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
Unstable plasma

Unstable plasma.png
M2 Plasma ball destabilization increases explosive effect on impact. Projectiles lose the ability to bounce, but splash damage is added. Ricochet effect removed Minus.png
Splash damage added Plus.png

Alterations for Smoky

Name
icon
Available from modification Description Effects
Assault ammunition

Assault ammunition.png
M1 Knock off your enemy's aim more easily. No critical damage Minus.png
Impact force: +30% Plus.png
Precision targeting system

Precision targeting system.png
M2 Extended ammo capacity for great burst damage. Increased reload time requires better tactical maneuvering. Min damage: +50% Plus.png
Max damage: +20% Plus.png
Critical hit damage: +20% Plus.png
Reload time: +40% Minus.png

Alterations for Striker

Name
icon
Available from modification Description Effects

Alterations for Vulcan

Name
icon
Available from modification Description Effects
Faster horizontal tracking

Faster horizontal tracking.png
M1 Horizontal aiming is faster, but at the expense of vertical aiming. Turret turning slowdown: -70% Plus.png
Auto-aim upwards: -30% Minus.png
Auto-aim downwards: -30% Minus.png
Modified firing rate

Modified firing rate.png
M2 The firing rate is modified to optimize barrels spinning time. This results in more tactical flexibility and prolonged sustained fire. Damage is reduced. Barrel startup time: -50% Plus.png
Barrel slowdown time: -50% Plus.png
Overheat resistance: +50% Plus.png
Damage: -25% Minus.png

Alterations for Thunder

Name
icon
Available from modification Description Effects
Armor-piercing ammo

Armor-piercing ammo.png
M1 Replace standard explosive shells with armor- piercing ammo. Removes self-damage as well as splash damage. Splash damage removed Minus.png
Self-damage removed Plus.png
Lightweight ordinance autoloader

Lightweight ordnance autoloader.png
M2 Damage and firing rate optimized for short range encounters. Min damage: -20% Minus.png
Max damage: -20% Minus.png
Reload Time: -20% Plus.png

Alterations for Railgun

Name
icon
Available from modification Description Effects
Faster horizontal tracking

Faster horizontal tracking.png
M1 Horizontal aiming is faster, but at the expense of vertical aiming. Turret turning slowdown: -70% Plus.png
Auto-aim upwards: -30% Minus.png
Auto-aim downwards: -30% Minus.png
Shell stabilization

Shell stabilization.png
M2 Every shot deals consistent damage — no lucky shots, but no unlucky ones either. Max damage: -25% Plus.png
Min damage: +50% Plus.png
High-caliber ammo

High-caliber ammo.png
M2 Greatly improved damage per shot. Reloading takes longer but damage is worth it. Reload Time: +50% Minus.png
Min damage: +40% Plus.png
Max damage: +40% Plus.png

Alterations for Magnum

Name
icon
Available from modification Description Effects

Alterations for Shaft

Name
icon
Available from modification Description Effects
Assault emitters

Assault emitters.png
M1 Additional fast shot damage increases survivability in close range encounters. Reload time: +20% Minus.png
Min damage: +25% Plus.png
Heavy capacitors

Heavy capacitors.png
M2 Slow energy build up results in better damage output. Horizontal aiming speed (sniping): -30% Minus.png
Power-up time: +100% Minus.png
Max sniping damage: +30% Plus.png