Isida

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Isida М0
Isida М1
Isida М2
Isida М3

The main purpose of Isida is healing. Secondly, it is also a kind of experience booster (thanks to the xp it gets for healing) and only after that it is a gun. So think twice before choosing Isida. Playing a medic’s role in Tanki Online is interesting but it is not for everyone. Most of the players want to destroy as many tanks as possible and there are far more effective guns for that. On the other hand, Isida is the best gun in Tanki Online in terms of earning experience. However, levelling a tank with Isida is the subject for a different story.

Description in Garage

The idea of this unique weapon arose in the times of the cold war but was brought to life only with the development of quantum physics and nanotechnologies. The heart of this wonder-machine is a generator of nanorobots able to reproduce or destroy the structure of any non-biologocal material. The weapon is equipped with an impulse emitter which allows transporting nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derived when nanorobots are functioning in the mode of target destruction, is used to fix shooter’s own chassis. Thus, Isida deals damage to enemies and heals allies, which makes it invaluable in team battles.

Table of characteristics


Damage (tick) — damage dealt to an enemy tank in one "tick" (tick = half a second).
Healing (tick) — amount of a friendly tank's health restored in one "tick" (tick = half a second).
Amount of energy — amount of energy the turret has.
Consumption — amount of energy spent by the turret per second.
Reloading — amount of energy points recovered per second.
Self-healing (%) — a part of damage dealt to an enemy tank that is added to Isida's own health. For example, with 50% self-healing and damage of 100, 50 units of health will be added to Isida's owner.
Range (m) — range the turret deals damage at. If the distance to the target is higher than that, there won't be any damage dealt.
Cone angle (deg) — damage dealt at the end of damage cone. Turret does not deal damage outside the cone.
Healing cone angle (deg) — healing at the end of healing cone. Turret does not heal allies outside the cone.
Rotation speed (deg/sec) — maximum speed the turret can turn at.
Rotation acceleration (deg/sec2) — acceleration of the turret getting to its maximum rotation speed.

М0
М1
М2
М3
М3+
Available from
border=0Sergeant
border=0Sergeant-Major
border=0Third Lieutenant
border=0Brigadier
Micro-upgrades
Price of modification
1 800
+18 600
+68 000
+166 900
+727 514
Full price
1 800
20 400
88 400
255 300
982 814
Damage (tick)
16,0000
18,0690
21,1724
24,7931
31,0000
Healing (tick)
18,0000
20,4828
24,2069
28,5517
36,0000
Amount of energy
1 000,0000
1 000,0000
1 000,0000
1 000,0000
1 000,0000
Consumption
200,0000
200,0000
200,0000
200,0000
200,0000
Reloading
94,3824
97,0882
101,1471
105,8824
114,0000
Self-healing (%)
44,4118
47,9412
53,2353
59,4118
70,0000
Range (m)
14,2941
14,5294
14,8824
15,2941
16,0000
Cone angle (deg)
30,0000
30,0000
30,0000
30,0000
30,0000
Healing cone angle (deg)
45,0000
45,0000
45,0000
45,0000
45,0000
Rotation speed (deg/sec)
82,4
89,6
100,4
113
134,6
Rotation acceleration (deg/sec²)
153,1
162,5
176,4
192,7
220,6
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